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  1. Transparency
  2. how to get z coordinate from the screen
  3. antoher boring question about lighting...
  4. Question about NeHe tutorial ( #35 I think)
  5. Nvidia's .x file format
  6. Stupid Question...*looks like an idiot*
  7. openGL and Windows
  8. 3d Maths
  9. From Screen to BMP
  10. help me, with the rotations according to global axis
  11. what's is wrong in my program with glutKeyboardFunc ?
  12. Blending OpenGL and MFC
  13. setup borland
  14. openGL problems with games
  15. Beginning with vertex programs
  16. Transformation in OPEN GL
  17. Purpose of Inverse...
  18. glFlush and glFinish
  19. Help me for 3D Map.....
  20. OpenGL perfomance
  21. Shadows in heightmap?
  22. help me im lazy
  23. Texture combiners and adding RGBA textures
  24. How to roll a cube??
  25. Inverse Tan in C++
  26. The Basics Of Establishing a Window
  27. Help!
  28. Weird streaks when rotating, but not all the time.
  29. Generic Scene Graphics (gsg) toolkit C++
  30. Help!!!!!
  31. Objects rotate but text won't ?
  32. GL_LINE and GL_FILL at once??
  33. How do I create height maps????
  34. lost texels (orthographic texturemapping)
  35. Transparency - depth test in 3D
  36. Push Pop matrix VS Load identity??
  37. bumpmapping in a single pass
  38. pop up menu problem in glut
  39. glReadPixels(), Depth and gluUnProject()?
  40. State sorting
  41. Outlines of a model
  42. need help about drawing vectors
  43. OpenGL Specification 1.4
  44. Where are the VB OGL tutorials?
  45. Z buffer clipping question
  46. forcing a display redraw using signals
  47. how to make two gear turn in 360 degree ?
  48. what's wrong in this function ? (keyboard)
  49. Opengl and MFC
  50. glPushMatrix()???
  51. Jpeg with VC++ and OpenGL
  52. Special effects
  53. help plz where can i fing a good opengl
  54. Alpha blending in 2D
  55. libSDL + OpenGL + GeForce2 problem
  56. Mouse action
  57. Glass effect
  58. raining but how do i do it ??
  59. Setting bounds
  60. Building GL code using cl.exe from .NET framework
  61. GLUT in Windows 95
  62. Using GLUT in windows 95 by STARPOST
  63. DEIUSSUM (DEVC++)
  64. 2 Window Generation
  65. How to get started & Possibilities
  66. scene interaction
  67. F90GL & Fortran Power Station
  68. OpenGL Plasma
  69. I am New for F90 with OGL
  70. New to OpenGL programming ..
  71. MAJOR issues, Please help me.
  72. Simple Question!
  73. Linking Error???
  74. Help Dev C++ Error
  75. HEIGHT MAP
  76. Height Map Coloring
  77. CDS_FULLSCREEN
  78. glTexImage2D seg fault (Linux)
  79. Texture mapping onto a curved surface
  80. any helpfull hands out there?
  81. GL object destruction
  82. Help! Is anybody familiar with 3DMAX SDK?
  83. What does this mean?
  84. displaying array of vertexs
  85. openGL without apropiate vide card ?
  86. Im a very beginner in openGL .
  87. drawing bitmaps
  88. OpenGL equivalent of Vertex Buffers
  89. [Q] Where is the loaded texture data stored ??
  90. How to move
  91. My Little and Important Problems
  92. Need help with getting coordinate using mouse
  93. What is This
  94. Draw GEAR(HELP!!!!!!!!!!!!!!!! )
  95. Info about SDL...
  96. Help!!! How to initialize OpenGL in Borland C++ Builder 5???
  97. glRotate Question.
  98. how to code..
  99. Really need help!
  100. Coding??
  101. Coding??
  102. MAC or WIN? what do you use?
  103. problem with glut concerning resources
  104. another problem with glut function glutFullScreen
  105. MSVC and data types in gl.h
  106. projection onto hemisphere
  107. My KDevelop does not have Normal-OpenGL in the Application Wizard
  108. texture mapping
  109. Real terrain model - Newbee
  110. Vary texture intensity (alpha?)
  111. Indy Game Jam
  112. Maximized window causes big slow down in MDI App
  113. how to begin ?
  114. How to triangulate.
  115. How to move forward - again
  116. View point coord
  117. Strange rotation issue
  118. doubling color in back buffer?
  119. makeFile
  120. glRotate
  121. digital bathymetric data and terrain
  122. Looking for MESA binary for Win98
  123. what is a "normal" for?
  124. problems with 'background' painting
  125. Terrain - height map,3d modelers, or pre-calc. heightmaps?
  126. Specular light not directional?
  127. Convert X,Y (Window) to X,Y,Z World Coordinates (OpenGL)
  128. Font in a OGL program
  129. OpenGL Download??
  130. problem with Sleep( ) in glut
  131. Texture mapping...help !
  132. Getting started..... help
  133. 3D Hardware Accel. Problem
  134. Same image twice
  135. how to make the an object move
  136. Code for a "Ring" in GLUT
  137. HELP !!! URGENT !!!
  138. OpenGL and MDI
  139. Using glut with borland
  140. Texture and animation = problems
  141. Urgent, how to render these surfaces?
  142. Texture on gluQuadrics
  143. How to make an object move without moving the background picture
  144. using wglChoosePixelFormat
  145. Fullscreen
  146. 'Blending' using the Accumulation Buffer ?
  147. hardrware yuv2rgb
  148. What does this mean????
  149. Skeletal Animation Links
  150. Help Me Please?
  151. Draw axes in with Text
  152. Crisis!!?!?!?!?
  153. Rotation Animation question.
  154. Depth Test Problem
  155. GLUT and MD2
  156. NeHe Borland 5.0 C++ Lesson number 6
  157. Display List with Vertex Array
  158. Coordinate system matrix
  159. object loader
  160. help me!!
  161. zooming
  162. glut-only mouselook
  163. BW Anaglyph creation ...
  164. disable specular prop.
  165. gltranslate + rotate?!
  166. Help Me!!
  167. Problems rendering fonts with freetype and opengl
  168. help with .net
  169. OT: C++ loop Question?
  170. Source and Destination in Blending.
  171. changing viewpoint
  172. OpenGL SuperBible
  173. Dynamic alpha textures
  174. Color Index / RGBA
  175. built a bidge
  176. Indexed arrays
  177. www.3dworldclub.com
  178. problems with glut
  179. more lame questions...
  180. quake style camera
  181. OpenGL 1.4
  182. scene-screenshot
  183. Iíve just released my OpenGL game. Everybody invited to play and test.
  184. OpenGL 1.2
  185. glFrustum/glOrtho
  186. big problem ! urgent ! separate spec. color
  187. GL_TRIANGLES
  188. Need help with glGetFloatv(GL_POINT_SIZE_GRANULARITY, stepf)
  189. How to work on not visible bitmap buffers ?
  190. multiple rendering contexts?
  191. Maya and export
  192. I need a help on VB.Net
  193. problem with background
  194. Masking question
  195. depth component and glCopyTexSubImage2D
  196. Linking error
  197. BSpline surface
  198. Cube within a Cube
  199. HPUX10.2 shared lib
  200. To draw a cylinder
  201. Lighting Switching Not Wanted
  202. Need help for program...
  203. rotation
  204. how can we get the color of a pixel?
  205. Coord system question.
  206. hardware querying
  207. 2D OpenGL Question
  208. Multitex Problem
  209. lame question... where to find glaux.h?
  210. ms3d models with textures...
  211. evaluation curves problem
  212. displaylist question
  213. lighting changes?
  214. nehe tuts cant run in fullscreen...
  215. Getting started, need to download GL
  216. GL_PROJECTION stack
  217. GluLookAt w/ particles
  218. glReadPixel?
  219. Models
  220. Auto-detecting and loading OGL dll
  221. wglUseFontOutlines
  222. Z-Buffer flickering? But Why?
  223. Missing dll... Urgent
  224. Missing dll... Urgent
  225. glutSolidTeapot weirdness
  226. Urgent dll
  227. Carmack sez Doom III on Xbox... How?
  228. Using GLUT with a free compiler under Windows
  229. Billboard thoughts
  230. HELP... again
  231. gluPickMatrix, gluPerspective
  232. Shared vertices
  233. depth/alpha problem, perhaps
  234. glRasterPos causes crash
  235. OnIdle() implementation with Win32 API
  236. converting a vrml file data to use in OpenGL
  237. Is there an upper limit for order of 2D evaluators?
  238. Where to download the latest LIBs and DLL's
  239. Is there a way to get mickeys in GLUT?
  240. Stencil Buffer
  241. Modeling Sky and Sun
  242. Problem: glCopyPixels doesn't work right
  243. how to make the bricks disappear when the ball hit them?
  244. how to apply some texture to a bottle?
  245. shortest distance a boundingbox to current camera
  246. glBlend calls only work from within display?
  247. TextureMapping Confusion
  248. Geometry files in OpenGL
  249. Hidden line setting will lead to glEdgeFlag() no function ?
  250. In Screen Menu Bar