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  1. Vertex Array for Large Data Set
  2. OpenGL Screensaver
  3. Antialiasing polygons
  4. Double Buffering Multiple Windows
  5. Camera looking thru camera - can it be done?
  6. Texture tutorial site
  7. funky lines on my objects
  8. please help!!!
  9. ALPHA
  10. GL Forum Question?
  11. Quality and Speed on Font rendering
  12. Material Properties for Objects in the Scene
  13. A Fast Easy 2d Text Command?
  14. Load an .obj and modify it with your own matrix
  15. Please help with multitexturing
  16. lighting
  17. for tinak , important !
  18. Finding lines in a text File
  19. Windows OpenGL drawing accuracy
  20. Texture problems
  21. Who can write an easy bumpmapping tutorial ?
  22. quick question
  23. how does cliping work in opengl
  24. Unimetric Sprites
  25. Multitexture with more than 2 textures.
  26. Fontmap problem (flipcode COTD)
  27. Polygon count limit in OpenGL?
  28. Professional use of OpenGL -> Some help here..
  29. monochrome device acceleration
  30. wglAllocateMemoryNV
  31. The best way to draw a cube
  32. fscanf()
  33. Zero Knowledge In OpenGL
  34. Red and Blue texture switch
  35. Right /left hand coordinate?
  36. about glPolyStipple
  37. how to use gltexsubimage2d()?
  38. point within a polygon?
  39. large bitmaps
  40. 3D file format source code
  41. fatal error LNK1120: 27 unresolved externals
  42. Trouble reloading textures in linux
  43. glRotatef behaviour
  44. Texture filtering - MipMapping without gluBuild2DMipmaps
  45. Water Surface Problem
  46. multipass mutliply
  47. Cross platform rendering to a texture...
  48. Strange results from feedback code...
  49. Wire-Frame Mode
  50. Turning off glMaterial ??
  51. Enabling/disabling 2nd texture unit
  52. drawing
  53. wire-models
  54. textures are getting a color.... what the hell?
  55. newbee question about glClear...
  56. OpenGL in Java
  57. SetPixelFormat Fails
  58. Shadows different approach?
  59. Adding midis to a game
  60. Creating Spheres
  61. OpenGL Screensaver Problem?
  62. is there pixel ?
  63. Getting Coordinates of points on Sphere
  64. vrml to openGL
  65. view problem
  66. Will this cause an GL_INVALID_OPERATION??
  67. OpenGL 1.4 header file
  68. where exactly did i click ?
  69. shadow volumes
  70. Checking if I'm right :)
  71. Only 60 fps
  72. problem to tranfer to windows
  73. OpenGL animation
  74. Swedish efnet channel.
  75. How to shade a flat surface? Very Noobie
  76. texture map and blend
  77. Question About Texture
  78. GLUT
  79. Quadtree or Octree
  80. matrix transformation
  81. displaying 2d bitmaps in 3d scenes
  82. Hardware maximisation and 3D Model loading
  83. How to use glLookat for navigation?
  84. Drawing Terrain
  85. Alpha Channel creates color banding???
  86. glDrawElements- my nemesis
  87. noob question: Mixing texture objects and calls to glTexImage
  88. Combobox Properties
  89. Can opengl be embedded in the IE?
  90. Linking Error
  91. Fun with fog
  92. bad quality results
  93. Losing Image On Resize
  94. stencil buffer question
  95. How to use glPushMatrix and glPopMatrix?
  96. Problems with SGIS_G_M
  97. DevIl
  98. lookup table
  99. can someone help a complete newbie?
  100. strange problem with auxInitWindow
  101. want some advice
  102. Dynamically Allocated Arrays
  103. Explain Matrices to a 15 Year Old
  104. Rotating around a point in a model
  105. using glui in sgi
  106. model loading with redisplay
  107. in MDI in MDI how do I get correct DC
  108. 3d Graphing Program
  109. confusion remedy
  110. glVertex3fv to glVertex3f
  111. wglChoosePixelFormatARB...
  112. Color matrix
  113. Help with Motion Blur
  114. How do you use GLUT in Bloodshed Dev C++?
  115. Recommend Book
  116. Best Way To Setup A Scene????
  117. Where is mystake ?
  118. glSelectBuffer
  119. object ID
  120. tips how make it faster
  121. glut.dll
  122. unit - ASE loader
  123. OBJ to OPENGL C convertor
  124. OBJ to OPENGL C convertor
  125. Independent Rotation Problems
  126. Getting the Device Context
  127. DisplayList vs Interleaved arrays???
  128. Anyone using OpenSceneGraph?
  129. Transforming a Point
  130. Problems with DrawElements :(
  131. bump mapping
  132. Back to front question..
  133. light: Lighting moves with camera
  134. combining GL_REPLACE and lighting?
  135. Moving an airplane flap
  136. Problems with depth
  137. re-read from the file
  138. timer with light
  139. compliling OpenGL on a HP-UX 10.X machine
  140. Connecting graphics w/ coding
  141. stupid question about texturing
  142. ChoosePixelFormat and Debugger issues
  143. error C2664: 'glMaterialfv'
  144. my machine dies frequently
  145. OpenGL files and Microsoft C++ 6.0
  146. placing numbers either integer or float on screen
  147. running opengl in a web browser
  148. opengl and screenshots
  149. No more blue :(
  150. How do I use more than 256*256 pixel for mapping texture?
  151. How can I browse bmp files to map texture?
  152. double sided lighting on polygons
  153. request stereo opengl help
  154. fullscreen/control panel/subwindow/help?
  155. OpenGL support on different platforms (OpenGL versions)
  156. Problems with Textures...
  157. Texture edge problem
  158. Slug Production : New website site ! Many programs with source code (PPL, Lightmappin
  159. gl interface
  160. optimizing drawing of model
  161. Octree
  162. PushMatrix, PopMatrix
  163. Text, fonts
  164. Mouse Interaction
  165. Easiest File Format for Animation?
  166. glClear() and GL_AUX0
  167. c++ question what does this mean?
  168. Facing problem regarding saving the bitmap.
  169. showing only part of a texture
  170. setting camera position
  171. opengl and stereo
  172. Creating sub windows
  173. Mixing colors with standard openGL
  174. uploading textures
  175. drawing bitmaps and textured objects...
  176. OpenGL libraries and headers?
  177. Help with OBJ Loader
  178. OpenGL objects with real world collision physics
  179. open gl driver?? where??
  180. Which Primitives Should I Use?
  181. Collision detection.... please help
  182. How can I put some light?
  183. Texture maps in nested transforms
  184. req opengl advice
  185. Background Image
  186. glDrawElements vs glCallLists
  187. Matrix Multiplication
  188. antialiasing polygon edges
  189. setting up the viewing volume correct
  190. reading part of a bitmap into a texture?
  191. SDL and OpenAL
  192. sdl
  193. Happy Thanksgiving
  194. setting the near clip with gluPerspective
  195. New site
  196. Math question about vectors. Please HELP
  197. Texture mapping
  198. multiple windows in opengl
  199. Effective Time-Keeper
  200. Video memory and AGP memory - when are they used?
  201. directional works, positional fails?
  202. Vertex Array Range performance blues
  203. Matrix Algebra: Rotation trouble
  204. Maths question: collision detection on ellipsoids
  205. lighting complications
  206. Loading a bitmap to a texture
  207. run error
  208. .bmp files in Unix
  209. Very stupid math question
  210. color
  211. Can't translate/rotate points used in line/quad strips??
  212. Dark textures in a dark scene
  213. Basic trig question
  214. Picture in background
  215. Quadrics and Lighting
  216. font please?
  217. Simultaneous Lighting and Blending impossible?
  218. Orienting along a vector
  219. error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
  220. Absolute Rotations: X, Y, and Z
  221. Do I need Depth Sorting?
  222. texturing floor
  223. please help
  224. Vertex Array
  225. Need help with glBindTexture
  226. Degenerate Triangle Strips
  227. I want writting by Open gl
  228. why it's so slow?
  229. use of vector algebra in 3d graphics
  230. textures
  231. User Interfaces and viewports
  232. displaying coor using gldrawpixel
  233. Pbuffer
  234. Efficiency: Vertex arrays
  235. Plane/point math problems
  236. dot product bump mapping
  237. Generate Triangle Strips
  238. Having quads always face the camera
  239. RAW Texturing Class
  240. geforce2 MX400 64MB - privileged instruction
  241. Optimal Size of DisplayLists
  242. textures loading in c++
  243. Lines appear interrupted
  244. Texture mapping to polygons
  245. moving of person
  246. Debugging in OpenGL, picking specifically
  247. Systems of equations
  248. Vertex arrays and multitexturing (texcoordinates..)
  249. Need help with SetPixelFormat()/PIXELFORMATDESCRIPTOR
  250. Blending