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  1. TGA Texturing - Char comparison question
  2. CORDINATE SYSTEMS
  3. how to do HUD?
  4. How can I creat a polyhedron in OpenGL?
  5. How can I autorotate?
  6. Billboarding with vertex program?
  7. Dynamic VS Static Lists
  8. Bad Quality
  9. TK Library
  10. Help with implenting VAR.
  11. Whats your opinion on TGA's? Help please
  12. Starting a school-project..
  13. newbe in need of a lot of help
  14. glReadPixels gives only black...
  15. Stereo
  16. file formats
  17. World coordinates
  18. glloadidentity
  19. texture clamping problem
  20. I WANT NEW TYPE OF FONT OPENGL
  21. mingw and opengl
  22. Which compiler??
  23. Viewport in a Viewport
  24. is glScissor redundant to glViewport?
  25. First Person Shooter Interface
  26. coff2omf downloadable separately?
  27. which book?
  28. Just starting, can't get image
  29. VB OR JAVA???
  30. Multitexturing Problems
  31. my view is black
  32. Non pow2 textures
  33. I REALLY NEED HELP IN YHE CLIPPING
  34. Validate Rect causing Acess Violation
  35. quick circle plotting help needed ...
  36. g++
  37. starting
  38. Newbie Forum
  39. How displaying dialog boxes in openGL
  40. A problem about Rendeing the sense
  41. Which OpenGL Book??
  42. drawing a sphere with anaglyphs for 3d-glasses
  43. Interleaved (Vertex) Arrays with different types?
  44. How to get the mouse position ?
  45. Is this actually possible ?
  46. new operator/vertex arrays
  47. Gl setup
  48. Halcyon > Win32 Dialog wo/resource
  49. Finding glut.dll
  50. Display Lists and VAR
  51. I need the following file 'glut.h'
  52. How do we know when object fall outside the View?
  53. How to make a dolphin model swim like a dolphin?
  54. how can i call opengl from another Visual C++ program
  55. MipMaping doesnt work
  56. My selection doesnt work if i change Matrix Mode
  57. getting started
  58. Happy Holidays
  59. Diff between ARB and SGI multi?
  60. Installation
  61. Which c++ compiler is the best for openGL
  62. SetPixelFormat freezes
  63. DirectX's goal: Make Programmers pull their hair out
  64. Bitmap Scaling
  65. how to use OpenGL > 1.1
  66. Trying to move a Camera
  67. image projection
  68. problem with mass-masking
  69. matrix of glviewport
  70. Glu quadrics: sphere will not rotate further than 180 degrees
  71. How to make some color in texture transparent ?
  72. Lighting changes between compilers?
  73. Monitoring State Changes
  74. how to put text at X,Y,Z position and resolution problem
  75. texture coordinates
  76. performace...
  77. Resizing a window
  78. DJGPP ?
  79. Little problem with gluUnProject
  80. New extensions
  81. [Linker error] undefined reference to ...
  82. How I can draw line by drag
  83. Another error ...
  84. OpenGL Driver
  85. School project: Where to begin?
  86. Uses of OpenGL
  87. Help w/ Rotation matrices
  88. GL_LUMINANCE_ALPHA
  89. Radeon 9700Pro GeForce FX should I wait?
  90. Opengl
  91. help needed...User Interafce
  92. Java Bindings..
  93. glTexCoordPointer and multi texturing
  94. how do we get GL_VIEWPORT_MATRIX
  95. DX to OGL
  96. How to paste the *.lib, *.h,*.dll in the directory?
  97. Writing openGL programs to be multiplatform
  98. glEnable(GL_CULL_FACE); and TRIANGLE_STRIP
  99. DXF files and opengl
  100. how do i keep track of the objects?
  101. Selection in Orthographic mode
  102. display an object
  103. gimp....your help needed
  104. Problem with Opengl.org?
  105. Happy New Years Eve!!!
  106. my program display nothing !
  107. Antialiasing- best method???
  108. mouse Curser
  109. lighting with materials and textures
  110. OpenGL and Java?
  111. Freelook, a Phenomenon to me!
  112. how to use the new functions in OpenGL1.4 under windows2000
  113. Texture Binding with Delphi
  114. Happy New Years!!!
  115. How can i find out the color depth of the desktop?
  116. gluPerspective Question
  117. glMinmax and glGetMinmax
  118. Multitexturing Conflicting with Single Texturing
  119. Rendering Errors on GeForce cards
  120. slow openGL
  121. fullscreen
  122. Black Borders
  123. FLTK guru needed
  124. gluSphere distorting when I move it to the corners of the screen!
  125. Hardware T&L
  126. projected texture / static geometry
  127. OT: Studying Computer Graphics in Germany?
  128. Fonts
  129. How do you guys determine world co-ordinates?
  130. Image information and OpenGL
  131. SDL_WM_ToggleFullScreen
  132. alt + tab hints
  133. Need help setting up openGL on DevC++
  134. Not too many games use openGL
  135. Triangles or quads
  136. Reflection basics
  137. 3DSMax rotation export problems
  138. I have forgot something...
  139. [to make an open gl program]how come back at the beginning of a file ?
  140. diagonals on line-drawn polygons
  141. glActiveTextureARB and old headers
  142. What games can use the 3D glasses?
  143. New OpenGL Site :)
  144. 2d clippling?
  145. 3d Modeller (Array Problems)
  146. Reflections: Reflected object appears off "mirror"
  147. Gamma
  148. accumulation buffer
  149. How do I use glVertexPointer?
  150. Color Lights
  151. calculating the height from 3ds terrain meshes
  152. lighing question
  153. Reading image file to an array
  154. Mouse with Perspective Transformation
  155. Image Transparency
  156. Learning OpenGL
  157. What "parts" do game consist of?
  158. How to model buildings
  159. Anyone here know the pick/selection in OpenGL??
  160. how to rotate a object around different axes for many times?
  161. using textures with quad strips
  162. how to handle 1 million triangles?
  163. Depth Buffering Question!
  164. Writing to a file
  165. 3D texture
  166. Light Problem
  167. What do you think?
  168. Double Buffering
  169. OpenGL for IPAQ?
  170. Turtle Graphics
  171. fullscreen exit
  172. cube-sphere
  173. cube-sphere-new
  174. fprintf() and setprecision
  175. objects-childs-parents
  176. drawing a head
  177. sea waving
  178. bresneham triangle
  179. Calculating triangles.
  180. a couple (likely obvious) questions
  181. Follow my development! (For Beginners)
  182. Texture management and textures affecting colours
  183. How to switch lightening off
  184. Calculating Positions based upon glRotatef
  185. Rotate a vector about another vector?
  186. Is triple buffering Possible in openGL???
  187. Help:Menus in OpenGL - On SUN Solaris
  188. Sphere-sphere collision detection
  189. Question about textures
  190. Multiple ViewPorts
  191. Pixel Shader
  192. let there be LIGHT.
  193. Using QUAD_STRIP or TRIANGLE_STRIP ?
  194. gluTessCallback + GLU_TESS_VERTEX
  195. Problem with screensaver
  196. Opengl 2.0
  197. Library which supports windows objects
  198. need for online openGL books
  199. What causes desktop corruption?
  200. Textures and gluSphere
  201. opengl extension?
  202. shameless advertising plug
  203. 2 Questions, Large Models, and Dynamic Arrays
  204. glulookat vs. explicit transformations
  205. vertex shaders
  206. often texture binding increases performace???:(
  207. question on textures and vertex arrays
  208. Rendering a smooth spline
  209. glOrtho: How can I MOVE my text
  210. Rendering in a part of window
  211. Anyone for Delphi
  212. simple question about normals
  213. 3D scene generator
  214. 3D scene generator
  215. Opengl for S3 Savage 3D and Celestia
  216. loading ALL files in a dir
  217. user defined menus with opengl, GLUT
  218. Compile errors with sdk examples
  219. Double Buffer Problem (Win98)
  220. va&display lists?
  221. Vertex Array problems
  222. Is it OK to redistribute OpenGL man pages?
  223. a question about continuously scale
  224. Tile texture
  225. Window on a textured wall
  226. Open V1.0 ready for download ;)
  227. Where can i get the "Model.h" file?
  228. Text Input using OpenGL/GLUT and C
  229. OpenGL for Windows XP
  230. How to put a Texture on Disk
  231. documentation
  232. Dialog in OGL
  233. Is there another way to put a texture on a pentagon?
  234. Window on textured wall 2
  235. New GL game of X's and O's
  236. BEST way to do sounds
  237. glBlendFunc settings to get a modulated effect?
  238. Obtaining a referece to current matrix
  239. Is C dying?
  240. ortho & picking simple question
  241. opengl and web
  242. Problem with ortho: text not being drawn ontop of quad
  243. blending and depth
  244. Creating a texture
  245. Rotation woes :(
  246. Coding Grass/Vegetation
  247. Read pixel color
  248. What is GLXConfig?
  249. glutkeyboardfunc(); bug???
  250. Fonts in OpenGL