PDA

View Full Version : OpenGL: Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 [46] 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

  1. sheres with common part
  2. spheres with common part
  3. dynamic 2D arrays
  4. PollInterval in glutJoystickFunc
  5. hardware acceleration
  6. Font Display Problem
  7. glGetError
  8. glutesselation and texture mapping
  9. OGL:RealWorld measure ratio
  10. Valid GL_PROJECTION switch?
  11. object moving aroung a masked bitmap
  12. One big poly or 4 smaller ones?
  13. OpenGL types
  14. Display list question
  15. menus and overlays
  16. Viewports, cameras, render targets and windows?
  17. Visual C++ Question
  18. OpenApp v1.1
  19. transparency color
  20. glVertex4*()?
  21. Pixel in opengl
  22. glut and glMinmax help please
  23. Question about Colours
  24. Light and Shading
  25. shining
  26. lighting and rotation
  27. glColorTableExt and ATI Radeon 7500
  28. 3D texture
  29. How to create an OpenGL rendering queue/buffer/cache
  30. Open Module Delays's
  31. file opening functionality in opengl
  32. Shadowed bitmap fonts?
  33. Is GLUT development dead?
  34. Problem rendering bitmap (very long post!)
  35. problem with blending
  36. Where can I get OpenGL 1.4?
  37. blinking object
  38. Game Institute
  39. Science Fair Project - OpenGL For the Job?
  40. about separate view
  41. GLU
  42. glReadPixels -- Insane Problem
  43. outdoor beautifullyizing
  44. how to disable normal calculations for a glucyclinder ?
  45. Skybox & killing performance drop.
  46. Screen Input
  47. displaying a big bitmap
  48. konvex = planar or quad = polygon
  49. Texturing and depth testing
  50. texture formats
  51. error in running a program
  52. 2 questions: making a FAST title screen and a linker warning
  53. render to texture & display lists.
  54. about separate bar of different views
  55. about API spec
  56. Triangle Stripping question!
  57. DirectX and Linux
  58. OpenGL - Visualization Problem
  59. glTexImage3D Problem
  60. color combinations
  61. glutBitmapCharacter and ClipPlane
  62. Converting delphi to c/c++
  63. Real room drawing
  64. programming with opengl extensions
  65. MSVC is going to make me REALLY MAD!!!!!!
  66. MFC, GL, threads
  67. Compiling in DevC
  68. GLUT
  69. Riva TNT is stupid
  70. vertex array vs display list
  71. Latest cg toolkit?
  72. How to know the normal of a plane?
  73. Lighting problems
  74. ambient light
  75. Beginner wants to start coding with openGL
  76. GLUT and Windows
  77. gluTessCallback Problem
  78. openGL in vc 6.0
  79. manipulating objects (interactive)
  80. glTexParameteri - correct way to use it ??
  81. glMatrixMode GL_TEXTURE vs display lists
  82. Collision Detection
  83. glDrawElements count question.
  84. opengl and mfc-dialog
  85. Areal beginner?
  86. gluBuild3DMipmaps Question
  87. Does my card turn everything to triangles?
  88. refresh rate
  89. shading
  90. OpenTex v0.3
  91. How does one output to a video format?
  92. Window flickering madness
  93. GL_CLAMP not working correctly
  94. how to implement a quad tree in terrain?
  95. Opinions??
  96. Display Buffer.
  97. 50,000 Incoming!
  98. Texture objects -inside- display list
  99. How does OpenGL project a 3D point to screen?
  100. Q: vertex arrays + multitexturing
  101. decrease 'texture-quality(=size?)' in OGL?
  102. How to disable texture filtering
  103. OpenGL lighting changes between compilers
  104. glClipPlane problem in VB
  105. URGENT, Help
  106. URGENT, Help
  107. URGENT, Help
  108. URGENT, Help
  109. OT: Arrays and ID's
  110. glReadPixels problem
  111. CG & backward compitability
  112. whats the deal with bitmaps
  113. GLUT slow during keypressed
  114. Full screen in 800*600
  115. OpenTex v0.3 Released
  116. automatic texcoords generation
  117. multitexcoord-problem
  118. Using OpenGL for panoramic viewer
  119. screen height/width
  120. opengl.dll vs opengl32.dll
  121. Texture mapping
  122. projective textures
  123. can somebody help me
  124. Tiling Sub-Textures
  125. HALF-LIFE motor for Day of defeat / win2K
  126. OpenGL in Delphi
  127. mouse movement
  128. closing
  129. OpenGL in a MFC DLL
  130. Where do i start?
  131. Animation
  132. loading an image file?
  133. S.O.S. Please
  134. New Website
  135. GLUT
  136. Texture Coordinate Generation
  137. (*info = (BITMAPINFO *)malloc(infosize)) == NULL)
  138. how to make a scan line.
  139. my program do an infinite loop !
  140. Where can i..
  141. glut_errors
  142. Texture wrap question
  143. Memory Leak Loading Textures
  144. windows xp
  145. Automatic Texture coord generation
  146. How to print
  147. How to load BMP from .EXE as Windows Resource
  148. move a line
  149. Texture Unload Problem
  150. Name Change from Halcyon
  151. Is there glut for Java?
  152. texture and pixel shader
  153. 3D Rotations with Quaternions
  154. Implementing C++ and OpenGL?
  155. my program displays just one object instead of 14 what's wrong ?
  156. masking overlapping?
  157. Is it possible to make use of the vsync wait time?
  158. MFC OpenGL and Dialogs
  159. glTexImage3DEXT clipping problem
  160. smoothly changing colors
  161. material lighting not working correctly
  162. probably something really dumb...
  163. Loading textures?
  164. grayscale via glTeximage2d
  165. Fullscreen OpenGL
  166. Linking to glut32.dll
  167. Circular Mask without Overlay/Stencil
  168. copy depth values from a buffer to another
  169. how to create fractal images using OpenGL
  170. projection transformation
  171. problems with glGetFloatv(...)
  172. I have problems with speed under OpenGL
  173. gluLookAt
  174. gluLookAt
  175. Full Screen 640 X 480 ?
  176. Perspective matrix
  177. How to structure my program...
  178. How to use glreadpixels()
  179. textures coordinates
  180. Problem with texture mapped fonts
  181. opengl and gravity
  182. Skybox Question
  183. Where can i get a good starter guide about opengl?
  184. glulookat
  185. Quite a stupid question, but anyway...
  186. Camera stuff
  187. anti-aliasing
  188. normals
  189. mouse control
  190. Quadtree/octree to Boundary conversion
  191. Relief mapping
  192. pixel coordinates please help!
  193. GPU vendor string ala CPUID - slightly OT
  194. glDrawPixels v/s glBitmap
  195. I need help with walls and objects
  196. glTeximage2D and grayscale
  197. Textures per texture unit?
  198. pixel and vertex shaders...
  199. Weighted normals
  200. Terrain drawing: Ideal quadtree size?
  201. writing image data(pixels) into files
  202. Problems with OGL visualization in some systems. Initializaion bug?
  203. Multiple Transparent Windows
  204. a question,need help
  205. Need help with short program!
  206. color
  207. Open GL Library?
  208. Displaying image with GLUT
  209. Trouble with material settings
  210. some questions about displaylists
  211. switching between displays
  212. OpenGL game engine physics
  213. the position of point
  214. simulate morning & night
  215. Trying to find a tutorial.
  216. How to use extensions under Unix/Linux?
  217. OpenGL performance
  218. GLUT and DirectInput--- How?
  219. Differences between XP & 98
  220. Fast Sin/Cos operations
  221. Display list problem
  222. FPS and VSync
  223. multiple display lists
  224. Finding a Pixel Color
  225. Expanding the drawing area?
  226. .OBJ Files from Maya
  227. Creating UI using GLUI
  228. Lighting
  229. Avoiding state changes
  230. can i save memory by loading 16 or 8bit textures ?
  231. Terrain texture bug
  232. Dot3-bumpmapping, any tutorial?
  233. Setting up vertex arrays - invalid state?
  234. Problems with GLUT Stereo.
  235. ambient light
  236. Creating animations in OpenGL scene
  237. WGL_ARB_pixelformat is gotta crasy!
  238. Problem with Rotating cube....
  239. about glscale() -_-!
  240. Model Format?
  241. Animation With MFC
  242. Whats the point of quadrics
  243. help with 3ds loader from gametutorials
  244. Antialiasing
  245. Help a Newcomer
  246. Exporting to AVI
  247. q: inverse modelview matrix
  248. Need some gate help
  249. Ase & vertex arrays
  250. Camera Collision using GL