View Full Version : OpenGL: Basic Coding
- sheres with common part
- spheres with common part
- dynamic 2D arrays
- PollInterval in glutJoystickFunc
- hardware acceleration
- Font Display Problem
- glGetError
- glutesselation and texture mapping
- OGL:RealWorld measure ratio
- Valid GL_PROJECTION switch?
- object moving aroung a masked bitmap
- One big poly or 4 smaller ones?
- OpenGL types
- Display list question
- menus and overlays
- Viewports, cameras, render targets and windows?
- Visual C++ Question
- OpenApp v1.1
- transparency color
- glVertex4*()?
- Pixel in opengl
- glut and glMinmax help please
- Question about Colours
- Light and Shading
- shining
- lighting and rotation
- glColorTableExt and ATI Radeon 7500
- 3D texture
- How to create an OpenGL rendering queue/buffer/cache
- Open Module Delays's
- file opening functionality in opengl
- Shadowed bitmap fonts?
- Is GLUT development dead?
- Problem rendering bitmap (very long post!)
- problem with blending
- Where can I get OpenGL 1.4?
- blinking object
- Game Institute
- Science Fair Project - OpenGL For the Job?
- about separate view
- GLU
- glReadPixels -- Insane Problem
- outdoor beautifullyizing
- how to disable normal calculations for a glucyclinder ?
- Skybox & killing performance drop.
- Screen Input
- displaying a big bitmap
- konvex = planar or quad = polygon
- Texturing and depth testing
- texture formats
- error in running a program
- 2 questions: making a FAST title screen and a linker warning
- render to texture & display lists.
- about separate bar of different views
- about API spec
- Triangle Stripping question!
- DirectX and Linux
- OpenGL - Visualization Problem
- glTexImage3D Problem
- color combinations
- glutBitmapCharacter and ClipPlane
- Converting delphi to c/c++
- Real room drawing
- programming with opengl extensions
- MSVC is going to make me REALLY MAD!!!!!!
- MFC, GL, threads
- Compiling in DevC
- GLUT
- Riva TNT is stupid
- vertex array vs display list
- Latest cg toolkit?
- How to know the normal of a plane?
- Lighting problems
- ambient light
- Beginner wants to start coding with openGL
- GLUT and Windows
- gluTessCallback Problem
- openGL in vc 6.0
- manipulating objects (interactive)
- glTexParameteri - correct way to use it ??
- glMatrixMode GL_TEXTURE vs display lists
- Collision Detection
- glDrawElements count question.
- opengl and mfc-dialog
- Areal beginner?
- gluBuild3DMipmaps Question
- Does my card turn everything to triangles?
- refresh rate
- shading
- OpenTex v0.3
- How does one output to a video format?
- Window flickering madness
- GL_CLAMP not working correctly
- how to implement a quad tree in terrain?
- Opinions??
- Display Buffer.
- 50,000 Incoming!
- Texture objects -inside- display list
- How does OpenGL project a 3D point to screen?
- Q: vertex arrays + multitexturing
- decrease 'texture-quality(=size?)' in OGL?
- How to disable texture filtering
- OpenGL lighting changes between compilers
- glClipPlane problem in VB
- URGENT, Help
- URGENT, Help
- URGENT, Help
- URGENT, Help
- OT: Arrays and ID's
- glReadPixels problem
- CG & backward compitability
- whats the deal with bitmaps
- GLUT slow during keypressed
- Full screen in 800*600
- OpenTex v0.3 Released
- automatic texcoords generation
- multitexcoord-problem
- Using OpenGL for panoramic viewer
- screen height/width
- opengl.dll vs opengl32.dll
- Texture mapping
- projective textures
- can somebody help me
- Tiling Sub-Textures
- HALF-LIFE motor for Day of defeat / win2K
- OpenGL in Delphi
- mouse movement
- closing
- OpenGL in a MFC DLL
- Where do i start?
- Animation
- loading an image file?
- S.O.S. Please
- New Website
- GLUT
- Texture Coordinate Generation
- (*info = (BITMAPINFO *)malloc(infosize)) == NULL)
- how to make a scan line.
- my program do an infinite loop !
- Where can i..
- glut_errors
- Texture wrap question
- Memory Leak Loading Textures
- windows xp
- Automatic Texture coord generation
- How to print
- How to load BMP from .EXE as Windows Resource
- move a line
- Texture Unload Problem
- Name Change from Halcyon
- Is there glut for Java?
- texture and pixel shader
- 3D Rotations with Quaternions
- Implementing C++ and OpenGL?
- my program displays just one object instead of 14 what's wrong ?
- masking overlapping?
- Is it possible to make use of the vsync wait time?
- MFC OpenGL and Dialogs
- glTexImage3DEXT clipping problem
- smoothly changing colors
- material lighting not working correctly
- probably something really dumb...
- Loading textures?
- grayscale via glTeximage2d
- Fullscreen OpenGL
- Linking to glut32.dll
- Circular Mask without Overlay/Stencil
- copy depth values from a buffer to another
- how to create fractal images using OpenGL
- projection transformation
- problems with glGetFloatv(...)
- I have problems with speed under OpenGL
- gluLookAt
- gluLookAt
- Full Screen 640 X 480 ?
- Perspective matrix
- How to structure my program...
- How to use glreadpixels()
- textures coordinates
- Problem with texture mapped fonts
- opengl and gravity
- Skybox Question
- Where can i get a good starter guide about opengl?
- glulookat
- Quite a stupid question, but anyway...
- Camera stuff
- anti-aliasing
- normals
- mouse control
- Quadtree/octree to Boundary conversion
- Relief mapping
- pixel coordinates please help!
- GPU vendor string ala CPUID - slightly OT
- glDrawPixels v/s glBitmap
- I need help with walls and objects
- glTeximage2D and grayscale
- Textures per texture unit?
- pixel and vertex shaders...
- Weighted normals
- Terrain drawing: Ideal quadtree size?
- writing image data(pixels) into files
- Problems with OGL visualization in some systems. Initializaion bug?
- Multiple Transparent Windows
- a question,need help
- Need help with short program!
- color
- Open GL Library?
- Displaying image with GLUT
- Trouble with material settings
- some questions about displaylists
- switching between displays
- OpenGL game engine physics
- the position of point
- simulate morning & night
- Trying to find a tutorial.
- How to use extensions under Unix/Linux?
- OpenGL performance
- GLUT and DirectInput--- How?
- Differences between XP & 98
- Fast Sin/Cos operations
- Display list problem
- FPS and VSync
- multiple display lists
- Finding a Pixel Color
- Expanding the drawing area?
- .OBJ Files from Maya
- Creating UI using GLUI
- Lighting
- Avoiding state changes
- can i save memory by loading 16 or 8bit textures ?
- Terrain texture bug
- Dot3-bumpmapping, any tutorial?
- Setting up vertex arrays - invalid state?
- Problems with GLUT Stereo.
- ambient light
- Creating animations in OpenGL scene
- WGL_ARB_pixelformat is gotta crasy!
- Problem with Rotating cube....
- about glscale() -_-!
- Model Format?
- Animation With MFC
- Whats the point of quadrics
- help with 3ds loader from gametutorials
- Antialiasing
- Help a Newcomer
- Exporting to AVI
- q: inverse modelview matrix
- Need some gate help
- Ase & vertex arrays
- Camera Collision using GL
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