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  1. OpenGL and Visual Studio .NET
  2. Skeletal Animation Files
  3. about the color
  4. Tips/resources for creating abstracted OpenGL render queue?
  5. Draw Faster
  6. The Mouse
  7. Doom 3 to use opengl
  8. Disableing Console from appearing when using vc++ 6
  9. New glut funcs in f90
  10. problem with matrices...
  11. Display lists vs textures
  12. Something strange
  13. Huge Viewport
  14. Translating an object
  15. What sort of scale works?
  16. normals and GL_TRIANGLE_STRIP
  17. frustum culling code buggy ?
  18. Too fast animation
  19. Animation using OpenGL
  20. glDrawPixels() --- inverted pixmap
  21. texture brightness
  22. Which are the best OpenGL books?
  23. Sharing textures and RCs
  24. gravity effecting y velocity
  25. OpenGL in JAVA?
  26. user inputs
  27. world coordinate system
  28. Problem with VC++ 6.0
  29. GL_RGB
  30. selection + multiple viewport
  31. Superposition of a triangles and its edges...
  32. Electricity
  33. about glViewport
  34. using the stencil buffer for collision?
  35. eye off the n axis
  36. Viewer's position
  37. Drawing rectangles
  38. how to increment value in stencil buffer?
  39. select, drag, modify
  40. Access violation error w/ Red Book code
  41. floats/doubles and glTranslated()
  42. Depth Testing Blended Objects
  43. glNormal3f
  44. GL_RGBA crashes the program ???
  45. Problems with examble from the book "Opengl game programming"
  46. Mouse movement
  47. quick coordinate question
  48. ShaderBuilder docs?
  49. Child Window and OpenGL
  50. colour order BGR
  51. Can't enable culling
  52. Problem in lightening
  53. multitexturing with interleaved-arrays?
  54. At someone form nVidia
  55. best lossless compressed fileformat for textures
  56. GL Screensaver Performance
  57. Shadow Volume Bugs
  58. Font Texture format
  59. Lightening
  60. texture overlaps
  61. Glut dll
  62. Quick GLUT question
  63. Collision detection
  64. OpenGL32.dll Problem
  65. GL_CLIP_PLANE
  66. Subdivision Surfaces
  67. Multitexture masking operation
  68. Texture (jpeg)
  69. OpenGL - I am a beginner
  70. blending
  71. Screen mode selection
  72. importing rhino
  73. OpenGL Program Performance
  74. YUV textures
  75. 2 questions
  76. Combine and Subtract pixmap
  77. glutDisplayFunc problems :(
  78. OpenGL Text Output
  79. Theoretical Question
  80. OpenGL in multiple Windows
  81. No Specular light :(
  82. How to make a region mask with Bitmap 2D game
  83. Drawing widgets on the "glass pane"
  84. opengl Extension problem!!!
  85. Displaying bitmap logo
  86. Point/Box in sphere-check?
  87. VA and glSecondaryColor3fvEXT
  88. first person shooter camera question
  89. time
  90. Really fast reflections and glass
  91. Positions in the space and transparency.
  92. Image data loading
  93. small question answer fast plz
  94. Lights anyone?!
  95. overlapping polygons
  96. blending again
  97. MouseMotion x, y coordinates?
  98. Baffled by the Texture Matrix
  99. different sized textures like 100x100 or 150x150 is it possable?
  100. confused : PixelFormatDescriptor
  101. Popup Menu and OpenGL
  102. how do i access true type fonts?
  103. Computer Graphics
  104. help me please
  105. Message procedure and Mouse Mouvement
  106. Windows Message procedure
  107. glLight is making my scene go black and white!!
  108. Progress Bar
  109. Gravity
  110. visual with necessary capabilities not found.
  111. quadrics, planar intersection, and conics
  112. singlepass lighting question
  113. Resize Window\Resize Image
  114. Transparent QUADS
  115. How to create a good engine with my existing class
  116. How to paste a texture on the back-face of a plane?
  117. Query Video Card Info (Video Memory size?)
  118. how to use glTexImage3D???
  119. Frustum of a spotlight?
  120. Maybe OT question?
  121. Few interesting things.
  122. What file format for building models?
  123. Manipulate Pixels
  124. Oclusion culling, Z-prerendering?
  125. Imported .ASE geometry problem
  126. glUnrotate AnyOne?
  127. Lighting trouble
  128. help with compilation please :(
  129. world rotation v. body rotation
  130. Depth buffering & transparency plz. help!
  131. trouble with wglGetProcAddress(
  132. Depth buffering & transparency plz. help!
  133. just another newbie question about vertex arrays...:))
  134. ascii model format ???
  135. texture maping bitmap over many triangles
  136. I Need use glTexIamge3D in another program
  137. normals?
  138. getting back the x,y values from NURBS curve?
  139. about fish
  140. window transparency
  141. Pixel Buffer Problemo
  142. Bilboarding whaddahell? need help.
  143. glut coordinates help please
  144. Rearranging texture coordinates
  145. NULL for glTexImage3D = (PFNGLTEXIMAGE3DPROC)wglGetProcAddress("glTexImage3DEXT");
  146. Translations and rotations?!
  147. glaux's auxDIBImageLoad
  148. opengl ARB functions
  149. Normals for GL_TRIANGLE_STRIP
  150. game engine
  151. Display text at slanting at 45degrees
  152. Division by zero
  153. resizing the windows
  154. Some beginner tutorials.
  155. Why camera in 3D and not in 3D
  156. octree
  157. show simulation results on mesh
  158. how to get user input
  159. Precision of GL_SUBPIXEL_BITS - less than spec?
  160. double sided lighting
  161. 3D Texture with MFC CView
  162. Mouse positions
  163. How to abstract matrix
  164. Loading and Parsing ".x" files
  165. Z clipping
  166. Textures rippling when on angled geometry
  167. Mouse x,y to world x,y
  168. liar GL_EXTENSIONS ??
  169. sphere and plane collision
  170. Slug Production : 2 news programs + technologic version of our engine available
  171. Slug Production : Many programs with FULL source code
  172. openGL version?
  173. how those damn tags in md3 work?
  174. How to view object in centre
  175. for experimented in drawing pixels image with "glDrawPixle"
  176. Ball Rolling effect
  177. using html forms to send input to an openGL programm in C++
  178. Problem in Drawing a 16bits image (black and white)
  179. Different graphics cards: GeForce2, GeForce4, Vodoo3, ATI Radeon 7500
  180. 3D clipping and gluPerspective()
  181. Any tutorials or example programs on implementing this kind of lighting?
  182. Hexagon mesh
  183. problems with *.lib linking.
  184. colors in opengl
  185. 3d objects
  186. image display
  187. Object Picking
  188. openGL and TNT2.
  189. glOrtho & glViewport
  190. glGenTextures, glBindTexture gives unresolved external
  191. Using Blending & Alpha channel to achieve masking
  192. Help with textures
  193. am I touching or inside an object?
  194. How to get vertex's coordinates.
  195. GLUT or AUX
  196. what is 3d texture?
  197. create pipes with gluCylinder
  198. Objekts in front of others..
  199. help with glutMainLoop() ...
  200. glu32.dll
  201. picking selection and sprite 2D
  202. blending
  203. Showing a couple of triangles
  204. How to compile an example from the 'Red Book' in Visual C++ 6.0?
  205. viewport works on width but not height
  206. drawing lines
  207. VC++6: linking problems w/ new source file
  208. tentacle-like vectors
  209. OpenGL Error in Debug Mode (VC++ 7, XP)
  210. Please, help me get this right.
  211. Bitmap loading problem.
  212. Java and OpenGL
  213. Texture flickering problem.
  214. c++ stuff/OpenGL
  215. Help
  216. Milkshape texture loading?
  217. Rotating cube, sphere and collision.
  218. Switching to hardware rendering
  219. Zooming diaginal in corners????
  220. 'unwrapping' textures
  221. Texture map on a gluSphere
  222. Problem with centering the text!
  223. fade/blen from one static image to another
  224. "Freelok" in 3D space.
  225. glutDonut ?
  226. Vertex Normals
  227. alpha blending
  228. Double Clicking
  229. Multiple windows with GLUT tutor
  230. Textures + Display Lists problem
  231. gl Current Context
  232. lights, normals, glDrawElements
  233. Blurry 2D images
  234. Rotation of Polygon
  235. is this a speedy result?
  236. prob texture coordinates when multitexturing
  237. Vertex Arrays
  238. y is up or z is up
  239. Problem with newer version of glext.h
  240. opengl borland c++ builder 6
  241. Window Size and gluOrtho2D
  242. A simple question
  243. i lag whenever i use open GL in tribes 1
  244. Spirals in OpenGL for Java
  245. lightning effect
  246. Mirror rep
  247. Face Modelling
  248. glScale and Normals
  249. 'glePolyCylinder' : undeclared identifier
  250. glTexImage2D