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  1. Are there any compatability issues with display lists?
  2. please help me with this
  3. Depth Problem
  4. "moving" around object
  5. glRotatef (a pivot?)
  6. Windows98->2000 problem
  7. Verrrry basic tutorial/manual/examples
  8. VC++ problem
  9. Fog whaddahel?
  10. Posting weirdness
  11. matrix problem
  12. opengl/vb tutorial
  13. help files for open GL functions in VC
  14. To Fit a Picture to a Window
  15. Multitexture fade
  16. Normal Calculation
  17. overlays
  18. Polygon using Mouse Feedback
  19. glClearColor
  20. Good texture source?
  21. splitting a sphere
  22. Setting up GL Extensions in Borland C++ Builder
  23. glRotate/Translate/Scale vs. custom func's using the matrices
  24. Vertex Arrays and Texture Coordinates
  25. Why a normal to a vertex?
  26. Extra Line in Polygon
  27. vertex arrays again...
  28. Rubberbanding Tutorial
  29. interleaved vertex arrays and multitexture...
  30. win2k glut vc6 execute problem
  31. Drawing Unit Circle
  32. thank shinpaughp
  33. More info on matrices available?
  34. One Simple Question on 3D model
  35. Simple about textures
  36. whats wrong with this code?
  37. don't render the objects not in the sight
  38. Keep frame rate constant?
  39. Lighting Code
  40. Light (Spot) - what happens?
  41. what model?
  42. glutTimerFunc()
  43. VC++ 6 Linking woes
  44. Display lists: GF2mx vs. Radeon 9000 Pro
  45. Please help with Borland 5.5.1...
  46. Some question about model in OpenGL
  47. somthing about sky and glusphere
  48. Skyboxes
  49. Using Visual C# or C++ from the .NET
  50. Quads
  51. Surfaces in OpenGL?
  52. projections
  53. Looking for MD3 files
  54. curves in 3d
  55. how to generate shadows?
  56. glDrawPixels
  57. How to perform bump mapping on easy way
  58. Characterheight of outline-fonts
  59. rendering without re-loading
  60. 3d texturing.....
  61. Outdated JPG?
  62. lrp with register combiner
  63. Newbie question
  64. What do you gain performancewise from using 3ds files?
  65. glPushMatrix & glTranslate
  66. Borland C++ Builder and OpenGL
  67. Open GL and X-Windows
  68. how to disable typematic key (multiple keyPress/keyRelease) in OpenGL/X ?
  69. how to change coordinate system to screen coordinates (0,0 at UpperLeft) ?
  70. Is it OpenGL suited for programming a graphics editor?
  71. Problem with gluLookAt
  72. tetris tutorial - how to write a small game
  73. OpenGL in C++ vs Java 2D 3D????
  74. How do i do texture mapping?
  75. Python OGL, transparency in shapes
  76. gluLookAt
  77. Displaying in a loop--arrrrr...
  78. Control of display callback
  79. any one can tell me where to find a free 3D hand model opengl code
  80. vb--openGl experts wanted
  81. redefinition
  82. mipmaping vs texturing
  83. the best situation to use display list?
  84. Direct rendering
  85. bitmaped labels on a curved surface?
  86. OpenGL fractals
  87. Bouncing ball in a rotating cube
  88. Glut skeleton for Borland C++ Builder
  89. Vertex array problems
  90. glDrawRangeElements
  91. bouncing ball - Pong
  92. Attention please!
  93. how to control rotation use mouse based on Quaternion
  94. Crazy Shading I need help!
  95. index vertex arrays & tex-coords
  96. OpenGL tutorial in pdf format?
  97. Tiled textures?
  98. Shadow maps and field of view
  99. glutTimerFunc() ------- NEED HELP PLEASE
  100. OpenGL for Handhelds
  101. Tiling textures onto Quadrics objects
  102. ARB Multi-Texture Woes
  103. Depth buffer problem ?
  104. OpenGL or DirectX?
  105. Printing openGL using Borland's TPrinter
  106. glutMouseFunc() in Borland Builder
  107. Is OpenGL Compalibility
  108. External Link Errors - Help
  109. where can i get "aux.h"
  110. Hi All
  111. glTexGen
  112. siel som fajcit kokoti
  113. 2D Images countouring and zooming efficiently
  114. Polygon offset
  115. How can I load .x file?
  116. If you need in 3D engine.
  117. Documentation for Java
  118. matrix-rotation problem
  119. subpixel precision
  120. Create a texture from a [OpenGL-type] bitmap
  121. gl Extensions, again
  122. Vertices from quadric
  123. How to compile Opengl with glut on Linux
  124. Java and OpenGL
  125. is it for ati cards only ??
  126. OpenGl using C++
  127. Please can someone help me
  128. 3D World - Sky and Ground
  129. problem in drawing a texture image(monochrome image)
  130. CAE Coloured Stress Contour Plots - Efficient, Faster Way
  131. Lighting makes everything white (i have normals)...
  132. A naive question about full-screen mode
  133. How can i print a bmp file on my printer ?
  134. matrix normalization?
  135. Again! VC++ 6.0 Linking Error for OpenGL
  136. Texture Matrix
  137. I installed opengl sdk now how do i use it?
  138. image libraries
  139. Problems with MSVC 7 and OpenGL
  140. drawing to memory instead of a window
  141. Switching Vsync state
  142. Multi screens display on lan
  143. VC++ 6.0 again...
  144. I can compile GLUT 3.7, but I can't run it!
  145. multitexturing
  146. Which OGL Implemetations/cards support GL_TEXTURE_MATRIX?
  147. Texturing problem
  148. is there any resource about progressive meshes
  149. Help creating spheres with coordinates?
  150. Java and OpenGl...again
  151. Extracting camera/viewer position?
  152. gluPerspective linker error
  153. glMatrixMode( GL_TEXTURE )
  154. Specular reflection not OK
  155. writing on console when using glut
  156. converting glut code to plain windows ogl code
  157. glIsEnabled
  158. How to use Bilinear/Trilinear Filtering?
  159. do me a favour on "glm",please...
  160. rendering in GL
  161. How to change display mode?
  162. glVertex*f lines not working over a 2D texture
  163. gluQuadricCallback
  164. using gllookat for two world view points
  165. A cone pointer for a line
  166. What controls the rendering frequency in OpenGL?
  167. need in 3D engine
  168. Rotate polygon
  169. OpenGL, Windows 2000 and Visual C++ 6.0
  170. Draw a earth and rotate it?
  171. Custom color interpolation within a polygon
  172. disable multitexturing after it has been enabled???
  173. from Java to OpenGL (with C++)
  174. same object, different size/ viewport
  175. Rotating object around own center?
  176. How to create particle effects
  177. Any suggestions on learning openGL? -- Chinese Adun
  178. How to get the pointer of CView?please...
  179. How GL generates terrain from a bitmap
  180. Portable way to throttle frame rate
  181. How to read & render an object from a bitmap
  182. Begin
  183. Colors: glColor3f(0.3, 0.3, 0.3 )???
  184. working with rotational movement
  185. How to Disable WinKey
  186. about shadow
  187. trouble with hidden surface removal
  188. strange problem in drawing my models right
  189. Bloodshed Dev C++ doesnt seem to have wgl in libopengl?
  190. Maya with OpenGL
  191. Heightmap using auxDIBImageLoad
  192. regarding camera position
  193. regarding textues and lightening
  194. Height maps
  195. What is the best language and toolkit for OpenGL apps on multiplatform?
  196. Are there any chat rooms of openGL programming?
  197. Graphic cards courses
  198. a math problem, how to find a point
  199. Eager for your help to load a BMP
  200. Off Topic: Need help on Marketing Research?
  201. create a 3D image from a bitmap
  202. Settings problem
  203. Thanks
  204. Which One ?
  205. Ortho/2D question
  206. glRasterPos question
  207. Hello ! (trouble with Texture activation !)
  208. Particle System
  209. debugging or at least visualizing
  210. porting unix opengl codes to window
  211. Why is my loaded BMP background white?
  212. nvb files
  213. Please help me! i can't find the point i have put in the world !!!!
  214. 2D with OpenGL
  215. pthread + tcl + openGL = segfault!
  216. vertical refresh rate
  217. What's wrong with this.......(Displaying a triangle)
  218. N00B: Where to start?
  219. Faint lines on polygons
  220. glGetError() returning "invalid operation" before I do anything...
  221. wglUseFontOutlines failure on W2K
  222. Why can I only see my earth for once?
  223. OpenGL w/ DirectX
  224. How do I make my texture 16/32 bit in OGL?
  225. How to calculate points distance to point?
  226. Faster points
  227. #includeGL/glut.h (No such file or directory)
  228. Why is my windows 2000 out of memery when I run my openGL program?
  229. ATI_vertex_array_object
  230. Quake 2 is faster than any simple demo
  231. Reshape window
  232. Where to find latest gl.h?
  233. Problem directing camera with mouse.
  234. Background of window..
  235. stereoscopic view with two images
  236. brightness settings
  237. which ATI cards support vertex & fragment programs?
  238. glGetString(GL_VERSION) version detect problem.
  239. Glowing effect
  240. monochrome texture
  241. vertex arays again and again...
  242. Resources for more advanced concepts
  243. Combining 2d and 3d?
  244. how to change color
  245. Where can I get the API Help of the OpenGL, like MSDN
  246. Moving background
  247. Skeletal animation question
  248. Line Drawing Problem
  249. glpushmatrix and glpopmatrix
  250. Rendering a picture that is composed from points