- Pixel = ?????
- Texture on triangle - sphere
- Multi-texturing extension states
- Simplifying distant objects
- Many Newbie Lighting Questions
- CAD/CAM
- Sound
- Trouble with glReadPixels
- GLUT strangeness
- glGet for matrices doesn't seem to work
- Troubles using CopyTexImage
- How to do a head-up Display?
- Having build problems with MS Visual Studio 6
- Setting up Dev Env.
- T&L with nVIDIAGeforce
- Linker Error
- Performance issue in general
- Offtopic question regarding networks :-)
- Another Rotation instead of GlRotate ??
- Pesky 3Dfx intro screen is getting real annoying
- Stack overflow in glTexImage2D
- Dynamic LOD
- BSP loader...
- OBJ file loader
- Really need help..
- OpenGL with MDI without MFC
- Tga files...
- RGB vs Color Index, is palette dead?
- Object as list,array or function?
- calloc & realloc
- Tesselating hex height fields
- difference between OGL & VTK?
- Suitable objects as models
- Fast question about lights.
- Sphere's
- Example of use of Pop/PushAttrib?
- Display list == Retained mode?
- Embarrasing question
- Animating Models: trouble with rotation
- Anyone know how to make a screensaver
- MOUSE
- smart to load up a graphics file
- Collision Detection all in
- SwapBuffers vs. wglSwapLayerBuffers
- Highlight w/o redrawing entire scene
- how to find 2d points of 3d poly on screen
- How to make a horizon
- special nonlinearity at the two ends of the intensity curve?
- Rendering in a pixmap
- GL_COMPILE vs. COMPILE AND EXECUTE ?
- OpenGL Superbible or Red Book
- glut help
- Determing translation parameters for object
- Dynamically created molecule builder
- c++ builder
- Pixmap
- error
- Clearing a portion of the depth buffer
- Particle Colours
- a 3d vertex fed in GL, how do you get screen 2d coord?
- Capturing a OpenGL image into a JPEG (or other bitmap)
- Needing
- InitGL
- using gluProject: efficient enough? anyone know better?
- linker problem
- video mode (windows 98/ NT)
- Per pixel lighting
- Per pixel lighting
- Create texture without AUX, where?
- Weird compile error
- timer problem
- particle meshes
- glGenTextures gives back a zero
- HELP: 'Descent' style camera
- OpenGL MultiMon
- gluUnproject()
- Creating Faces
- OpenGL in Windows but not in a window!
- How do I determine Clockwise rotation of vertexes
- Glut in Windows
- Maps...
- glutSolidTeapot not working with 2 sided lightmodel
- Help me pleeeeeeeeeeez!!!
- Backface culling
- Matrix Math
- Loading BMP`s. Red turn Blue, Blue turns Red! Help!
- C++ question not OGL...
- Quake3 viewer questions
- Heightmaps
- level of detail in q3 r_picmip
- Textures
- Better depth buffer?
- Transparency in textures
- OpenGL 1.2 for Windows?
- BSP Trees/Splitting a polygon
- Linux Penguin
- Heightmaps?
- Window - independent rendering contexts
- Read Matrix values
- PFD_DRAW_TO_BITMAP
- SetPixelFormat()
- header files for borland C++
- Not touching a portion of the screen.
- How To Do An Own Adobe Plugin
- Lightning
- What do I need for programming OpenGl ?
- axis,rotation
- Help setting up matrixes for the a camera..
- Texturing non-primitive objects...
- Nate + glut = error
- Making a 3d Modeller
- I need some good books
- gltk.h
- glCallLists();
- include texture as a ressource
- Headers
- Where to get this "red book"
- Textures in ortho mode
- Optimizing OpenGL & FPS
- video cards
- Please help me
- Non linear scaling
- Help with Textures RGBA4
- Red Book Online
- Trouble getting to OpenGL.org
- sprites? omniditertional?
- 3 angles to 1 vector....
- Textures-reduced to 4 bits per color?
- Collision detection
- Normals
- glDrawPixels
- What is a ray tracer?
- GL Program Crashing........
- simple opengl engine
- Calculating face and vertex normals
- Detonator3-drivers ?!?
- hardware acceleration
- Textures
- SLOW: large GL_QUADS
- motion capture
- How do I obtain the projection matrix and the depth value?
- materials in real world look
- BMP Writer
- 2D clipping
- Guide me...Whats next?
- Moving and rotating a "camera"
- inverse cos
- OpenGL with X windows
- Very Strange Problem
- About the depth value...
- Orthographic Projection of 2D objects
- Math info
- Planning to compile redbook into .chm file =)
- Understanding Video Memory Usage???
- Depth Buffer: clipping gets very bad when poly's are far away
- help with a possibly dum ... :) question
- Depth value???
- OpenGL and Web ?
- Lighting
- GL_MAX_TEXTURES_UNITS_ARB dont exist! Canīt use glGetInteger!
- code programs
- GLutDisplayFunction
- My light seems to be following my cameras movment....
- OpenGL tooltips
- Modelling
- ROTATION
- VSYNC
- How to get fire effect in OpenGL?
- Troubles figuring out how perspective projections work
- HELP WITH PIXMAPS
- Single-sided triangles
- Can't use more than 1 glut at once
- gluLookAt() parameters
- Are quads worth their weight in code?
- texture mapping with resource bitmaps
- How to use more than one Textures? (so fast as possible!)
- Using metafiles
- Opengl crashing badly
- Extensions, Multitexturing
- My demo is finished and I need feedback ...
- screen resolution problem
- weighted vertices
- Blended mesh with lighting ?
- Glut and Xm
- Source Code of glTranslatef()
- Vertex arrays help..
- OpenGL T&L
- depth value in the pixel...
- Does wglMakeCurrent reset the projection matrix?
- A great game hit a bottomless pit
- quick question about lights
- Color Key
- Normals
- How do I set a model's pos, look up look at?
- Is this correct code to translate a matrix?
- Please double check my object positioning/orienting code
- GLUT - On exit code
- plane to pixel mapping
- Normal buffer?
- FYI: OGLMulTex is a great tool for working out multitexturing issues
- translation
- Opengl frame buffer size
- Draw ball......
- glReadPixels
- Wirframe color in shaded mode
- OpenGL and Windows2000 (and beyond)
- Open Gl programming with vb6
- help with win32 OpenGL screensaver
- Good openGL book for a beginner???
- OpenGL programs that run on any CPU.
- glIdleFunc() for animation??
- What to clear when closing an OpenGL windows?
- Glui & Win NT don't work
- HELP! how to use glPolygonMode( ) ?
- Drawing Lines in OpenGL
- OpenGL on NT vs. 98 problem
- hypernewbie: directories
- Loop message and the eternal C vs. C++ question.
- spank spank spank
- Hardware Acceleration using "3dfxOGL.dll"
- Setting depth buffer
- Clipping volume???
- Unreal Tournament: OpenGL or D3D?
- ----> ROAM algorithm for my landscape? <----
- Reading Image Formats For Use As Textures
- NBA 2000 engine? They dont use BSPs, what they use?
- Compiled Vertex Arrays
- glutStrokeCharacter & glutStrokeWidth
- Colision Detect Code
- What are argcp and argv in Glutinit function?
- glTexImage2D - use or copy pixel data?
- How to get current texture binding
- How can I use the 3DS files in the opengl
- Camera's problem
- problem with loading bitmap
- Interpretation of statements
- Starting OpenG1 in VB
- The use of the GL_COMPLIE
- opengl on agp?
- overdrawing triangles with different color
- Is the lookAt fuction correct?
- OPENGL.DLL
- problem with texture
- Depth calculation troubles
- Glut on Solaris??
- transformations of objects vs. transformations of viewport
- opengl hardware
- Clipping problems
- OpenGL version
- Normals Again