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  1. Pixel = ?????
  2. Texture on triangle - sphere
  3. Multi-texturing extension states
  4. Simplifying distant objects
  5. Many Newbie Lighting Questions
  6. CAD/CAM
  7. Sound
  8. Trouble with glReadPixels
  9. GLUT strangeness
  10. glGet for matrices doesn't seem to work
  11. Troubles using CopyTexImage
  12. How to do a head-up Display?
  13. Having build problems with MS Visual Studio 6
  14. Setting up Dev Env.
  15. T&L with nVIDIAGeforce
  16. Linker Error
  17. Performance issue in general
  18. Offtopic question regarding networks :-)
  19. Another Rotation instead of GlRotate ??
  20. Pesky 3Dfx intro screen is getting real annoying
  21. Stack overflow in glTexImage2D
  22. Dynamic LOD
  23. BSP loader...
  24. OBJ file loader
  25. Really need help..
  26. OpenGL with MDI without MFC
  27. Tga files...
  28. RGB vs Color Index, is palette dead?
  29. Object as list,array or function?
  30. calloc & realloc
  31. Tesselating hex height fields
  32. difference between OGL & VTK?
  33. Suitable objects as models
  34. Fast question about lights.
  35. Sphere's
  36. Example of use of Pop/PushAttrib?
  37. Display list == Retained mode?
  38. Embarrasing question
  39. Animating Models: trouble with rotation
  40. Anyone know how to make a screensaver
  41. MOUSE
  42. smart to load up a graphics file
  43. Collision Detection all in
  44. SwapBuffers vs. wglSwapLayerBuffers
  45. Highlight w/o redrawing entire scene
  46. how to find 2d points of 3d poly on screen
  47. How to make a horizon
  48. special nonlinearity at the two ends of the intensity curve?
  49. Rendering in a pixmap
  50. GL_COMPILE vs. COMPILE AND EXECUTE ?
  51. OpenGL Superbible or Red Book
  52. glut help
  53. Determing translation parameters for object
  54. Dynamically created molecule builder
  55. c++ builder
  56. Pixmap
  57. error
  58. Clearing a portion of the depth buffer
  59. Particle Colours
  60. a 3d vertex fed in GL, how do you get screen 2d coord?
  61. Capturing a OpenGL image into a JPEG (or other bitmap)
  62. Needing
  63. InitGL
  64. using gluProject: efficient enough? anyone know better?
  65. linker problem
  66. video mode (windows 98/ NT)
  67. Per pixel lighting
  68. Per pixel lighting
  69. Create texture without AUX, where?
  70. Weird compile error
  71. timer problem
  72. particle meshes
  73. glGenTextures gives back a zero
  74. HELP: 'Descent' style camera
  75. OpenGL MultiMon
  76. gluUnproject()
  77. Creating Faces
  78. OpenGL in Windows but not in a window!
  79. How do I determine Clockwise rotation of vertexes
  80. Glut in Windows
  81. Maps...
  82. glutSolidTeapot not working with 2 sided lightmodel
  83. Help me pleeeeeeeeeeez!!!
  84. Backface culling
  85. Matrix Math
  86. Loading BMP`s. Red turn Blue, Blue turns Red! Help!
  87. C++ question not OGL...
  88. Quake3 viewer questions
  89. Heightmaps
  90. level of detail in q3 r_picmip
  91. Textures
  92. Better depth buffer?
  93. Transparency in textures
  94. OpenGL 1.2 for Windows?
  95. BSP Trees/Splitting a polygon
  96. Linux Penguin
  97. Heightmaps?
  98. Window - independent rendering contexts
  99. Read Matrix values
  100. PFD_DRAW_TO_BITMAP
  101. SetPixelFormat()
  102. header files for borland C++
  103. Not touching a portion of the screen.
  104. How To Do An Own Adobe Plugin
  105. Lightning
  106. What do I need for programming OpenGl ?
  107. axis,rotation
  108. Help setting up matrixes for the a camera..
  109. Texturing non-primitive objects...
  110. Nate + glut = error
  111. Making a 3d Modeller
  112. I need some good books
  113. gltk.h
  114. glCallLists();
  115. include texture as a ressource
  116. Headers
  117. Where to get this "red book"
  118. Textures in ortho mode
  119. Optimizing OpenGL & FPS
  120. video cards
  121. Please help me
  122. Non linear scaling
  123. Help with Textures RGBA4
  124. Red Book Online
  125. Trouble getting to OpenGL.org
  126. sprites? omniditertional?
  127. 3 angles to 1 vector....
  128. Textures-reduced to 4 bits per color?
  129. Collision detection
  130. Normals
  131. glDrawPixels
  132. What is a ray tracer?
  133. GL Program Crashing........
  134. simple opengl engine
  135. Calculating face and vertex normals
  136. Detonator3-drivers ?!?
  137. hardware acceleration
  138. Textures
  139. SLOW: large GL_QUADS
  140. motion capture
  141. How do I obtain the projection matrix and the depth value?
  142. materials in real world look
  143. BMP Writer
  144. 2D clipping
  145. Guide me...Whats next?
  146. Moving and rotating a "camera"
  147. inverse cos
  148. OpenGL with X windows
  149. Very Strange Problem
  150. About the depth value...
  151. Orthographic Projection of 2D objects
  152. Math info
  153. Planning to compile redbook into .chm file =)
  154. Understanding Video Memory Usage???
  155. Depth Buffer: clipping gets very bad when poly's are far away
  156. help with a possibly dum ... :) question
  157. Depth value???
  158. OpenGL and Web ?
  159. Lighting
  160. GL_MAX_TEXTURES_UNITS_ARB dont exist! Canīt use glGetInteger!
  161. code programs
  162. GLutDisplayFunction
  163. My light seems to be following my cameras movment....
  164. OpenGL tooltips
  165. Modelling
  166. ROTATION
  167. VSYNC
  168. How to get fire effect in OpenGL?
  169. Troubles figuring out how perspective projections work
  170. HELP WITH PIXMAPS
  171. Single-sided triangles
  172. Can't use more than 1 glut at once
  173. gluLookAt() parameters
  174. Are quads worth their weight in code?
  175. texture mapping with resource bitmaps
  176. How to use more than one Textures? (so fast as possible!)
  177. Using metafiles
  178. Opengl crashing badly
  179. Extensions, Multitexturing
  180. My demo is finished and I need feedback ...
  181. screen resolution problem
  182. weighted vertices
  183. Blended mesh with lighting ?
  184. Glut and Xm
  185. Source Code of glTranslatef()
  186. Vertex arrays help..
  187. OpenGL T&L
  188. depth value in the pixel...
  189. Does wglMakeCurrent reset the projection matrix?
  190. A great game hit a bottomless pit
  191. quick question about lights
  192. Color Key
  193. Normals
  194. How do I set a model's pos, look up look at?
  195. Is this correct code to translate a matrix?
  196. Please double check my object positioning/orienting code
  197. GLUT - On exit code
  198. plane to pixel mapping
  199. Normal buffer?
  200. FYI: OGLMulTex is a great tool for working out multitexturing issues
  201. translation
  202. Opengl frame buffer size
  203. Draw ball......
  204. glReadPixels
  205. Wirframe color in shaded mode
  206. OpenGL and Windows2000 (and beyond)
  207. Open Gl programming with vb6
  208. help with win32 OpenGL screensaver
  209. Good openGL book for a beginner???
  210. OpenGL programs that run on any CPU.
  211. glIdleFunc() for animation??
  212. What to clear when closing an OpenGL windows?
  213. Glui & Win NT don't work
  214. HELP! how to use glPolygonMode( ) ?
  215. Drawing Lines in OpenGL
  216. OpenGL on NT vs. 98 problem
  217. hypernewbie: directories
  218. Loop message and the eternal C vs. C++ question.
  219. spank spank spank
  220. Hardware Acceleration using "3dfxOGL.dll"
  221. Setting depth buffer
  222. Clipping volume???
  223. Unreal Tournament: OpenGL or D3D?
  224. ----> ROAM algorithm for my landscape? <----
  225. Reading Image Formats For Use As Textures
  226. NBA 2000 engine? They dont use BSPs, what they use?
  227. Compiled Vertex Arrays
  228. glutStrokeCharacter & glutStrokeWidth
  229. Colision Detect Code
  230. What are argcp and argv in Glutinit function?
  231. glTexImage2D - use or copy pixel data?
  232. How to get current texture binding
  233. How can I use the 3DS files in the opengl
  234. Camera's problem
  235. problem with loading bitmap
  236. Interpretation of statements
  237. Starting OpenG1 in VB
  238. The use of the GL_COMPLIE
  239. opengl on agp?
  240. overdrawing triangles with different color
  241. Is the lookAt fuction correct?
  242. OPENGL.DLL
  243. problem with texture
  244. Depth calculation troubles
  245. Glut on Solaris??
  246. transformations of objects vs. transformations of viewport
  247. opengl hardware
  248. Clipping problems
  249. OpenGL version
  250. Normals Again