View Full Version : OpenGL: Basic Coding
- Shadowing. . .
- Aren't display lists supposed to move "stuff" into video memory?
- Depth test, BSP tree, performance...
- Blank Light Blue Screen
- OpenGL Newbie Needs Help
- how to use the transform matrix?
- A couple of questions
- Multithreading in Windows and OpenGL
- normals for sphere
- OK...I need to buy a book(is this a real suprise to anyone)
- Linker Error
- Few questions about Quats
- Does C# support OpenGL1.4??
- OpenGL, Delphi, Resizing Problem
- multiple viewports
- 3D Goblet/Wine Glass Rendering..
- Milkshape Object to OpenGL Source (C++)
- Modelview question
- arb_Vertex_program on
- Weird problem, is it the Matrox drivers?
- Initializing
- Video Memory Management ?
- Some More OpenGL Questions:
- Semi-transparent blending?
- 'Red Book' Query
- Vertices...
- Gtk and Glut animation
- OK, then simple question about Quats
- Desperate problem with ray tracing / line shooting
- how to extract nurbs control points
- Texture not appearing
- Translates and Rotations on Mac OS X vs. PC
- Problems with Radeon 9700
- GL4Java
- Texture Mapping
- Artifacts/Bleed thourhg when rendering parallel polys
- C++ Exceptions & OpenGL performance
- how to make texture background transparent?
- Best open gl book to start with
- not only one graphics card...
- Survey question
- Is the origin of an image in the bottom left corner in OpenGL?
- quads or triangles
- texture mapping-makeImage
- Bitmap fonts with antialiasing
- Surfaces. Help..
- colision detectio
- x,y absolute position after translation/rotation in 2d
- Solid Boolean Operation In OpenGL
- Question of appropriate language
- texture mapping
- How to create a plane from xyz points
- OpenGL under WinXP
- Tesselation.
- Pipeline/TMU architecture and multitexturing question
- Another trinangle strip problem with OGL
- Text in OpenGL
- Gun and Crosshair synchronization.
- MasmoBench
- The Vertex Culling Extension Problem
- gluBuild2DMipmapLevels, where to find it?
- Help
- Installing OpenGL under Win XP
- NPOT
- Reversing normals for glutSphere
- glScalef changes lighting?
- Best way to blend n number of textures?
- textures
- OpenGL Config
- tiling
- Front-to-back *VS* state changes and z-only first pass
- VertexArray glBindTexture not working
- stencil buffer
- multitexturing slowdown
- multitexturing texture mess
- Loading multiple 3ds objects.
- GLUT and FLTK
- Blending RBG with a seperate Alpha map
- TRIANGLE_STRIP vs. TRIANGLE_FAN
- Refresh not normal
- Quick Question:
- C# + openGL
- LINKER ERROR
- nForce and OpenGL performance
- Grabbing Screen Shots from FLTK 1.1.1 window
- does a ray cross a polygon?
- Java Stereo
- Window out of sync
- rendering water
- Passing Defined things
- why my texture is not displayed ?
- Multiple Texture References?
- game information display - sticking to the camera view
- How do i use gluSphere
- how do I get a .ASE file?
- How to add gult32.dll ?
- Scenery mapping / designing
- texture mapping using multibitmaps
- loading .TGA and bitmap
- opengl in C++builder
- setting max frame rate with glut?
- Need some help with glutTimerFunc
- Update a texture3D with a texture2D
- Extensions wrapper...
- shadows on terrain
- Mouseposition on heightmaps ?
- auxSolidCylinder & glutSolidCylinder woes
- Hi to everyone :-)
- offscreen software rendering with alpha
- Entire object is affected by highlight, not just a single polygon
- Windows
- Redisplay
- textures not looking good
- OpenGL Desktop Texture
- for mipmapping, am i forced to use GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL ?
- why my little program of mipmapping don't work (a strange error)
- shadow volumes
- GLUT & glViewPort problem
- perspective to ortho?
- new to programming
- texture mapping - Image size
- first person shooter with mouse look...
- Linker Error
- blend the white out and not the black?
- Open GL and Java Compile
- camera rotation around rotating obj...
- help with my camera func
- pixel perfect aiming
- ack my reshape function causes my PC to crash please help
- Code Help - A lot of help!
- Bumpmapping with CG
- alternative to gl4java
- a graduated sphere capable of rotating
- Flocking behaviour!
- strange lighting problem cant say more .....
- If I wish to make a 2d video game...
- If I want to make a choice based video game-
- what should I learn If I wish to make a top down 2d video game?
- Afterglow simulation
- Mouse Click Pointers
- Scrolling textures
- no-roll virtual camera
- how use "glGetString(GL_VERSION)" ?
- GLUT Vs. GLU
- Diffuse light on a sphere
- GL4Java - frames per second
- Simple display list question
- Lightmapz
- Id Software
- where can i find a complete documentation for the functions of open gl 1.3 and 1.4 ?
- Lines that disapear.
- Looking for some 3D maths tutorials
- Specular Lighting
- which is the fastest way to perform a selection?
- How to do Snap to object?
- Tile maps and glTexSubImage2D
- What about different formats of documentations?
- OT : Sphere map...
- Strange Speed Results
- PolyTrans
- possible image formats for texture mapping
- Creating a mesh of triangles with different collors
- display list
- WinXP slow??
- Texture name generation.
- help!
- why SwapBuffers doesn't work?
- Linux demo of my OpenGL engine
- OGL in hardware
- GLUT mouse abilities
- vertex data into display list
- Slug Production : 25 programs for OpenGL
- Using OpenGL in Visual Basic 6
- Help!! Stupid banner errors and annoying pop-ups!
- show different colors on the 2 sides of a polygon
- Script for moving a model
- Project About Curve Bezier
- How to register a new file as an input source?
- Windowed OpenGL & Windows 98
- openGL with MFC?
- glBitmap(w, h, Xorig, Yorig, Xmove, Ymove, Image); Yorig doesn't work.
- Problems with function glColor between glBegin and glEnd
- glFogCoordfEXT / Quadrics
- glReadPixels()
- bullet(well... paintball) physics?
- OpenGL and Builder C++ How to move a model with widgets
- lighting
- 3D characters in glut
- How to associate a function to a drawable object?
- Transparency in textures
- ARB2 and FP in OpenGL ?
- 8Bit nomals maps vs. 16Bit ones
- Finding bits of Bitmap
- window always on top and without titlebar
- Where can I find all the functions of glut?
- triangle strip winding
- Sprites, Etc.
- help!the OpenGL will no work!
- Questions about gluProject
- how to undo glMaterial()?
- text vanishes
- Adding two textures
- Recommended Cross-platform Toolkit
- Clear color buffer with stencil test?
- I can shoot only one bullet not 2 !
- DirectInput
- declaring inside an if...
- transparent color into Bitmap
- Using OpenGL For 2D Stuff...
- basic lighting question
- Correct blending without stencil buffer use solution
- OpenGL classes & wrapper classes
- wglMakeCurrent causes program to hang
- Technics for performance
- Window freezes while interrupting MainLoop()
- Trying to do 2D tiling
- Weird colors w/ my textures!
- if 2 lines intersect each other?
- Maybe Simple problem,but strange to me
- a simple but strange problem
- Problems centering image
- compiling simple cube demo
- utility of alpha value specified in glClearColor calls
- shading
- How do i....
- examples of video effects using OpenGL
- gluPerspective and glFrustum (come, it's east...right?)
- Scene management question
- Slug Production : Screenshot
- Help with library .a -> .lib in glut!!!
- How do I wash out textures?
- Can anyone help me with ext_fragment_lighting etc???
- Multitexturing & FPS
- Getting started
- enumdisplay
- Strange visual bug ONLY when compiling source code, not running .exe?
- GL_COMBINE_EXT and RGB -> ALPHA mapping
- glu Tesselation.
- Quirky OpenGL in VB (shudder) Error
- Timeline?
- Loading a File
- using multiple fonts on the fly
- The proper way to average and render with normals
- display lists in another rendering context
- HELP HELP
- HELP! open 3ds object and texture
- Duplication of Complex Models
- need help with hierarchy model
- SMD File format?
- enable/disable GL_COLOR_MATERIAL
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