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  1. Shadowing. . .
  2. Aren't display lists supposed to move "stuff" into video memory?
  3. Depth test, BSP tree, performance...
  4. Blank Light Blue Screen
  5. OpenGL Newbie Needs Help
  6. how to use the transform matrix?
  7. A couple of questions
  8. Multithreading in Windows and OpenGL
  9. normals for sphere
  10. OK...I need to buy a book(is this a real suprise to anyone)
  11. Linker Error
  12. Few questions about Quats
  13. Does C# support OpenGL1.4??
  14. OpenGL, Delphi, Resizing Problem
  15. multiple viewports
  16. 3D Goblet/Wine Glass Rendering..
  17. Milkshape Object to OpenGL Source (C++)
  18. Modelview question
  19. arb_Vertex_program on
  20. Weird problem, is it the Matrox drivers?
  21. Initializing
  22. Video Memory Management ?
  23. Some More OpenGL Questions:
  24. Semi-transparent blending?
  25. 'Red Book' Query
  26. Vertices...
  27. Gtk and Glut animation
  28. OK, then simple question about Quats
  29. Desperate problem with ray tracing / line shooting
  30. how to extract nurbs control points
  31. Texture not appearing
  32. Translates and Rotations on Mac OS X vs. PC
  33. Problems with Radeon 9700
  34. GL4Java
  35. Texture Mapping
  36. Artifacts/Bleed thourhg when rendering parallel polys
  37. C++ Exceptions & OpenGL performance
  38. how to make texture background transparent?
  39. Best open gl book to start with
  40. not only one graphics card...
  41. Survey question
  42. Is the origin of an image in the bottom left corner in OpenGL?
  43. quads or triangles
  44. texture mapping-makeImage
  45. Bitmap fonts with antialiasing
  46. Surfaces. Help..
  47. colision detectio
  48. x,y absolute position after translation/rotation in 2d
  49. Solid Boolean Operation In OpenGL
  50. Question of appropriate language
  51. texture mapping
  52. How to create a plane from xyz points
  53. OpenGL under WinXP
  54. Tesselation.
  55. Pipeline/TMU architecture and multitexturing question
  56. Another trinangle strip problem with OGL
  57. Text in OpenGL
  58. Gun and Crosshair synchronization.
  59. MasmoBench
  60. The Vertex Culling Extension Problem
  61. gluBuild2DMipmapLevels, where to find it?
  62. Help
  63. Installing OpenGL under Win XP
  64. NPOT
  65. Reversing normals for glutSphere
  66. glScalef changes lighting?
  67. Best way to blend n number of textures?
  68. textures
  69. OpenGL Config
  70. tiling
  71. Front-to-back *VS* state changes and z-only first pass
  72. VertexArray glBindTexture not working
  73. stencil buffer
  74. multitexturing slowdown
  75. multitexturing texture mess
  76. Loading multiple 3ds objects.
  77. GLUT and FLTK
  78. Blending RBG with a seperate Alpha map
  79. TRIANGLE_STRIP vs. TRIANGLE_FAN
  80. Refresh not normal
  81. Quick Question:
  82. C# + openGL
  83. LINKER ERROR
  84. nForce and OpenGL performance
  85. Grabbing Screen Shots from FLTK 1.1.1 window
  86. does a ray cross a polygon?
  87. Java Stereo
  88. Window out of sync
  89. rendering water
  90. Passing Defined things
  91. why my texture is not displayed ?
  92. Multiple Texture References?
  93. game information display - sticking to the camera view
  94. How do i use gluSphere
  95. how do I get a .ASE file?
  96. How to add gult32.dll ?
  97. Scenery mapping / designing
  98. texture mapping using multibitmaps
  99. loading .TGA and bitmap
  100. opengl in C++builder
  101. setting max frame rate with glut?
  102. Need some help with glutTimerFunc
  103. Update a texture3D with a texture2D
  104. Extensions wrapper...
  105. shadows on terrain
  106. Mouseposition on heightmaps ?
  107. auxSolidCylinder & glutSolidCylinder woes
  108. Hi to everyone :-)
  109. offscreen software rendering with alpha
  110. Entire object is affected by highlight, not just a single polygon
  111. Windows
  112. Redisplay
  113. textures not looking good
  114. OpenGL Desktop Texture
  115. for mipmapping, am i forced to use GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL ?
  116. why my little program of mipmapping don't work (a strange error)
  117. shadow volumes
  118. GLUT & glViewPort problem
  119. perspective to ortho?
  120. new to programming
  121. texture mapping - Image size
  122. first person shooter with mouse look...
  123. Linker Error
  124. blend the white out and not the black?
  125. Open GL and Java Compile
  126. camera rotation around rotating obj...
  127. help with my camera func
  128. pixel perfect aiming
  129. ack my reshape function causes my PC to crash please help
  130. Code Help - A lot of help!
  131. Bumpmapping with CG
  132. alternative to gl4java
  133. a graduated sphere capable of rotating
  134. Flocking behaviour!
  135. strange lighting problem cant say more .....
  136. If I wish to make a 2d video game...
  137. If I want to make a choice based video game-
  138. what should I learn If I wish to make a top down 2d video game?
  139. Afterglow simulation
  140. Mouse Click Pointers
  141. Scrolling textures
  142. no-roll virtual camera
  143. how use "glGetString(GL_VERSION)" ?
  144. GLUT Vs. GLU
  145. Diffuse light on a sphere
  146. GL4Java - frames per second
  147. Simple display list question
  148. Lightmapz
  149. Id Software
  150. where can i find a complete documentation for the functions of open gl 1.3 and 1.4 ?
  151. Lines that disapear.
  152. Looking for some 3D maths tutorials
  153. Specular Lighting
  154. which is the fastest way to perform a selection?
  155. How to do Snap to object?
  156. Tile maps and glTexSubImage2D
  157. What about different formats of documentations?
  158. OT : Sphere map...
  159. Strange Speed Results
  160. PolyTrans
  161. possible image formats for texture mapping
  162. Creating a mesh of triangles with different collors
  163. display list
  164. WinXP slow??
  165. Texture name generation.
  166. help!
  167. why SwapBuffers doesn't work?
  168. Linux demo of my OpenGL engine
  169. OGL in hardware
  170. GLUT mouse abilities
  171. vertex data into display list
  172. Slug Production : 25 programs for OpenGL
  173. Using OpenGL in Visual Basic 6
  174. Help!! Stupid banner errors and annoying pop-ups!
  175. show different colors on the 2 sides of a polygon
  176. Script for moving a model
  177. Project About Curve Bezier
  178. How to register a new file as an input source?
  179. Windowed OpenGL & Windows 98
  180. openGL with MFC?
  181. glBitmap(w, h, Xorig, Yorig, Xmove, Ymove, Image); Yorig doesn't work.
  182. Problems with function glColor between glBegin and glEnd
  183. glFogCoordfEXT / Quadrics
  184. glReadPixels()
  185. bullet(well... paintball) physics?
  186. OpenGL and Builder C++ How to move a model with widgets
  187. lighting
  188. 3D characters in glut
  189. How to associate a function to a drawable object?
  190. Transparency in textures
  191. ARB2 and FP in OpenGL ?
  192. 8Bit nomals maps vs. 16Bit ones
  193. Finding bits of Bitmap
  194. window always on top and without titlebar
  195. Where can I find all the functions of glut?
  196. triangle strip winding
  197. Sprites, Etc.
  198. help!the OpenGL will no work!
  199. Questions about gluProject
  200. how to undo glMaterial()?
  201. text vanishes
  202. Adding two textures
  203. Recommended Cross-platform Toolkit
  204. Clear color buffer with stencil test?
  205. I can shoot only one bullet not 2 !
  206. DirectInput
  207. declaring inside an if...
  208. transparent color into Bitmap
  209. Using OpenGL For 2D Stuff...
  210. basic lighting question
  211. Correct blending without stencil buffer use solution
  212. OpenGL classes & wrapper classes
  213. wglMakeCurrent causes program to hang
  214. Technics for performance
  215. Window freezes while interrupting MainLoop()
  216. Trying to do 2D tiling
  217. Weird colors w/ my textures!
  218. if 2 lines intersect each other?
  219. Maybe Simple problem,but strange to me
  220. a simple but strange problem
  221. Problems centering image
  222. compiling simple cube demo
  223. utility of alpha value specified in glClearColor calls
  224. shading
  225. How do i....
  226. examples of video effects using OpenGL
  227. gluPerspective and glFrustum (come, it's east...right?)
  228. Scene management question
  229. Slug Production : Screenshot
  230. Help with library .a -> .lib in glut!!!
  231. How do I wash out textures?
  232. Can anyone help me with ext_fragment_lighting etc???
  233. Multitexturing & FPS
  234. Getting started
  235. enumdisplay
  236. Strange visual bug ONLY when compiling source code, not running .exe?
  237. GL_COMBINE_EXT and RGB -> ALPHA mapping
  238. glu Tesselation.
  239. Quirky OpenGL in VB (shudder) Error
  240. Timeline?
  241. Loading a File
  242. using multiple fonts on the fly
  243. The proper way to average and render with normals
  244. display lists in another rendering context
  245. HELP HELP
  246. HELP! open 3ds object and texture
  247. Duplication of Complex Models
  248. need help with hierarchy model
  249. SMD File format?
  250. enable/disable GL_COLOR_MATERIAL