- ARB_VERTEX_BLEND
- Cameras
- Multitexturing
- Lighting/Normals help
- Porting from MilkShape into OpenGL code
- Can i have an explanation of glRotatef()?
- timer
- Loading textures at runtime without hiccups
- Yet Another Question about Creating 3D-Engines Using OGL :-)
- color change problem
- Vertex arrays
- Selection(?)
- transparency!
- efficiency of making 3D objects
- object move?
- Can I use OpenGL without specifying a window
- I want to add reflection but need an advice
- vbogl.tlb extensions
- how to compose two images according to their zbuffer values?
- Normals & strip triangles
- Lights and Blending
- I really need help
- Overlaying text
- Using Multiple Curses in C++
- how to make texture looking real
- photo with certain color as background
- Largest texture map dimensions?
- How can I use 8 bit texture without glColorTableEXT ????
- A small problem
- How do you combine alpha from one texture and color from another ?
- GL_LIGHT999
- front and back color
- Position of pixel in 3D world space?
- errasing multiple display list
- textured fonts
- how execute instructions when there is no events/no key pressed ?
- Inside and outside of a polygon
- normal funkyness
- Odd Texture Error
- OpenGL & Win32 Dialog Box
- Downlodable resources
- Visualization problem.
- Help please
- Compiling with DJGPP, include files
- Menu with "File" - "Load" ...
- Do I need to re-compute vertex/surface normals?
- Running as a Win32 application
- InitGL() in Visual Basic
- normal calculations
- where did all my color go?
- Vertex Colors
- Playing AVI as a background
- Fog not on the right axis
- linking to Microsoft DLLs (OpenGL32.dll & glut32.dll)
- Key Input
- Create a multi-views to see 4 projections
- plz , plz help me
- compilation problems
- help me please
- a new book "The OpenGL Extensions Guide"
- GCC in Mac OS X
- the position of light source
- extensions?
- can u turn pictures int 3D models if so then how plz answr somebody
- Rotating about an object
- Increasing attenuation
- 2 sided lighting
- Polygon Anti-aliasing
- render a scene without an opengl window
- How do I keep my OpenGL ver. up to date?
- difference between two spheres
- Import 3ds model
- multiple windows once again
- Compiling in VC++
- How to use glutBitmapCharactor in 3D space
- textures gone after init ?!?
- Easy Problem
- Lights and Volume Shadows
- About blinking in a MDI Interface (VC++)
- textcoord for triangle_fan/strip or rectanlge?
- Sphere Rotation Problems
- Color individual pixels
- what are the basic requirements to execute a OpenGL program
- viewer for 3d format of pro/e,UG?
- Stripping again
- LNK2001 _rgbImageLoad -> copy.c sample
- Segmentation problem?????
- How to ues opengl in fortran ?? thanks!!!
- Extension Registry
- Reading mouse motion
- glLogicOp()
- weird bug im not sure
- Converting GLint to GLubyte
- weird thing with glClearColor
- need help pls
- Free MS3D Models
- Tool Box : Not the same on Release and Debug mode, why ?
- Setting the mouse position
- Graphics Cards??
- TLVertex in OpenGL
- multiple strips in one render call
- sharing texture data across several texture id
- Paging in textures from one memblock using glTexSubImage2D
- MFC and openGL.
- COM
- Frame Counter
- pixel-by-pixel drawing of objects
- "divide by zero" when using light
- Animation using OpenGL (& GLUT)
- glut.h, libglut32.a
- Problem of tesselation coordinates too large
- Stereo Moving Objects
- Transforming Normals and Lights
- Radeon Texture filtering problem
- dxf loader
- Problem With Fullscreen GL...
- Bind texture with pbuffer
- OpenGL and SDL
- HELP: I can't get passed step1!
- Display Buffer not clearing properly
- setting color key in OpenGL
- Reccomended 3D engines to learn from?
- Transparent
- GLUT KeyboardFunc - Crash problems.
- Open file dialog windows how to?
- rotating box keeps spinning
- glDrawElements
- Problem with GLUquadric
- Pbuffers with front and back
- Need help!
- glDrawPixels
- About camera tutorials
- jpg library
- Multiple Viewports
- Texture Coordinates
- glCopyTexSubImage2D
- 3D picking, or alternatives?
- Need help with opengl lines
- Wrapping
- kujhawk
- Where am i?
- Displaying only 1 triangle of a display list
- Matrix stack operations
- screenshots
- can I start console app to write opengl in vc6??
- More matrix stack operations
- Camera without GLUT
- texture speed questions
- read textures
- Vector rotation
- window update problem in windows
- Move FOG
- Help with glClipPlane needed
- Multiple Graphics Windows
- Rotating to a point.
- optimisation of vertex normal calculation
- UUID.lib
- plz help me.......how to write opengl code in linux
- OPEN GL Drivers
- Problem with glCopyTexSubImage3D
- gluUnProject not working correctly
- antialiasing and region problem
- jpeg images - urgent
- ARB_vertex_program
- glDrawPixels
- viewports and glClear()
- problem with glTexImage2D ?
- Playing Videos - BGR extension
- Bezier Woes
- Stupid Obnoxious Seam
- opengl structures
- Some animation
- move by mouse
- Skewing with a matrix ?
- rotation question
- How to clear stencil buffer after stencil test?
- OpenGL application running under Windows XP
- GLUT compiling error on Borland c++ 5.02
- Argh. Someone please help me...Video Problem!
- How many textures?
- Full-Screen OpenGL App
- how to use cubemaps?
- clipping polygons
- PROBLEM
- GL_ARB_vertex_buffer_object
- Need help in Shear and Reflection
- basic graphics
- Switching modes
- Thanx
- Accumulation buffer ...
- Glut + C++ Builder 6.0
- Geometry Question
- normal averaging
- Stretching a Line
- Instances of Color in C++
- Collision Plane
- BASICS
- What is the actual problem?
- catching API calls
- How to use TEXTURE on predefined objects
- Oddity with lights
- computing a scalefactor
- Multiplayer
- problem at the compilation to display a window with SDL and opengl
- I'm completely new here, and to coding.
- PLZ HELP: convert mouse coordinate(2d) to 3D with using OpenGL
- GL_EXT_texture extension
- setting up viewport/window
- Preserving the order of transformations
- Preserving the order of trasformations
- A bug in glrotated?
- pasting 2D on 3D
- First program
- Scale and bias for alpha
- openGL errors
- openGL games
- how to create a line,elipse and circle
- Help sharing texture names in linux! Please Help!
- How do i start?with all those methods?how do i use them?
- Preserving transformations order
- OpenGL error handling idea
- finish without closing the display window
- the sample of using Video As Texture
- How to dealed with Alpha value by glBlendFunc( )
- Weird Translation
- Loading extensions under Linux
- panning pixmaps
- research topic in opengl
- glTexImage2D depends on wglMakeCurrent?
- Is 'glArrayElement' defined in OpenGL library or in GUL or in GULT?
- How to draw fade-in/out Masked 2D image
- exigent pickiong problem
- glGetFloatv(GL_MODELVIEW_MATRIX, m)
- Visual C++.NET and GLUT
- Quickie: Where best to store indices?
- Full speed texture layers on GeforceFX
- how to make shadowmaps from stencil shadow???
- Rotated Text in 2d world
- glPolygonStipple() and rotation
- Full screen without GLUT
- MODELVIEW matrix values overflowing
- CopyTexImage2D()
- problem in glScaled
- Problem with glBindTexture
- Help on glutGet...
- which is best and how to specify
- Large bitmaps as textures
- scale alpha channel values in both sides...
- How to compositing images with depth ?
- maya to openGL