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  1. ARB_VERTEX_BLEND
  2. Cameras
  3. Multitexturing
  4. Lighting/Normals help
  5. Porting from MilkShape into OpenGL code
  6. Can i have an explanation of glRotatef()?
  7. timer
  8. Loading textures at runtime without hiccups
  9. Yet Another Question about Creating 3D-Engines Using OGL :-)
  10. color change problem
  11. Vertex arrays
  12. Selection(?)
  13. transparency!
  14. efficiency of making 3D objects
  15. object move?
  16. Can I use OpenGL without specifying a window
  17. I want to add reflection but need an advice
  18. vbogl.tlb extensions
  19. how to compose two images according to their zbuffer values?
  20. Normals & strip triangles
  21. Lights and Blending
  22. I really need help
  23. Overlaying text
  24. Using Multiple Curses in C++
  25. how to make texture looking real
  26. photo with certain color as background
  27. Largest texture map dimensions?
  28. How can I use 8 bit texture without glColorTableEXT ????
  29. A small problem
  30. How do you combine alpha from one texture and color from another ?
  31. GL_LIGHT999
  32. front and back color
  33. Position of pixel in 3D world space?
  34. errasing multiple display list
  35. textured fonts
  36. how execute instructions when there is no events/no key pressed ?
  37. Inside and outside of a polygon
  38. normal funkyness
  39. Odd Texture Error
  40. OpenGL & Win32 Dialog Box
  41. Downlodable resources
  42. Visualization problem.
  43. Help please
  44. Compiling with DJGPP, include files
  45. Menu with "File" - "Load" ...
  46. Do I need to re-compute vertex/surface normals?
  47. Running as a Win32 application
  48. InitGL() in Visual Basic
  49. normal calculations
  50. where did all my color go?
  51. Vertex Colors
  52. Playing AVI as a background
  53. Fog not on the right axis
  54. linking to Microsoft DLLs (OpenGL32.dll & glut32.dll)
  55. Key Input
  56. Create a multi-views to see 4 projections
  57. plz , plz help me
  58. compilation problems
  59. help me please
  60. a new book "The OpenGL Extensions Guide"
  61. GCC in Mac OS X
  62. the position of light source
  63. extensions?
  64. can u turn pictures int 3D models if so then how plz answr somebody
  65. Rotating about an object
  66. Increasing attenuation
  67. 2 sided lighting
  68. Polygon Anti-aliasing
  69. render a scene without an opengl window
  70. How do I keep my OpenGL ver. up to date?
  71. difference between two spheres
  72. Import 3ds model
  73. multiple windows once again
  74. Compiling in VC++
  75. How to use glutBitmapCharactor in 3D space
  76. textures gone after init ?!?
  77. Easy Problem
  78. Lights and Volume Shadows
  79. About blinking in a MDI Interface (VC++)
  80. textcoord for triangle_fan/strip or rectanlge?
  81. Sphere Rotation Problems
  82. Color individual pixels
  83. what are the basic requirements to execute a OpenGL program
  84. viewer for 3d format of pro/e,UG?
  85. Stripping again
  86. LNK2001 _rgbImageLoad -> copy.c sample
  87. Segmentation problem?????
  88. How to ues opengl in fortran ?? thanks!!!
  89. Extension Registry
  90. Reading mouse motion
  91. glLogicOp()
  92. weird bug im not sure
  93. Converting GLint to GLubyte
  94. weird thing with glClearColor
  95. need help pls
  96. Free MS3D Models
  97. Tool Box : Not the same on Release and Debug mode, why ?
  98. Setting the mouse position
  99. Graphics Cards??
  100. TLVertex in OpenGL
  101. multiple strips in one render call
  102. sharing texture data across several texture id
  103. Paging in textures from one memblock using glTexSubImage2D
  104. MFC and openGL.
  105. COM
  106. Frame Counter
  107. pixel-by-pixel drawing of objects
  108. "divide by zero" when using light
  109. Animation using OpenGL (& GLUT)
  110. glut.h, libglut32.a
  111. Problem of tesselation coordinates too large
  112. Stereo Moving Objects
  113. Transforming Normals and Lights
  114. Radeon Texture filtering problem
  115. dxf loader
  116. Problem With Fullscreen GL...
  117. Bind texture with pbuffer
  118. OpenGL and SDL
  119. HELP: I can't get passed step1!
  120. Display Buffer not clearing properly
  121. setting color key in OpenGL
  122. Reccomended 3D engines to learn from?
  123. Transparent
  124. GLUT KeyboardFunc - Crash problems.
  125. Open file dialog windows how to?
  126. rotating box keeps spinning
  127. glDrawElements
  128. Problem with GLUquadric
  129. Pbuffers with front and back
  130. Need help!
  131. glDrawPixels
  132. About camera tutorials
  133. jpg library
  134. Multiple Viewports
  135. Texture Coordinates
  136. glCopyTexSubImage2D
  137. 3D picking, or alternatives?
  138. Need help with opengl lines
  139. Wrapping
  140. kujhawk
  141. Where am i?
  142. Displaying only 1 triangle of a display list
  143. Matrix stack operations
  144. screenshots
  145. can I start console app to write opengl in vc6??
  146. More matrix stack operations
  147. Camera without GLUT
  148. texture speed questions
  149. read textures
  150. Vector rotation
  151. window update problem in windows
  152. Move FOG
  153. Help with glClipPlane needed
  154. Multiple Graphics Windows
  155. Rotating to a point.
  156. optimisation of vertex normal calculation
  157. UUID.lib
  158. plz help me.......how to write opengl code in linux
  159. OPEN GL Drivers
  160. Problem with glCopyTexSubImage3D
  161. gluUnProject not working correctly
  162. antialiasing and region problem
  163. jpeg images - urgent
  164. ARB_vertex_program
  165. glDrawPixels
  166. viewports and glClear()
  167. problem with glTexImage2D ?
  168. Playing Videos - BGR extension
  169. Bezier Woes
  170. Stupid Obnoxious Seam
  171. opengl structures
  172. Some animation
  173. move by mouse
  174. Skewing with a matrix ?
  175. rotation question
  176. How to clear stencil buffer after stencil test?
  177. OpenGL application running under Windows XP
  178. GLUT compiling error on Borland c++ 5.02
  179. Argh. Someone please help me...Video Problem!
  180. How many textures?
  181. Full-Screen OpenGL App
  182. how to use cubemaps?
  183. clipping polygons
  184. PROBLEM
  185. GL_ARB_vertex_buffer_object
  186. Need help in Shear and Reflection
  187. basic graphics
  188. Switching modes
  189. Thanx
  190. Accumulation buffer ...
  191. Glut + C++ Builder 6.0
  192. Geometry Question
  193. normal averaging
  194. Stretching a Line
  195. Instances of Color in C++
  196. Collision Plane
  197. BASICS
  198. What is the actual problem?
  199. catching API calls
  200. How to use TEXTURE on predefined objects
  201. Oddity with lights
  202. computing a scalefactor
  203. Multiplayer
  204. problem at the compilation to display a window with SDL and opengl
  205. I'm completely new here, and to coding.
  206. PLZ HELP: convert mouse coordinate(2d) to 3D with using OpenGL
  207. GL_EXT_texture extension
  208. setting up viewport/window
  209. Preserving the order of transformations
  210. Preserving the order of trasformations
  211. A bug in glrotated?
  212. pasting 2D on 3D
  213. First program
  214. Scale and bias for alpha
  215. openGL errors
  216. openGL games
  217. how to create a line,elipse and circle
  218. Help sharing texture names in linux! Please Help!
  219. How do i start?with all those methods?how do i use them?
  220. Preserving transformations order
  221. OpenGL error handling idea
  222. finish without closing the display window
  223. the sample of using Video As Texture
  224. How to dealed with Alpha value by glBlendFunc( )
  225. Weird Translation
  226. Loading extensions under Linux
  227. panning pixmaps
  228. research topic in opengl
  229. glTexImage2D depends on wglMakeCurrent?
  230. Is 'glArrayElement' defined in OpenGL library or in GUL or in GULT?
  231. How to draw fade-in/out Masked 2D image
  232. exigent pickiong problem
  233. glGetFloatv(GL_MODELVIEW_MATRIX, m)
  234. Visual C++.NET and GLUT
  235. Quickie: Where best to store indices?
  236. Full speed texture layers on GeforceFX
  237. how to make shadowmaps from stencil shadow???
  238. Rotated Text in 2d world
  239. glPolygonStipple() and rotation
  240. Full screen without GLUT
  241. MODELVIEW matrix values overflowing
  242. CopyTexImage2D()
  243. problem in glScaled
  244. Problem with glBindTexture
  245. Help on glutGet...
  246. which is best and how to specify
  247. Large bitmaps as textures
  248. scale alpha channel values in both sides...
  249. How to compositing images with depth ?
  250. maya to openGL