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  1. PIXELFORMATDESCRIPTOR
  2. Is there any constant in OpenGL containing the maximum depth of the name stack?
  3. Perspective problem
  4. BSP algorithm and depth buffer
  5. How to call glSelectBuffer in Delphi correctly?
  6. Is there easy way to display characters with OpenGL?
  7. Updating multiple windows one by one
  8. extention include prob
  9. OpenGL and MFC
  10. Line width with circular shape
  11. text-printing in OrthoMode
  12. How to install the driver???
  13. Geforce 2 Driver Problem
  14. Help on Rendering a 3D SURFACE
  15. multitexturing questions
  16. glClear() with glxMask( GL_FALSE )?
  17. problem
  18. newb problem w/ clipping effects
  19. Blending or Multitexturing?
  20. Rendering in grayscale
  21. 2D Graphics with OpenGL
  22. sample code for texture sharing ??
  23. simple nvparse program, but how i can do this without nvparse?
  24. Can OpenGL support multithread?
  25. OPENGL WITH VB.NET
  26. Does Opengl Auto-Scale Texture Bit Depth ?
  27. blend prob
  28. gl_clamp_to_edge
  29. GLUT
  30. Documentation
  31. A simple question... maybe...
  32. Screen Coordinates -> World Coordinates
  33. rotating around an arbitary axis
  34. best way to do animation/updates in GLUT
  35. can glutSpecialkeys() interrupt other functions??
  36. Text color problem
  37. coordinates support software
  38. texture transform
  39. polygon intersection artifacts
  40. Obtaining OpenGL 1.2
  41. gluNurbsSurface ... runs slow and slower ... and stops ...
  42. performing light enable / disable behind a texture
  43. Video playback with SDL, and Open GL
  44. clear window
  45. S3TC or FXT1 texture compression ?
  46. OpenGL/MFC: Losing dialog controls?
  47. what head file should be included for "GL_FLOAT_RGB32_NV"
  48. Transparent OpenGL window
  49. Texture compression hint
  50. Is that why Im getting back faces ?
  51. Help with rendering issue
  52. speed up of display
  53. how to add textures from bmp files?
  54. Looping datas in GPU ? + NV_point_sprites orientation
  55. Vertex arrays and display lists
  56. 3d animation software
  57. Texturing and glCopyTexImage2D
  58. glFlush ran right after OpenGL initialization = background RGB (115,178,181). Why?
  59. Terrain?
  60. Clipping before transformation
  61. Z Buffer Error
  62. Non-game Programing, getting started
  63. compiling help please
  64. Flickering/z-fighting-like artefacts on TNT2
  65. CPU Time costs
  66. Modeling a liver using primitive opengl commands
  67. component for c++ builder
  68. how to create metallic shine on a surface
  69. strange lighting ...not in original texture
  70. motion blur ???
  71. surface reconstruction using opengl
  72. Fragment Programs on NV25
  73. Tank game, falling terrain, how is it done?
  74. Rotating an object
  75. Keeping track of camera position
  76. texturing, vertex and pixel shaders
  77. Missing bits
  78. a problem about opengl
  79. Can I use blending&lighting together?
  80. Help with underwater texture...
  81. depth test
  82. off topic but important
  83. DOUBLEBUFFER
  84. 2D HUD overlay: glOrtho vs. Transparent polygon and texture?
  85. what is a 'context'
  86. rendering a screen sized quad
  87. how to reinstall the opengl driver
  88. glBindTexture and memory
  89. How to generate real time moving smoke using OPen GL
  90. mapping data to a texture
  91. Messed up fog (Hardware problem?)
  92. glTexCoord2f and glMultiTexCoord2fARB
  93. How about picture in OpenGL...
  94. What better(faster):gluLookat or glTranslate/Rotate?
  95. Is there any technic, that make highlight using standart lights only?
  96. Real time moving smoke generation
  97. Phong...
  98. OpenGL ~ MoHAA
  99. Limit of number of vertices in a polygon
  100. QT and OpenGL transform. matrices
  101. how can i make my 3D program run faster ?
  102. extensions
  103. Counterstrike @ win98 problems...
  104. Multipass rendering or sthg else ?
  105. Very strange bug with wglGetProcAddress
  106. Annoying texture problem with a 3d spinning cube
  107. vertex picking
  108. Opening door...
  109. opengl fragment program
  110. glaux Vs glut
  111. Is OpenGL suitable for a fast refreshing image?
  112. Surface Mesh from Depth Map
  113. The red book(Opengl Programming guide) is so hard!!
  114. cubemap problem
  115. Can't update Dx9
  116. alpha channel?
  117. How to Compile opengl applications under MAC OS X?
  118. texturing problem
  119. read the depth buffer
  120. GL_TEXTURE_RECTANGLE_NV compiler error
  121. weird problem with SwapBuffers() and mouse cursor
  122. Asteroids with OpenGL, matrix problem
  123. 3D Maze screensaver?
  124. Rotation with camera view inside cube
  125. Crashes after 3rd glGenTextures
  126. textures
  127. An aternative for DirectInput?
  128. GLU Tesselator
  129. Problems using Windows 2000
  130. glReadPixels
  131. Extracting z coordinate from z buffer
  132. Cumulative transformation/rotation
  133. where do I start with shaders?
  134. How do i mix c++ and opengl?
  135. transparent object
  136. general bump mapping question
  137. what grahpic card is good for opengl?
  138. Which code is faster?
  139. Fastest Way to render 3D object in CAD
  140. Help!
  141. OpenGl
  142. Setting up OpenGL ( for VC++)
  143. Not sure what's wrong
  144. Difficult conversions!
  145. How to find the specification of TPixelFormatDescriptor in Delphi 5.0?
  146. Selection using lists
  147. .bmp texture mapping
  148. Picking
  149. an image loading library
  150. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  151. Importing a 3D object to use in OpenGL (Delphi 6)
  152. how to generate 1000 3D points to form a sphere, cone, cylinder, pyramid, cube
  153. About the AUX_RGBImageRec structure
  154. can not run tutorial samples
  155. Projection and Modelview matrices
  156. solid modeling?
  157. initialize window
  158. Selection inside a non-rect polygon...
  159. Color depth woes...
  160. random numbers
  161. glDeleteTextures...
  162. Getting correct coordinate
  163. graphics for equation soolver
  164. What does the PFD_MAIN_PLANE mean?
  165. Help me plz
  166. textures are slow
  167. WINGDIAPI not defined
  168. fonts problem
  169. vertex normals
  170. VBO questions
  171. Moving Nurbs control points
  172. using viewport to generate clip planes
  173. glutGameMode Flicker Problem
  174. Getting screen resolutions
  175. How to implement the dragging of graph in client area of window?
  176. Codewarrior Problems
  177. How do I get things to "hide" behind each other.
  178. Some camera stuff (again)
  179. multithreading problem
  180. Update Window
  181. how to make a stereo library ?
  182. how do I calculate correct angles to a stereo object ?
  183. i m madd
  184. glBlend
  185. DirectX DirectInput And DirectSound? Required?
  186. translation
  187. font size
  188. How to define a bitmap in Delphi?
  189. partial transparency of textures
  190. A problem on displaying objects with different colors.
  191. A question about texbem(bump environment-map)
  192. problem with my first program
  193. Blending for textures
  194. Texture unit 0
  195. Error!!! Undefined reference
  196. Texturing Problem With transparency unusual prob
  197. Weird thing with WinXP
  198. Display Lists
  199. glcommands and texture units
  200. first person camera stuck moving while clicking
  201. How to do Animation
  202. Cannot light up the scene...whats wrong?!
  203. Moving Through Walls
  204. Matrix*vector= how to?
  205. split screen - how camera work?
  206. problem: got an OpenGL error at the first line of OnCreate event.
  207. can't load non power of 2 textures!?
  208. How to use "gluTessCallback" in c++
  209. Semi-transparent poly...
  210. For Starman
  211. how to get screen coordinate from world coordinate?
  212. how to get terrain with points?
  213. PLEASE SUCH PEOPLE DONT REALLY LOVE INFO THEY ONLY LOVE TO BE.,..
  214. Setting up a window
  215. how can we divide window into subregions just like milkshape3d does
  216. wrong shading
  217. unwanted stippling
  218. Outlined arc, circle
  219. Weird prob
  220. CULLING doesn't work always
  221. Selection
  222. gl4java procedural texture generation
  223. An ASE parser wanted
  224. Loss of inofrmations...
  225. Anti-aliasing Troubles!!!!
  226. Texture problems
  227. How to retreive red and blue component from an Image
  228. can you help me with this problem?
  229. Loading *.rgb file and Reading the Pixel values
  230. monochrome sequence display
  231. Lists, calling and creating
  232. Performance increasing
  233. ARB_multisample question
  234. Fog Effect
  235. What exactly do gluProject and gluUnProject do?
  236. getting glut to work
  237. please help me with making an ASE loader
  238. the use of glActiveTextureARB(GL_TEXTURE0_ARB);
  239. What are basic differences(technologies), that make OpenGL better against DX?
  240. problems with the wglUsefontOutlines function
  241. OpenGL contra UtilityTool
  242. Drawing object with orientation vector
  243. Hierarchical Picking in Display List
  244. OBJ loader
  245. How to export a model from 3D Studio MAX and show it in C++ using OpenGL
  246. CAN we Using OpenGL with Visual Basic
  247. software rendering - easy questions
  248. Plane Projection
  249. skybox
  250. Open GL and 3D Labs Oxygen GVX1 Grafic Card