View Full Version : OpenGL: Basic Coding
- PIXELFORMATDESCRIPTOR
- Is there any constant in OpenGL containing the maximum depth of the name stack?
- Perspective problem
- BSP algorithm and depth buffer
- How to call glSelectBuffer in Delphi correctly?
- Is there easy way to display characters with OpenGL?
- Updating multiple windows one by one
- extention include prob
- OpenGL and MFC
- Line width with circular shape
- text-printing in OrthoMode
- How to install the driver???
- Geforce 2 Driver Problem
- Help on Rendering a 3D SURFACE
- multitexturing questions
- glClear() with glxMask( GL_FALSE )?
- problem
- newb problem w/ clipping effects
- Blending or Multitexturing?
- Rendering in grayscale
- 2D Graphics with OpenGL
- sample code for texture sharing ??
- simple nvparse program, but how i can do this without nvparse?
- Can OpenGL support multithread?
- OPENGL WITH VB.NET
- Does Opengl Auto-Scale Texture Bit Depth ?
- blend prob
- gl_clamp_to_edge
- GLUT
- Documentation
- A simple question... maybe...
- Screen Coordinates -> World Coordinates
- rotating around an arbitary axis
- best way to do animation/updates in GLUT
- can glutSpecialkeys() interrupt other functions??
- Text color problem
- coordinates support software
- texture transform
- polygon intersection artifacts
- Obtaining OpenGL 1.2
- gluNurbsSurface ... runs slow and slower ... and stops ...
- performing light enable / disable behind a texture
- Video playback with SDL, and Open GL
- clear window
- S3TC or FXT1 texture compression ?
- OpenGL/MFC: Losing dialog controls?
- what head file should be included for "GL_FLOAT_RGB32_NV"
- Transparent OpenGL window
- Texture compression hint
- Is that why I´m getting back faces ?
- Help with rendering issue
- speed up of display
- how to add textures from bmp files?
- Looping datas in GPU ? + NV_point_sprites orientation
- Vertex arrays and display lists
- 3d animation software
- Texturing and glCopyTexImage2D
- glFlush ran right after OpenGL initialization = background RGB (115,178,181). Why?
- Terrain?
- Clipping before transformation
- Z Buffer Error
- Non-game Programing, getting started
- compiling help please
- Flickering/z-fighting-like artefacts on TNT2
- CPU Time costs
- Modeling a liver using primitive opengl commands
- component for c++ builder
- how to create metallic shine on a surface
- strange lighting ...not in original texture
- motion blur ???
- surface reconstruction using opengl
- Fragment Programs on NV25
- Tank game, falling terrain, how is it done?
- Rotating an object
- Keeping track of camera position
- texturing, vertex and pixel shaders
- Missing bits
- a problem about opengl
- Can I use blending&lighting together?
- Help with underwater texture...
- depth test
- off topic but important
- DOUBLEBUFFER
- 2D HUD overlay: glOrtho vs. Transparent polygon and texture?
- what is a 'context'
- rendering a screen sized quad
- how to reinstall the opengl driver
- glBindTexture and memory
- How to generate real time moving smoke using OPen GL
- mapping data to a texture
- Messed up fog (Hardware problem?)
- glTexCoord2f and glMultiTexCoord2fARB
- How about picture in OpenGL...
- What better(faster):gluLookat or glTranslate/Rotate?
- Is there any technic, that make highlight using standart lights only?
- Real time moving smoke generation
- Phong...
- OpenGL ~ MoHAA
- Limit of number of vertices in a polygon
- QT and OpenGL transform. matrices
- how can i make my 3D program run faster ?
- extensions
- Counterstrike @ win98 problems...
- Multipass rendering or sthg else ?
- Very strange bug with wglGetProcAddress
- Annoying texture problem with a 3d spinning cube
- vertex picking
- Opening door...
- opengl fragment program
- glaux Vs glut
- Is OpenGL suitable for a fast refreshing image?
- Surface Mesh from Depth Map
- The red book(Opengl Programming guide) is so hard!!
- cubemap problem
- Can't update Dx9
- alpha channel?
- How to Compile opengl applications under MAC OS X?
- texturing problem
- read the depth buffer
- GL_TEXTURE_RECTANGLE_NV compiler error
- weird problem with SwapBuffers() and mouse cursor
- Asteroids with OpenGL, matrix problem
- 3D Maze screensaver?
- Rotation with camera view inside cube
- Crashes after 3rd glGenTextures
- textures
- An aternative for DirectInput?
- GLU Tesselator
- Problems using Windows 2000
- glReadPixels
- Extracting z coordinate from z buffer
- Cumulative transformation/rotation
- where do I start with shaders?
- How do i mix c++ and opengl?
- transparent object
- general bump mapping question
- what grahpic card is good for opengl?
- Which code is faster?
- Fastest Way to render 3D object in CAD
- Help!
- OpenGl
- Setting up OpenGL ( for VC++)
- Not sure what's wrong
- Difficult conversions!
- How to find the specification of TPixelFormatDescriptor in Delphi 5.0?
- Selection using lists
- .bmp texture mapping
- Picking
- an image loading library
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- Importing a 3D object to use in OpenGL (Delphi 6)
- how to generate 1000 3D points to form a sphere, cone, cylinder, pyramid, cube
- About the AUX_RGBImageRec structure
- can not run tutorial samples
- Projection and Modelview matrices
- solid modeling?
- initialize window
- Selection inside a non-rect polygon...
- Color depth woes...
- random numbers
- glDeleteTextures...
- Getting correct coordinate
- graphics for equation soolver
- What does the PFD_MAIN_PLANE mean?
- Help me plz
- textures are slow
- WINGDIAPI not defined
- fonts problem
- vertex normals
- VBO questions
- Moving Nurbs control points
- using viewport to generate clip planes
- glutGameMode Flicker Problem
- Getting screen resolutions
- How to implement the dragging of graph in client area of window?
- Codewarrior Problems
- How do I get things to "hide" behind each other.
- Some camera stuff (again)
- multithreading problem
- Update Window
- how to make a stereo library ?
- how do I calculate correct angles to a stereo object ?
- i m madd
- glBlend
- DirectX DirectInput And DirectSound? Required?
- translation
- font size
- How to define a bitmap in Delphi?
- partial transparency of textures
- A problem on displaying objects with different colors.
- A question about texbem(bump environment-map)
- problem with my first program
- Blending for textures
- Texture unit 0
- Error!!! Undefined reference
- Texturing Problem With transparency unusual prob
- Weird thing with WinXP
- Display Lists
- glcommands and texture units
- first person camera stuck moving while clicking
- How to do Animation
- Cannot light up the scene...whats wrong?!
- Moving Through Walls
- Matrix*vector= how to?
- split screen - how camera work?
- problem: got an OpenGL error at the first line of OnCreate event.
- can't load non power of 2 textures!?
- How to use "gluTessCallback" in c++
- Semi-transparent poly...
- For Starman
- how to get screen coordinate from world coordinate?
- how to get terrain with points?
- PLEASE SUCH PEOPLE DONT REALLY LOVE INFO THEY ONLY LOVE TO BE.,..
- Setting up a window
- how can we divide window into subregions just like milkshape3d does
- wrong shading
- unwanted stippling
- Outlined arc, circle
- Weird prob
- CULLING doesn't work always
- Selection
- gl4java procedural texture generation
- An ASE parser wanted
- Loss of inofrmations...
- Anti-aliasing Troubles!!!!
- Texture problems
- How to retreive red and blue component from an Image
- can you help me with this problem?
- Loading *.rgb file and Reading the Pixel values
- monochrome sequence display
- Lists, calling and creating
- Performance increasing
- ARB_multisample question
- Fog Effect
- What exactly do gluProject and gluUnProject do?
- getting glut to work
- please help me with making an ASE loader
- the use of glActiveTextureARB(GL_TEXTURE0_ARB);
- What are basic differences(technologies), that make OpenGL better against DX?
- problems with the wglUsefontOutlines function
- OpenGL contra UtilityTool
- Drawing object with orientation vector
- Hierarchical Picking in Display List
- OBJ loader
- How to export a model from 3D Studio MAX and show it in C++ using OpenGL
- CAN we Using OpenGL with Visual Basic
- software rendering - easy questions
- Plane Projection
- skybox
- Open GL and 3D Labs Oxygen GVX1 Grafic Card
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