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  1. gluNurbsSurface
  2. OpenGL courses
  3. Sky Haze
  4. Can't find PFD_GENERIC_ACCELERATED pixelformat. Is it normal?
  5. creating a cylinder
  6. Normal question (well, kinda weird actualy)
  7. Problem with Stencil Buffer and Radeon 9700 pro
  8. Nurbs Surface in OpenGL
  9. repeat texture
  10. SuperBible program won't run
  11. Visual Studio: Problems with c/c++
  12. I need your help!!!
  13. glInterleavedArray
  14. my program won't run
  15. Why my GL_NAME_STACK_DEPTH is initially 3440?
  16. Jagged Polygon Edges
  17. About opengl license.....
  18. 3D Models from Image Slices
  19. How do I display a 3D orientation axis (XYZ)
  20. NVIDIA Graphics Card
  21. I am trying to compile an example openGL program
  22. error when compile in devc++ 4 and 5
  23. auxDIBImageLoad and B C++5
  24. mouse input in Linux
  25. gluUnProject revisited
  26. MOHAA Work Cuz of OpenGL
  27. texture bit depth query
  28. spring on stairs
  29. OpenGL 1.4 download
  30. Sending .bmps to card directly
  31. How can I check wether OGL failed to create a texture?
  32. increasing performance
  33. How to View from different angles
  34. How to draw curves
  35. How to use OpenGL in .Net???What's defferent from VS 6.0???
  36. creting 3d cube with custom vertexes
  37. GLUT Error
  38. No object drawn in 2nd window
  39. A conclusion of how does gluPickMatrix work?
  40. Java 3D problem with OpenGL?
  41. mp3 player with opengl visualization
  42. Camera System and View Stationary Objects
  43. how to select a rectangle with mouse
  44. creating disk?
  45. Quick normal question
  46. multipass light map ?
  47. Orthographic environment mapping
  48. Bump mapping using Ray tracing
  49. fractal - how to create cloud
  50. controlling window2 through window1
  51. lightmap in OpenGL (maybe someone know where to get documentation on this question)?
  52. Clipping planes and 3d Quadrics. Filling
  53. Display
  54. TEXTURE MAPPING PROBLEM WITH SMALL TRIANGLE
  55. Structures
  56. Concave Polys & Stencil Buffer
  57. is there any document about texture3d?
  58. glutDestroyWindow / glutTimerFunc
  59. glOrtho, zNear and zFar
  60. gluUnProject
  61. Does gluLookAt work with gluOrtho2D
  62. how to disable lighting on for multitextuing
  63. OpenGl in Dialog
  64. Animation flickering
  65. Which is faster: Blend Mode
  66. wglUseFontBitmaps
  67. Bizzare depth buffer problem
  68. How to use the same(share) texture in different OpenGL contexts.
  69. Problem starting to bug me
  70. how do graphics drivers work?
  71. How to code in OpenGL?
  72. TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL
  73. morph targets
  74. simplest shadows?
  75. glTexParameter affects render/texture state?
  76. bsp tree (still not explained)
  77. document for loading and displaying jpg,gif?
  78. Setting ScrollBars
  79. Transparent, blend help
  80. hi...
  81. How to make yellow with RGBA color?
  82. Blank Window :(
  83. My HUD Changes color!!!! :(
  84. How to get x,y,z coordinates of surface in the scene during mouse motion?
  85. How to erase part of the drawn objects?
  86. When should you not use OpenGL's Matrices?
  87. updating frame prob
  88. Winding Challenged
  89. How to load a non power-of-2 3D texture
  90. Bitmap Woes
  91. How to load multiple Texture
  92. how to handle GL_STACK_OVERFLOW?
  93. triangle strips and terrain...
  94. how to draw a polygon with different border color
  95. gl/glaux.h: No such file or directory
  96. What are (honest) limitations of OpenGL compared to DirectX 9
  97. OpenGL 1.5? 2.0? Which one is most recent?
  98. Could someone please take me through setting (linking) files to use OpenGL in .NET ?
  99. To Display or not to Display list? :)
  100. Does current implementation of OpenGL include these features?
  101. Any book to learn the most recent OpenGL from?
  102. NVidia's OpenGL SDK? (JanHH?)
  103. OpenGL SDK
  104. How to create a Billboard using OPENGL
  105. glReadPixels and Bitmap colors
  106. writing plain text to a scene
  107. How to draw a polygon with varying color?
  108. Stencil Buffer Shenanigans
  109. loadtexture prob
  110. core opengl libraries
  111. borland c++
  112. glClear dithering
  113. Who can tell me how to insert AutoCAD or CATIA 3D object or file into OpenGL program?
  114. Are there any extensions to do the following (RayT, , Phong, Color Bleed etc...)
  115. Any free libraries out there to do the following (object loading, image loading)?
  116. Specifying background (image) in a viewport?
  117. Update Texture content
  118. Any great recent, new or upcoming games done with OpenGL?
  119. Why not make the the pixel shading extensions standard?
  120. When vendor makes drivers '1.4 do they have to support all the standard extensions'?
  121. Help with simple classes and translations ...
  122. triangles or polygons
  123. Object Oriented OpenGL Programming
  124. What are the best extensions to use for vertex and pixel shading (NVidia)
  125. TGA alpha + Photoshop 7.0
  126. GL extensions and nVidia
  127. Extensions in linux
  128. 3rd Party
  129. coordinates
  130. What is the color value "a" for?
  131. disappearing window
  132. Lots of RCs
  133. Weird thing with glRotatef()
  134. Transparent Textures / Billboarding
  135. How to refresh an TImage object in Delphi?
  136. glbind prob
  137. Maya models & OpenGL
  138. turning _off_ hardware acceleration in opengl?
  139. rotation point
  140. wglMakeCurrent failed!!
  141. opengl initialization for the Multiple document interface
  142. 3d engines list
  143. local and world coordinates
  144. texture blending problems...
  145. Texture Mapping
  146. How to change Axis of Rotation!!!!!!!!!!
  147. How to handle the changing of resolution under windows?
  148. Vile time with rotations
  149. Help with surface plot
  150. Any utilities or tutorials on how to map .avi onto object as texture?
  151. Is progr. pixel shading same as hlsl and same as programmable fragment shading?
  152. Voxels extension?
  153. Open source (now) ex-commercial games written in OpenGL?
  154. OpenGL Coord System Beginner Question
  155. Where is the opengl sdk?
  156. Which hlsl: cG or glshade will be in 2.0 core?
  157. Is volumetric rendering supported in Opengl?
  158. In your opinion what is the best and most advanved free game engine based on OpenGL?
  159. program compilation doesn't end..what should i do?
  160. Is there a function to load a bmp file for texture mapping?
  161. Is there OpenGL Programming Guide v1.2 or 1.3 somewhere online?
  162. axis
  163. bmp loader prob
  164. Rotation
  165. Texture maping
  166. texture offscreen blending
  167. compressed mipmapped cubemaps
  168. glTexGen problem
  169. What is the maximum size of texture allowed?
  170. starman thought youd like to know
  171. How does OpenGL store its textures
  172. NOT mipmapping ;)
  173. how to load VRML and STI files in OpenGL?
  174. reading textures filenames
  175. buffers
  176. Text in Opengl
  177. Open inventor for windows?
  178. Hardware Acceleration?
  179. Capping in Display Lists?
  180. Stupid question
  181. link with opengl32.lib???
  182. If any ideas -> add 2 code, thx :)
  183. Problems with rotation
  184. General Question
  185. What is a callback routine? :-(
  186. Is this a blending problem?
  187. Selection problem
  188. gluProject will not give me correct screen coords.
  189. fullscreen switch error :(
  190. DEV-C++ Errors On All PhotoTypes...
  191. terrain textureing
  192. Multitexturing
  193. Terrain lighting?
  194. OpenGL + Builder C++ 6.0
  195. engine structure
  196. getting compressed cubemap faces
  197. Laptop
  198. Laptop
  199. How to keep vertical line straight?
  200. Do you recommend Direct3D or OpenGL
  201. bitmap file loading :)
  202. Fog questions...
  203. Textures & fog
  204. Hard way to hcange the size of a picture!
  205. Compressed texel at the edge
  206. OpenGL in Web Browser
  207. Using VBO
  208. Porting to OpenGL for Microsoft Visual C++.NET (2002)
  209. Translating, Rotating Bitmaps...
  210. texture modulating?
  211. Terrain + Heightmap = Arg
  212. Mouse movement&light problem
  213. vertical sync and half performance
  214. nurb
  215. Absolute Newb
  216. extensions and linking errors
  217. Just starting..
  218. Dinamic lights
  219. HW Accel GL_ALPHA Pbuffers?
  220. getting max and min coordinate values after using glVertex* several times
  221. Problem with render, not sure why
  222. Pixels shaders
  223. Opengl in visual c++
  224. Optimization
  225. within display lists : triangles vs triangle strip
  226. Using OpenGL with Child Windows (Win32)
  227. Calculating Normal vectors
  228. Alpha Bending?
  229. always on the top?
  230. Sprite Sheets
  231. How to draw on PaintBox on Delphi?
  232. Sometimes fast - sometimes slow ?!
  233. using 3D softwares...
  234. How to design drawing tool using opengl??
  235. loading multiple textures
  236. Pressing multiple keys at the same time using Glut
  237. Coloring objects
  238. loading fragment program
  239. avaibility of opengl extension
  240. Lighting on textured objects
  241. alpha in the frame buffer
  242. Drawing XYZ axis
  243. New user - help required
  244. forcing a texture to become transparent?
  245. Problem with Texture map & GL_POINTS
  246. How to draw a 3D cube wireframe using glVertex
  247. Can anybody give an example to use color bias/scale when rendering texture image?
  248. problem on programming in redhat9
  249. OpenGL programming in Suse 8.0
  250. disappearing quad