View Full Version : OpenGL: Basic Coding
- Physiys
- HEIDI
- NeHe & LCC Win32
- PlaySound() and DirectX Audio
- ChoosePixelFormat shuts down app
- Simple Blend question
- vertex arrays and multiple textures
- glRasterPos() woes
- OpenGL charting library?
- how sensitive is z buffer?
- textureloading
- Need Matrix Math to work correctly
- Ray Intersecting with bounding box?
- problem with glGetFloatv
- any ideas what this error means?
- Double Buffer doubt
- EXT_compiled_vertex_array still useful?
- Typical VRAM Usage?
- Displaying text
- Help me to find the right angle
- z-buffer accuracy
- About Particles Text
- Know of any open source or free physics libraries (cloth? soft body? Rigid bodies?)
- Color gradients on NURBs
- FS Glow
- Vertex arrays performance
- Overflow
- again textureloading...
- delete (OT and stupid)
- Ball physics
- how to incorporate opengl into visual c++ GUI?
- Sierpinski gasket...
- Different texture for each object side
- GLUT: Fatal Error in Prog14.exe: pixel format with necessary capabilities not found.
- Libraries
- worth paying £70 for vc6?
- Hidden lines
- GLUT vs visual C++
- MDI and OpenGL
- GLUT to display text
- Room design
- how the heck do i install glut
- how to install EXT_texture3D
- How to make opengl programs
- how to display text
- Stencil Buffer Won't Enable
- can we use opengl to create *.dll and *.lib file?
- How to program fade-in / fade-out effect like movie in OpenGL
- Drawing the cap for a sphere.
- Depth buffer test
- Rotation Matrix
- Shaded vs Wire Frame Mode
- direct access to vram
- Contour Shading
- is there any exemple for rendering volumes of image
- Drawing image as background
- extra fonts for glut
- Stencil Buffer and clipping plane.
- Octree vs. scene tree
- Displacement Mapping/Coloring
- Read Pixel Color
- truespace models in gl
- stencil , feedback and accumulation buffer
- Hardware accelerated? no dump old software :(
- newbie question regarding glClear
- exact positioning of an openGl object
- Texture Mapping on Surface
- Terrain Textures... Kinda
- Texture Mapping with 32 bit floating point
- A program to generate scenes
- rotation
- VB.Net and OpenGL
- Using display lists with Borland C++ Builder
- a few questions
- picking: don't want to pick hidden objects
- Overlaying graphics onto camera image
- Capping a Sphere from two sides with stencil buffer.
- Java
- terrain mesh
- direct3D vs opengl
- I don't think I fully understand the use of the coordinate system for opengl...
- Geforce 4: No GL_EXT_blend_func_separate ??
- NEED HELP!!!!!
- Converting window to display coordinate
- Picking color
- cannot view perspective?
- OpenGL 1.5
- Getting Started!
- Which higher level libs for OpenGL are suitable as parts of game engine?
- Any better way to do shadows in OpenGL (as opposed to stencil shadows)
- Please suggest some web sites for game/graphic development and other good forums
- glut & animation?
- I dont get it (fade-in/fade-out)
- glutInitDisplay problems
- HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!
- nexusone
- Interpolation with VP
- Displaying of real-time camera images
- DrawElements and sharing indices
- Text Rendering
- OpenGL problem
- Texture Residency Check (Problem With)
- Texture files
- Bare Minimum Setup?
- Fragment shader appears to be writing all 1's
- Camera move along points defined
- MFC,MDI framework and OpenGL
- collision detection
- Pbuffer without a visible window
- 2D graphics in OGL with Glut and VC++6
- font display problem
- 3D Game Enigne
- where is gl/image.h
- getting Width and Height while using glutFullScreen()
- How to define a variable-color-mapping?
- Reading 3DS files
- Isometric view
- Preserving the value of ONLY ONE OpenGL State ?
- My OpenGl application runs slow on Win2000,XP
- mjr464
- SED
- degenerate triangles?
- Overlay Support?
- space after perspective projection
- An interesting/confusing issue about selection
- problems with depth
- Some texture colors turning transparent?
- Setting the origin of an object in OpenGL
- Applying materials
- previously working builds crap out
- texture pblm !!!!!!!!!!!!!
- internal texture formats, color banding
- Any tutorials or books on writing a decent scene graph for games?
- Are there any open source AI subsystems one can use in own game engine?
- Terrain from a Rectangular 2D mesh
- 3D layers visualization
- More then 100 fps
- how to query graphics memory size?
- Not Opengl,just Language problem ,please help
- cpp and opengl
- Switching to and from orthogonal projection
- Scientific graphs
- move
- Capping Spheres from two sides.
- Color gradient with line-fill algorithm
- Threaded gl window "pops"
- FIle loader
- Huh? Please Help!
- gl4java help
- Query about Selection example in the Redbook
- Inability to draw on certain pixels
- Light effect
- gluUnProject replacement
- Particle engine problem
- task bar
- vector field
- Download OpenGL v1.2, 1.3 or 1.4
- error opening opengl32.dll
- Please help?
- Q3radiant
- strange terrain
- antialias
- Where is glGetTexSubImage ?
- Brightness problems oO
- wxWindows and openGL, anyone?
- performance problems solved by resizing window
- Perspective vs. Ortho
- Interpolation in Texture Mapping
- VBO question
- directX messageboard?
- Determining Hardware OpenGL Capabilities
- VBO: many small / few big?
- hex of GL_SEPARATE_SPECULAR_COLOR
- glDrawElements(GL_TRIANGLE_STRIP..) and glBegin(GL_TRIANGLE_STRIP)
- Texture mapping with alpha channel on
- two viewports in one window ?
- Open GL Source Code
- [W32 OpenGL] second call to SetPixelFormat fails
- QUAD disappearing when animate glutSolidSphere
- Really new at this (multi platform)
- missing an include on open gl?
- Trees become ghosty
- FSAA
- Glut + global variables, arrays
- How to maintain animation speed!?!?
- Problem with MSI GeForce FX5600
- POV-Ray
- The Dark Side Of The QUAD
- Display List
- Triangle index converter?
- lighting fails in release
- OpenGL and the Detonator drivers of Nvidia
- Tessellation callbacks
- glaux or glut?
- glTexImage2D
- Anyone ever experimented heavily with OpenGL and MFC?
- Everything was working fine, then one day "relocation error: /usr/lib/libglut.so.3: "
- dll missing?
- Bug rotation mouse
- Texture Map Color Changing
- Normal Vector under the mouse cursor
- shading 2d textures darker
- Performance comparison
- What is a shader?
- Element-Arrays?
- Saving a texture to file after using glCopyTexSubImage2d
- 2nd window flashing
- Skills Transfer: DirectX - > OpenGL
- What happened to my images' loading functions???
- Memory management
- pitch yaw and roll faq?
- VBO, array indices and mapping
- dragging an object in 3d - I got it!!!!
- loop with glutpostredisplay
- Textures and glColor
- MD2 and MD3 Files
- texture mapping problem
- ATI pont light attenuation
- Circles & connecting them!
- ARB_texture_env_combine problem
- looking for glScalef examples
- Scrollbar
- Off-Topic: Raytracing/Radiosity
- Polgon Scan Conversion as a class
- problem with glTranslatef
- opengl with c++ .Net windows form
- IRIS GL to OpenGL
- picking in fortran
- Water
- Fixing size of shapes when window resizes
- texture mapping - retrieving RGB after stretching
- Antialiasing and cracks
- Drawing Massive amounts of spheres fast ??? (q about nurbs)
- glDelete?
- Problem with stopping glutPostRedisplay
- Texture Rotation
- API documentation index
- UT Skybox, how is it done!?!?
- Free EADI in OpenGL
- TEAM
- switching rendering states
- mouse and keyboard control using GLUT.
- What Video Card????
- An *EVIL* Puzzle
- Saving the OpenGL Graphics as a JPEG
- Rotation
- Fog problem
- Compositing Bitmaps
- How Do You Make Your Own Sound?
- Depth values with gluPersp- and glOrtho
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