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  1. Physiys
  2. HEIDI
  3. NeHe & LCC Win32
  4. PlaySound() and DirectX Audio
  5. ChoosePixelFormat shuts down app
  6. Simple Blend question
  7. vertex arrays and multiple textures
  8. glRasterPos() woes
  9. OpenGL charting library?
  10. how sensitive is z buffer?
  11. textureloading
  12. Need Matrix Math to work correctly
  13. Ray Intersecting with bounding box?
  14. problem with glGetFloatv
  15. any ideas what this error means?
  16. Double Buffer doubt
  17. EXT_compiled_vertex_array still useful?
  18. Typical VRAM Usage?
  19. Displaying text
  20. Help me to find the right angle
  21. z-buffer accuracy
  22. About Particles Text
  23. Know of any open source or free physics libraries (cloth? soft body? Rigid bodies?)
  24. Color gradients on NURBs
  25. FS Glow
  26. Vertex arrays performance
  27. Overflow
  28. again textureloading...
  29. delete (OT and stupid)
  30. Ball physics
  31. how to incorporate opengl into visual c++ GUI?
  32. Sierpinski gasket...
  33. Different texture for each object side
  34. GLUT: Fatal Error in Prog14.exe: pixel format with necessary capabilities not found.
  35. Libraries
  36. worth paying 70 for vc6?
  37. Hidden lines
  38. GLUT vs visual C++
  39. MDI and OpenGL
  40. GLUT to display text
  41. Room design
  42. how the heck do i install glut
  43. how to install EXT_texture3D
  44. How to make opengl programs
  45. how to display text
  46. Stencil Buffer Won't Enable
  47. can we use opengl to create *.dll and *.lib file?
  48. How to program fade-in / fade-out effect like movie in OpenGL
  49. Drawing the cap for a sphere.
  50. Depth buffer test
  51. Rotation Matrix
  52. Shaded vs Wire Frame Mode
  53. direct access to vram
  54. Contour Shading
  55. is there any exemple for rendering volumes of image
  56. Drawing image as background
  57. extra fonts for glut
  58. Stencil Buffer and clipping plane.
  59. Octree vs. scene tree
  60. Displacement Mapping/Coloring
  61. Read Pixel Color
  62. truespace models in gl
  63. stencil , feedback and accumulation buffer
  64. Hardware accelerated? no dump old software :(
  65. newbie question regarding glClear
  66. exact positioning of an openGl object
  67. Texture Mapping on Surface
  68. Terrain Textures... Kinda
  69. Texture Mapping with 32 bit floating point
  70. A program to generate scenes
  71. rotation
  72. VB.Net and OpenGL
  73. Using display lists with Borland C++ Builder
  74. a few questions
  75. picking: don't want to pick hidden objects
  76. Overlaying graphics onto camera image
  77. Capping a Sphere from two sides with stencil buffer.
  78. Java
  79. terrain mesh
  80. direct3D vs opengl
  81. I don't think I fully understand the use of the coordinate system for opengl...
  82. Geforce 4: No GL_EXT_blend_func_separate ??
  83. NEED HELP!!!!!
  84. Converting window to display coordinate
  85. Picking color
  86. cannot view perspective?
  87. OpenGL 1.5
  88. Getting Started!
  89. Which higher level libs for OpenGL are suitable as parts of game engine?
  90. Any better way to do shadows in OpenGL (as opposed to stencil shadows)
  91. Please suggest some web sites for game/graphic development and other good forums
  92. glut & animation?
  93. I dont get it (fade-in/fade-out)
  94. glutInitDisplay problems
  95. HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!
  96. nexusone
  97. Interpolation with VP
  98. Displaying of real-time camera images
  99. DrawElements and sharing indices
  100. Text Rendering
  101. OpenGL problem
  102. Texture Residency Check (Problem With)
  103. Texture files
  104. Bare Minimum Setup?
  105. Fragment shader appears to be writing all 1's
  106. Camera move along points defined
  107. MFC,MDI framework and OpenGL
  108. collision detection
  109. Pbuffer without a visible window
  110. 2D graphics in OGL with Glut and VC++6
  111. font display problem
  112. 3D Game Enigne
  113. where is gl/image.h
  114. getting Width and Height while using glutFullScreen()
  115. How to define a variable-color-mapping?
  116. Reading 3DS files
  117. Isometric view
  118. Preserving the value of ONLY ONE OpenGL State ?
  119. My OpenGl application runs slow on Win2000,XP
  120. mjr464
  121. SED
  122. degenerate triangles?
  123. Overlay Support?
  124. space after perspective projection
  125. An interesting/confusing issue about selection
  126. problems with depth
  127. Some texture colors turning transparent?
  128. Setting the origin of an object in OpenGL
  129. Applying materials
  130. previously working builds crap out
  131. texture pblm !!!!!!!!!!!!!
  132. internal texture formats, color banding
  133. Any tutorials or books on writing a decent scene graph for games?
  134. Are there any open source AI subsystems one can use in own game engine?
  135. Terrain from a Rectangular 2D mesh
  136. 3D layers visualization
  137. More then 100 fps
  138. how to query graphics memory size?
  139. Not Opengl,just Language problem ,please help
  140. cpp and opengl
  141. Switching to and from orthogonal projection
  142. Scientific graphs
  143. move
  144. Capping Spheres from two sides.
  145. Color gradient with line-fill algorithm
  146. Threaded gl window "pops"
  147. FIle loader
  148. Huh? Please Help!
  149. gl4java help
  150. Query about Selection example in the Redbook
  151. Inability to draw on certain pixels
  152. Light effect
  153. gluUnProject replacement
  154. Particle engine problem
  155. task bar
  156. vector field
  157. Download OpenGL v1.2, 1.3 or 1.4
  158. error opening opengl32.dll
  159. Please help?
  160. Q3radiant
  161. strange terrain
  162. antialias
  163. Where is glGetTexSubImage ?
  164. Brightness problems oO
  165. wxWindows and openGL, anyone?
  166. performance problems solved by resizing window
  167. Perspective vs. Ortho
  168. Interpolation in Texture Mapping
  169. VBO question
  170. directX messageboard?
  171. Determining Hardware OpenGL Capabilities
  172. VBO: many small / few big?
  173. hex of GL_SEPARATE_SPECULAR_COLOR
  174. glDrawElements(GL_TRIANGLE_STRIP..) and glBegin(GL_TRIANGLE_STRIP)
  175. Texture mapping with alpha channel on
  176. two viewports in one window ?
  177. Open GL Source Code
  178. [W32 OpenGL] second call to SetPixelFormat fails
  179. QUAD disappearing when animate glutSolidSphere
  180. Really new at this (multi platform)
  181. missing an include on open gl?
  182. Trees become ghosty
  183. FSAA
  184. Glut + global variables, arrays
  185. How to maintain animation speed!?!?
  186. Problem with MSI GeForce FX5600
  187. POV-Ray
  188. The Dark Side Of The QUAD
  189. Display List
  190. Triangle index converter?
  191. lighting fails in release
  192. OpenGL and the Detonator drivers of Nvidia
  193. Tessellation callbacks
  194. glaux or glut?
  195. glTexImage2D
  196. Anyone ever experimented heavily with OpenGL and MFC?
  197. Everything was working fine, then one day "relocation error: /usr/lib/libglut.so.3: "
  198. dll missing?
  199. Bug rotation mouse
  200. Texture Map Color Changing
  201. Normal Vector under the mouse cursor
  202. shading 2d textures darker
  203. Performance comparison
  204. What is a shader?
  205. Element-Arrays?
  206. Saving a texture to file after using glCopyTexSubImage2d
  207. 2nd window flashing
  208. Skills Transfer: DirectX - > OpenGL
  209. What happened to my images' loading functions???
  210. Memory management
  211. pitch yaw and roll faq?
  212. VBO, array indices and mapping
  213. dragging an object in 3d - I got it!!!!
  214. loop with glutpostredisplay
  215. Textures and glColor
  216. MD2 and MD3 Files
  217. texture mapping problem
  218. ATI pont light attenuation
  219. Circles & connecting them!
  220. ARB_texture_env_combine problem
  221. looking for glScalef examples
  222. Scrollbar
  223. Off-Topic: Raytracing/Radiosity
  224. Polgon Scan Conversion as a class
  225. problem with glTranslatef
  226. opengl with c++ .Net windows form
  227. IRIS GL to OpenGL
  228. picking in fortran
  229. Water
  230. Fixing size of shapes when window resizes
  231. texture mapping - retrieving RGB after stretching
  232. Antialiasing and cracks
  233. Drawing Massive amounts of spheres fast ??? (q about nurbs)
  234. glDelete?
  235. Problem with stopping glutPostRedisplay
  236. Texture Rotation
  237. API documentation index
  238. UT Skybox, how is it done!?!?
  239. Free EADI in OpenGL
  240. TEAM
  241. switching rendering states
  242. mouse and keyboard control using GLUT.
  243. What Video Card????
  244. An *EVIL* Puzzle
  245. Saving the OpenGL Graphics as a JPEG
  246. Rotation
  247. Fog problem
  248. Compositing Bitmaps
  249. How Do You Make Your Own Sound?
  250. Depth values with gluPersp- and glOrtho