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  1. how to start
  2. glh library in nvidia SDK
  3. Draw mess 3D model
  4. code c/c++ or 3ds loader ?
  5. gluBuild2DMipmaps according to the datatype during runtime
  6. Rotating Font...
  7. OpenGL and C++
  8. shadow volume problems
  9. OpenGl on Win64
  10. Cursor won't hide!
  11. Calling glGenLists() from the heap in C++
  12. lighting problem
  13. Transparent Window
  14. unresolved external symbol _main???
  15. toggle between hw/sw renderer?
  16. How can I wipe off an already display triangle ?
  17. GL_TRIANGLE_STRIP vs. GL_TRIANGLES
  18. Stencil doesn't work on nVidia?
  19. Bump mapping.
  20. Rotation matrix with determinant -1 (Gimbal lock?)
  21. OpenGL
  22. Pbuffer's own render context
  23. linux/windows/opengl
  24. FeedBack problem
  25. Determining OpenGL version
  26. Drawing line on texture
  27. triangles strips optimizing
  28. transparent imposters
  29. A Few Simple Questions
  30. break hole into object
  31. glaux.lib opengl32.lib glu32.lib update ?
  32. OpenGL Instalation
  33. Depth textures and fragment program lookups
  34. Screensaver
  35. ARB_Vertex_Object usage
  36. Binding still active after calllist finishes?
  37. Blending and the Frame Buffer
  38. Basic GPU Question
  39. What's the formula for number of indices for a vertex array?
  40. Axis in a 3d world.... im confused!?
  41. indices at glDrawElements(...);
  42. How can I change the color of my text?
  43. Can i set graphics card to always use 32bit depth for textures in OpenGL ?
  44. library to generate ati+ nvidia specific shader stuff
  45. Windows Print/Preview and printing texts
  46. how do i animate an object in 1 window and the rest being static
  47. Pbuffer + SwapBuffers
  48. Looking for documentation
  49. How to otbain 2D projections of a 3D cube?
  50. Having problems with projections
  51. how can i use mouse to drag n drop objects
  52. 3D Models and Texture Information
  53. Static lighting in objects
  54. Glut only for learning ????
  55. Where do i start?
  56. wierd opengl texture scaling
  57. need help in stopping the flickering in animation
  58. No 32bit zBuffer anymore?
  59. Visual studio.net
  60. ARB multitexturing question
  61. TO Kehziah and Michael...I think you can identify my problem with this one..
  62. Extract color from texture coordinate
  63. looking for 3D Page Flipping Animation code
  64. heightMap help
  65. Problems with Depth Buffer
  66. how are textures loaded?
  67. OpenGL State Machine Diagram
  68. Setting ZBuffer
  69. A 3d House
  70. Texture Doubt
  71. Maximum number of vertices in a display list?
  72. Need help in animating(scale)
  73. projective texture problem
  74. glGetError returns an error before any openGL call ?
  75. texture loading troubles
  76. LightWave 7 Textures
  77. how to make a textured face transparent
  78. Beginner with a question.
  79. obtaining glX errors.
  80. Fragment program on ATI FireGL X1
  81. Display Lists
  82. Problem understanding extensions strings and OGL features
  83. General OpenGL programming question
  84. How to clean up Matrix stacks
  85. Really basic question
  86. Painting regions
  87. Veiwing
  88. Rendering live video using glTexImage2D and glTexSubImage2D
  89. Texturing Doubts
  90. texture tiling
  91. Flood Fill Algorithm
  92. How to define projection limits for glFrustum?
  93. why does glOrtho + GL_LINE_LOOP lead to missing pixels at the corner?
  94. Drawing mere pixel
  95. Display lists vs. Vertex Arrays
  96. Q: Best course of action? Rendering options
  97. Your opinions for e-Commerce solution
  98. OpenGL and POSIX threads (or suggestions for loading a screen?)
  99. Help! Problem about Glut
  100. glut vs windows programming?
  101. Air Traffic Control Simulation Software
  102. problem with OpenGL-Window Class
  103. Operators
  104. precise texturing
  105. coverage computing using fragment program
  106. Conformance testing
  107. Texturing Bitmaps
  108. Z-buffer
  109. Anti-aliasing polygons on a white background
  110. record animation?
  111. Just for fun - week of the programmer!
  112. rendering models
  113. moving random dots
  114. Still having problems with shadow mapping in fragment programs
  115. Global Variables in Render List
  116. problem with picking
  117. How can I use OpenGL in multi-thread program?
  118. HELP!!!! I need to design Pong!!
  119. check
  120. Can I use more than 8 lights?
  121. Which OpenGL extensions are most likely available on most computers right away?
  122. Errors in Visual Studio
  123. Very Simple Question!!!
  124. Errors while clamping textures on Radeon
  125. Which is faster?
  126. VP and cubemap reflection
  127. VBO - glDrawElements
  128. padding my surfaces
  129. what is going on here
  130. Linux install problem
  131. How to (temporary) render in non stereo mode when stereo is activated ?
  132. multithread; how to tell opengl-thread to redraw
  133. Basic Question on OpenGL App Dev
  134. Using menus to create objects but they aren't created immediately
  135. Help with book...
  136. GL.h problems?!?
  137. Functions information
  138. query abt glut and win32
  139. Black surfaces
  140. Urgent help: fatal error
  141. Help understanding the details of view transforms (camera problems)
  142. how do I check if the shift key is depressed?
  143. question about viewing plane
  144. texture mapping question-can't get the right color
  145. menus with glut
  146. viewing perspective
  147. grid lines
  148. Opengl for Delphi 7
  149. Visual Studio.net ?
  150. Shadow Mapping
  151. UnrealEd 3.0 - Exporting the Lights
  152. Does opengl support templating?
  153. VBO and indexed tris
  154. Problems with depth test and culling
  155. More black surfaces
  156. streched textures
  157. problem updating textures
  158. SwapBuffers(DC); Command is not working on Win2000
  159. Not an OGL question but...............................
  160. Color not properly set
  161. How to apply transformation seperately
  162. how to show the grey-scale image?
  163. map 3d point to 2d screen coordinates manually
  164. changing a 2d app to 3d
  165. Black lines
  166. loading a .asc object into OpenGL
  167. Lines using glDrawPixel
  168. Depth buffer with read pixels
  169. rotation
  170. shade object
  171. glNormalPointer with face normals?
  172. Back faces bollux the depth buffer??
  173. opengl for XP
  174. Drawing a lot of cube (voxel?)
  175. Simple Collision Detection Problem
  176. Problemms with Cplusplus
  177. need a little half-life cs help
  178. Where is OpenGL 1.5 ?
  179. dynamically resizing viewport according to 3d drawing
  180. Where do I get the OpenglSDK?
  181. calling glutCreateWindow from within a dll.
  182. Text rendering library
  183. Light in Finite Distance
  184. how to describe logic
  185. Minimum calls for GL context creation
  186. another question about mouse callback
  187. function in main
  188. draw flat or smooth frame
  189. What model's editor should I use?
  190. ReDisplay
  191. Transparency Images or textures
  192. Pbuffer and z-buffer
  193. OpenGl in Visual Basic ?
  194. big texture problem and I think its impossible to fix
  195. Dev-Cpp and OpenGL
  196. opengl in SDI?
  197. MFC and opengl
  198. speeding up depth testing
  199. Which quadrant?
  200. OpenGL, C++, and XP
  201. how to show text on screen?
  202. editing the pixels
  203. Slug Production : New program -> Hardware MipMapping SGIS
  204. how to read pixels from screen and save to memory
  205. Coordinate System: how to change?
  206. simple texture question
  207. Converting glGetError into a string?
  208. someone please help me with this
  209. How do they get 400 FPS in Q3?
  210. problem with selecting multiple textures
  211. More Grid Lines
  212. need help on opengl and MFC!
  213. A Problem with glBindTexture
  214. Off Topic: seeking POV-ray tutorials...
  215. How to Get Local Transformations ?
  216. How to: glNormalPointer and glDrawElements
  217. glTexImage2D: Resulting texture not matching passed data
  218. in need of explanation about shaders
  219. animation rendering...
  220. background drawing
  221. Elliminating Flicker
  222. specular lighting in LH
  223. Texturing Problem with C++
  224. draw hemisphere using glusphere
  225. Unreal Style Motion
  226. Need advice with terrains
  227. Rendering problem
  228. How does one get promoted from 'Contributor' to 'Frequent Contributor' :-)
  229. refreshing screen?
  230. Yet another Texture Problem.
  231. how to incorporate user input numbers into vertex position?
  232. cg
  233. Per Pixel Lighting -> ARB Conversion Problem
  234. bezier surface, unwanted holes
  235. Need an advice on separating model matrix from view matrix.
  236. Alpha Blending
  237. Lighting used to work, but now it doesn't
  238. OpenGL Software/Hardware Rendering
  239. Haze problem
  240. Trackball
  241. Vertex program Tutorials
  242. Defining multiple vertex arrays
  243. Hole
  244. how to view a background Image (.jpg or gif)
  245. parameterized house-pls help
  246. lower texture res
  247. Outer space skybox textures
  248. How many objects can I pick?
  249. prob a stupid question,but...
  250. High-polycount VertexArray Performance???