- how to start
- glh library in nvidia SDK
- Draw mess 3D model
- code c/c++ or 3ds loader ?
- gluBuild2DMipmaps according to the datatype during runtime
- Rotating Font...
- OpenGL and C++
- shadow volume problems
- OpenGl on Win64
- Cursor won't hide!
- Calling glGenLists() from the heap in C++
- lighting problem
- Transparent Window
- unresolved external symbol _main???
- toggle between hw/sw renderer?
- How can I wipe off an already display triangle ?
- GL_TRIANGLE_STRIP vs. GL_TRIANGLES
- Stencil doesn't work on nVidia?
- Bump mapping.
- Rotation matrix with determinant -1 (Gimbal lock?)
- OpenGL
- Pbuffer's own render context
- linux/windows/opengl
- FeedBack problem
- Determining OpenGL version
- Drawing line on texture
- triangles strips optimizing
- transparent imposters
- A Few Simple Questions
- break hole into object
- glaux.lib opengl32.lib glu32.lib update ?
- OpenGL Instalation
- Depth textures and fragment program lookups
- Screensaver
- ARB_Vertex_Object usage
- Binding still active after calllist finishes?
- Blending and the Frame Buffer
- Basic GPU Question
- What's the formula for number of indices for a vertex array?
- Axis in a 3d world.... im confused!?
- indices at glDrawElements(...);
- How can I change the color of my text?
- Can i set graphics card to always use 32bit depth for textures in OpenGL ?
- library to generate ati+ nvidia specific shader stuff
- Windows Print/Preview and printing texts
- how do i animate an object in 1 window and the rest being static
- Pbuffer + SwapBuffers
- Looking for documentation
- How to otbain 2D projections of a 3D cube?
- Having problems with projections
- how can i use mouse to drag n drop objects
- 3D Models and Texture Information
- Static lighting in objects
- Glut only for learning ????
- Where do i start?
- wierd opengl texture scaling
- need help in stopping the flickering in animation
- No 32bit zBuffer anymore?
- Visual studio.net
- ARB multitexturing question
- TO Kehziah and Michael...I think you can identify my problem with this one..
- Extract color from texture coordinate
- looking for 3D Page Flipping Animation code
- heightMap help
- Problems with Depth Buffer
- how are textures loaded?
- OpenGL State Machine Diagram
- Setting ZBuffer
- A 3d House
- Texture Doubt
- Maximum number of vertices in a display list?
- Need help in animating(scale)
- projective texture problem
- glGetError returns an error before any openGL call ?
- texture loading troubles
- LightWave 7 Textures
- how to make a textured face transparent
- Beginner with a question.
- obtaining glX errors.
- Fragment program on ATI FireGL X1
- Display Lists
- Problem understanding extensions strings and OGL features
- General OpenGL programming question
- How to clean up Matrix stacks
- Really basic question
- Painting regions
- Veiwing
- Rendering live video using glTexImage2D and glTexSubImage2D
- Texturing Doubts
- texture tiling
- Flood Fill Algorithm
- How to define projection limits for glFrustum?
- why does glOrtho + GL_LINE_LOOP lead to missing pixels at the corner?
- Drawing mere pixel
- Display lists vs. Vertex Arrays
- Q: Best course of action? Rendering options
- Your opinions for e-Commerce solution
- OpenGL and POSIX threads (or suggestions for loading a screen?)
- Help! Problem about Glut
- glut vs windows programming?
- Air Traffic Control Simulation Software
- problem with OpenGL-Window Class
- Operators
- precise texturing
- coverage computing using fragment program
- Conformance testing
- Texturing Bitmaps
- Z-buffer
- Anti-aliasing polygons on a white background
- record animation?
- Just for fun - week of the programmer!
- rendering models
- moving random dots
- Still having problems with shadow mapping in fragment programs
- Global Variables in Render List
- problem with picking
- How can I use OpenGL in multi-thread program?
- HELP!!!! I need to design Pong!!
- check
- Can I use more than 8 lights?
- Which OpenGL extensions are most likely available on most computers right away?
- Errors in Visual Studio
- Very Simple Question!!!
- Errors while clamping textures on Radeon
- Which is faster?
- VP and cubemap reflection
- VBO - glDrawElements
- padding my surfaces
- what is going on here
- Linux install problem
- How to (temporary) render in non stereo mode when stereo is activated ?
- multithread; how to tell opengl-thread to redraw
- Basic Question on OpenGL App Dev
- Using menus to create objects but they aren't created immediately
- Help with book...
- GL.h problems?!?
- Functions information
- query abt glut and win32
- Black surfaces
- Urgent help: fatal error
- Help understanding the details of view transforms (camera problems)
- how do I check if the shift key is depressed?
- question about viewing plane
- texture mapping question-can't get the right color
- menus with glut
- viewing perspective
- grid lines
- Opengl for Delphi 7
- Visual Studio.net ?
- Shadow Mapping
- UnrealEd 3.0 - Exporting the Lights
- Does opengl support templating?
- VBO and indexed tris
- Problems with depth test and culling
- More black surfaces
- streched textures
- problem updating textures
- SwapBuffers(DC); Command is not working on Win2000
- Not an OGL question but...............................
- Color not properly set
- How to apply transformation seperately
- how to show the grey-scale image?
- map 3d point to 2d screen coordinates manually
- changing a 2d app to 3d
- Black lines
- loading a .asc object into OpenGL
- Lines using glDrawPixel
- Depth buffer with read pixels
- rotation
- shade object
- glNormalPointer with face normals?
- Back faces bollux the depth buffer??
- opengl for XP
- Drawing a lot of cube (voxel?)
- Simple Collision Detection Problem
- Problemms with Cplusplus
- need a little half-life cs help
- Where is OpenGL 1.5 ?
- dynamically resizing viewport according to 3d drawing
- Where do I get the OpenglSDK?
- calling glutCreateWindow from within a dll.
- Text rendering library
- Light in Finite Distance
- how to describe logic
- Minimum calls for GL context creation
- another question about mouse callback
- function in main
- draw flat or smooth frame
- What model's editor should I use?
- ReDisplay
- Transparency Images or textures
- Pbuffer and z-buffer
- OpenGl in Visual Basic ?
- big texture problem and I think its impossible to fix
- Dev-Cpp and OpenGL
- opengl in SDI?
- MFC and opengl
- speeding up depth testing
- Which quadrant?
- OpenGL, C++, and XP
- how to show text on screen?
- editing the pixels
- Slug Production : New program -> Hardware MipMapping SGIS
- how to read pixels from screen and save to memory
- Coordinate System: how to change?
- simple texture question
- Converting glGetError into a string?
- someone please help me with this
- How do they get 400 FPS in Q3?
- problem with selecting multiple textures
- More Grid Lines
- need help on opengl and MFC!
- A Problem with glBindTexture
- Off Topic: seeking POV-ray tutorials...
- How to Get Local Transformations ?
- How to: glNormalPointer and glDrawElements
- glTexImage2D: Resulting texture not matching passed data
- in need of explanation about shaders
- animation rendering...
- background drawing
- Elliminating Flicker
- specular lighting in LH
- Texturing Problem with C++
- draw hemisphere using glusphere
- Unreal Style Motion
- Need advice with terrains
- Rendering problem
- How does one get promoted from 'Contributor' to 'Frequent Contributor' :-)
- refreshing screen?
- Yet another Texture Problem.
- how to incorporate user input numbers into vertex position?
- cg
- Per Pixel Lighting -> ARB Conversion Problem
- bezier surface, unwanted holes
- Need an advice on separating model matrix from view matrix.
- Alpha Blending
- Lighting used to work, but now it doesn't
- OpenGL Software/Hardware Rendering
- Haze problem
- Trackball
- Vertex program Tutorials
- Defining multiple vertex arrays
- Hole
- how to view a background Image (.jpg or gif)
- parameterized house-pls help
- lower texture res
- Outer space skybox textures
- How many objects can I pick?
- prob a stupid question,but...
- High-polycount VertexArray Performance???