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  1. Points on Polygons
  2. Stenciling yields slow framerate
  3. gluperspective
  4. glFrustum vs gluPerspective
  5. Has openGL provide matrix checking fuction?
  6. Help! - Morphing
  7. Blending two textures gradually ?
  8. Windows opengl is being a total pain, help
  9. stupid question about C and openGL
  10. Speeding up Win32 Opengl
  11. Alfa not working
  12. I want to know when the scene drawing is completed.
  13. glmultmatrix
  14. Console mode text???
  15. How to load many texture for a solid ?
  16. Using OpenGL v1.2 ICD
  17. Custom dialog box in OpenGL, without Win32 functions.
  18. how to use gluTessCallback function in c++?
  19. Building a Flight sim - read on
  20. VC 5.0 wont compile GL
  21. Finding FPS
  22. Multiple Views
  23. glRotatef
  24. Disabling the near clipping plane?
  25. Visible LINE(!) determination?
  26. Need some help
  27. Frustum Calculations.
  28. New Stupid question about OPenGl programming
  29. FOG
  30. How can I draw the surface to only Z-buffer?
  31. detecting a refresh rate in opengl
  32. How to solve exercise in Computer Graphics Using OpenGL Book (Hill)
  33. How can you draw black lines on only the contours of a model?
  34. Link errors
  35. Why my code doesn't show nothing?
  36. Direct3D- why is it better at...
  37. Matrix ? what is its usage
  38. why a 3D graphics engine
  39. About glPolygonOffset
  40. 3d Camera mishap for my game
  41. Drawing objects on top of one another.
  42. Does ICD activate automaticly?
  43. pushmatrix and popmatrix
  44. MFC & openGL
  45. help needed
  46. New to OpenGL
  47. Where can I find info on LightMapping ?
  48. Installation Help!
  49. Emergency! Need help
  50. What are the functions of glVertex3f and glNormalsf?
  51. Showing Transparencies on TNT and GeFORCE..
  52. Application freeze at glClear command
  53. openGL 1.2
  54. Cartesian co-ords to rotations
  55. Best RGBA colour format?
  56. MFC Probs
  57. FOG + voodoo 2
  58. Rotate vector
  59. Simple trig problem but always comes up with error
  60. Emergency! Helpp Needed@ Can anyone compile the file?
  61. GL Depth
  62. collision detection / proximity of a point to a plane
  63. using mouse coordinates to select an object in 3d
  64. Borland
  65. ogl compilation under linux
  66. just wondering for years...
  67. Maths Formula for matrix needed!!!
  68. GLUT and GlutMainLoop()
  69. 3d cylinder animation
  70. Moving objects independently of each other
  71. how to orientate a vector to point towards a point
  72. glRotate in glBegin?
  73. where can i find glRecti()
  74. to draw a cylinder ,given the endpoints.
  75. jpegs
  76. Outputting text
  77. Multiple Sphere's
  78. syncing between refreshes in OpenGl
  79. glOrtho aspect ratio question?
  80. blending
  81. TexCoord for glutShapes
  82. Using Dynamic textures...
  83. Quaternions from matrix?
  84. glRotatef() - A newbie question... please help
  85. Select only visible faces (discarding the hidden)
  86. glDrawPixels & glReadPixels
  87. About 3D textures, no idea, help me! :p
  88. Importing an existing 3D object in an OpenGL program
  89. Extension question
  90. How to input a disk data file with mouse
  91. Question About Mode Switching
  92. bilinear interp. of video source
  93. dot & cross products
  94. translation using my own matrices
  95. gluLookAt, glTranslates and glRotates
  96. gluLookAt, glTranslates and glRotates
  97. GLMULTMATRIX WITH GLULOOKAT
  98. Detecting hardware FSAA support
  99. overlaying transparent and non transparent bitmaps
  100. Projection or modelview?
  101. Camera calculations
  102. Where can i download OpenGL API Reference?
  103. NURBS gone squishy
  104. glut and other newbie stuff.
  105. Help with link error _WinMain@16
  106. How to use indexed color texture in OpenGL?
  107. gluTessVertex & Co.
  108. Quake3 wireframe
  109. Performance deterioration when drawing 2d bitmaps
  110. Dragging objects with the mouse
  111. 3d text and numbers
  112. Colors and a Tornado
  113. What happens if you map a texture bigger than your polygon onto the ploygon?
  114. 3-d reconstruction of sequence of 2-d images
  115. what is game mode?
  116. Science fair question!
  117. Linux + OGL = bad idea?
  118. Acceleration automatic?
  119. Compiler options?
  120. Download question
  121. what are mesa and mesaaux ???
  122. flash
  123. Lights
  124. Viewport
  125. What am I doing wrong here?
  126. Creating a selecting window
  127. Selection of several objects
  128. Slow When Magnifying Textures ?
  129. plz help me
  130. Mouse position inside view
  131. how could the .h file be wrong?
  132. Lights...
  133. Career Option
  134. Problem of Using glut with VC++
  135. HELP cannot run prog on VC++ 6.0
  136. can't run sample program
  137. New OpenGL demo posted
  138. texturemapping prob.
  139. Need to download some files
  140. Multiple Vertex Arrays...
  141. 3ds loading and textures...
  142. HELP: OpenGL book for beginner??
  143. How to make a 3rd person camera
  144. Hidden Line Removal
  145. How to use 16-bit texture?
  146. Zoom Window
  147. Image file formats
  148. Closed cylinder
  149. How do I load a TGA?
  150. wireframes
  151. how can I set up opengl libary and header file
  152. OpenGL and Windows ME
  153. Billboard?
  154. Drawing backgrounds
  155. collision detection contest: collision crazy
  156. OpenGL confrences/ classes?
  157. camera parameters
  158. Model formats and OpenGL?
  159. what is call back function
  160. Flickering
  161. Need help getting glut program to build
  162. 2D controls over a 3D world
  163. drawing
  164. image is cut off
  165. Procedural textures?
  166. Errors in dinput.h?
  167. HELP!!! with the Simple 2D Maze
  168. Continuous rotation?
  169. Displaying Multiple Lines of Text
  170. glutSolidCube has anyone used this
  171. "Flare" problem
  172. Separate specular colour
  173. Texture remains black
  174. Textures 2^k x 2^k?
  175. drawing a circle
  176. Code Warrior
  177. Matrix problems
  178. center xyz in glulookat
  179. Hidden lines removal
  180. I can't get multiple Textures to work
  181. Moving points in memory
  182. 2 functions losts
  183. Fonts
  184. Compilation problem with glut and openGL
  185. Hardware acc in Win95+Voodoo2+VB
  186. Grey polys when Lighting is enabled....
  187. Easiest way to rotate point in 3d using trig
  188. FPS Problem....
  189. Intersecting Objects
  190. Stencil test order
  191. Blending on none geforce cards ?
  192. GLUT Tutorial available, comments appreciated
  193. 2D no white drawing
  194. drawing cone and cylinder
  195. Local and global axis
  196. gouraud shading
  197. glRotate3f doesn't work right!
  198. Light Beam
  199. Loading an RGBA texture
  200. Help setting up please.
  201. lighting and normals
  202. rotating a circle
  203. Scaling then Rotating
  204. Edge Detection???
  205. light and normals
  206. how can I get GL to return the current transformation?
  207. Drawing a noneConvex Polygon?
  208. Light problem
  209. Normals and texture coords
  210. Need to invert Z?
  211. Matrix question
  212. OpenGL+hardware acceleration
  213. Text problem - advice needed
  214. Texture/Interleaved Array Problem
  215. glNormal()
  216. drawing a colon
  217. pfa-bw
  218. Getting data from a .3DS file
  219. Resetting Vertex Array states
  220. Help with animating 3D object
  221. Projected Planar Shadows
  222. Physics stuff
  223. Corner/Edge Detection
  224. bouncing ball
  225. reading coordinates into an array
  226. to generate a robot
  227. What programs for tga format?
  228. drawing 2 or more objects in one viewport
  229. Disable z-buufer writes
  230. glutCreateSubWindow
  231. Fullscreen mode in Win32
  232. Problem: Other windows events makes my OGL program to stuck...
  233. Can someone with the Service Pack 4 compile a release version of my program, please?
  234. Triangle Strip Question
  235. Multitexturing on 3dfx cards
  236. How can I draw WITHOUT opening a window?
  237. What graphics programs write tga?
  238. Depth Buffer woes.
  239. face indices from vertex lists
  240. FullScreen Toggle
  241. Viewport Transformation matrix
  242. How should I design my 'Object' class for an OGL program?
  243. getting range values out of evaluators
  244. Screen sporadically blank / clear color
  245. picking objects on the viewport
  246. Screen gets dark
  247. 3dfx + stencil buffer
  248. vertex arrays: one normal per point?
  249. FrameWork for ScreenSaver in Win 98
  250. GluLookAt... Matrix HELP!