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  1. server/client + VBO
  2. how to benchmark
  3. What is OpenGL
  4. MSVC++ not finding headers
  5. Urgent - Collision Detection
  6. 32 bit bmp
  7. msvc stalls when compiling opengl program
  8. Demo of a game
  9. fast fading
  10. 15 unresolved externals...something wrong with my workspace
  11. light
  12. Why my opengl application is slower in a pc with geForce4?
  13. newbie question: camera isn't facing correctly?
  14. Transparency problem
  15. lighting with ARB_texture_env_combine/dot3 and ARB_vertex_program
  16. PNG Textures
  17. keyboard
  18. How to use the depth buffer?
  19. Spotlight problem
  20. OpenGL or Glut?
  21. loading and displaying a texured model
  22. basic scene changing
  23. Getting the tranformation of a point
  24. Wire Frame Rendering
  25. game programing
  26. Question about .3ds animation
  27. getting positon of an object
  28. Polygon antialiasing not working
  29. OpenGL cannot be initialized in Delphi5
  30. Stencil Buffer on a per-pixel level.
  31. Transparency Problem
  32. Learning openGL
  33. OpenGL and CBuilder - annoying problem
  34. Getting the Color Buffer
  35. translation problem
  36. bresenham's line algorithm
  37. Camera and Texturing problem
  38. Vertex Arrays and Display Lists
  39. quad trees and texture mapping
  40. OpenGL rendering outside WM_PAINT
  41. glut multi window problem on my notebook
  42. how to make my vas to vars ?
  43. pixel shader
  44. opengl selection problem
  45. z-fighting question
  46. drawing lines with angles
  47. A camera question.
  48. RayCast Selection
  49. Help getting started in Dev-C++
  50. textures and what not
  51. To Create & Rotate a Star-Shape Object
  52. how to set csgl
  53. how to find normal to slanted plane?
  54. floats and glVertex3f()
  55. "Ray Casting" and Pixel Shading
  56. "polarview" view coordinates
  57. Sorry if this has been asked
  58. GLFW with Dev-CPP?
  59. warnings with opengl float conversion
  60. Problem Beginning OpenGL
  61. different appearance under same colour,lighting
  62. strange lighting behavior
  63. pixel shader
  64. please help me......
  65. md2 and fast normals?
  66. how can I make texture from non power of 2 image
  67. Toolkit Question
  68. printer quality copy
  69. problems with DLs
  70. OpenGL info
  71. Possibly found a bug in latest NVidia Drivers for win98
  72. conversion 2D images into 3d images
  73. problem with bitmap fonts and colors
  74. glTexSubImage
  75. where to download gl.h?
  76. primitives optimization problem
  77. GL_TRIANGLE_STRIP and Normals
  78. max texture size + max limit of textures
  79. Screensaver Textures
  80. GLUT two keys at once
  81. "cannot open file "and.obj"" error
  82. A stencil buffer question
  83. normals for a curved surface?
  84. Where can I get OGL reference manual online?
  85. help
  86. How filled polygon wrap over the terrain?
  87. Transparent Textures
  88. OpenGL Native type
  89. how can i optimize?
  90. process keep running
  91. "Roll" camera rotation?
  92. camera space coordinates of a point
  93. Rotating the camers
  94. very easy-deleting an object?
  95. Looking at a point
  96. editing opengl32.dll
  97. DirectX To OpenGL question
  98. storing the modelview matrix?
  99. What's wrong here? (code included)
  100. drawing a 2D arc
  101. GLDrawElements and Polygons
  102. world space z coords from depth buffer
  103. how to paste any picture in a message?
  104. Game engine structure
  105. get color for a given x , y using RGBA
  106. Difference btw OpenGL and DirectX
  107. OpenGL Lighting
  108. Textures on Bzier Patches (evaluators)
  109. Need Example of glReadPixels function
  110. with or without glIsEnabled
  111. Frustum - 2d matrix
  112. DYNAMIC_DRAW_ARB usage
  113. Newbie here--need help....
  114. Can GLaux file work with Dev-C++??
  115. what is vertex buffer rendering/ immediate mode?
  116. OpenGL's Lights
  117. perspective projection in opengl
  118. help in drawing object's face (new)
  119. Scaling and Text
  120. How to use OpenGL with Borland C++ 5?
  121. OpenGl With Gis
  122. what is compiled vertex arrays?
  123. Qu abt using display list
  124. performance boost on client state array
  125. does there exist such a gl function?
  126. Wrong face orientation in my Object viewer
  127. Quadtree or Display List for 500+ million vertices
  128. texture mapping
  129. glutIdleFunc
  130. OpenGL version
  131. GL4Java in a JFrame
  132. Orgainzation of vertices in GL engine
  133. need simple code fragment please
  134. Occlusion Query -> GL Error: Invalid Ops.
  135. Blending with different formats
  136. Doing your own translation
  137. Crashing out on ChoosePixelFormat
  138. OpenGL
  139. unresolved external symbol
  140. Client state array can't be used in dynamic modal?
  141. screen corruption
  142. how to "connect" the grid for curved surface?
  143. Problem with Bitmap fonts in OpenGL!
  144. query on evaluator using control points for curves
  145. Render a glass sphere
  146. OpenGL manual for starters
  147. MFC & glut
  148. moving skybox?
  149. plano convex lens in OpenGL
  150. gltexgen + DLs
  151. simple coordinate question
  152. alpha channel
  153. Quick Question about glInterleavedArrays
  154. silly glutsphere question
  155. render optimization question
  156. ortho to perspective view switching
  157. what's the use of the alpha value of a texture
  158. screen shows nothign when using GL_FILL for evaluators
  159. Can OpenGl return to coordinates that a point was drawn to on the 2d view surface?
  160. Rendering the gun in an FPS
  161. what's the use of the alpha value of a texture
  162. problems linking nvparse
  163. object appears under certain angles
  164. 2D CAD program
  165. Rendering the gun in an FPS
  166. Making the camera follow the object
  167. Two questions: z axis in ortho2d mode? memory problem on win98, properly cleaning up
  168. Wire Frame Rendering
  169. how to define a point of reference in a war tank game world
  170. Does it make sence to support quads?
  171. solution to crashing out on ChoosePixelFormat
  172. triangular texture maps
  173. Image Drawing
  174. Open GL History
  175. my texture 1D "don't want" to mapped, can you help me ?
  176. Single sided lighting problem
  177. OpenGL standard pixel shading
  178. Alpha Slider Or Algorithm
  179. Linking opengl on linux
  180. gluTessCallback mystery
  181. texture management
  182. Adding yaw and pitch of two vectors?
  183. 3D Viewer
  184. int - void????
  185. Request for suggestions
  186. Is it psssible to do the following?
  187. Installing OpenGL on Linux and WinXP
  188. BSP Loader
  189. Object disappears...
  190. Compiling sample code on linux
  191. Transformation of points
  192. Frustum culling??
  193. Several Passes for Terrain
  194. question related to frustum culling
  195. delete!!
  196. glPixelZoom accuracy
  197. transparency question
  198. is it possible to display a background image ?
  199. transparency question
  200. glColorTableEXT Performance
  201. what do i need to start?
  202. rotating and moving camera for FPS
  203. Remote Control Car
  204. New Kid On the Block
  205. OpenGL SDK
  206. gluSphere
  207. polygonal meshes
  208. How can I render glass in OpenGL?
  209. opening off screen windows
  210. portability of OpenGL
  211. about NURBS surface
  212. mouse projection ???
  213. tesselation speed ?
  214. frustum culling on different height maps
  215. shell error when running opengl program
  216. hidden line removal
  217. help with multiple texture loading please
  218. Resizing text issue
  219. Textured sphere rotation
  220. too near ???
  221. openGL Noobie
  222. Im new to Open GL
  223. Implementating LOD
  224. lighting problem!!!
  225. My rendered textures don't look as good
  226. drawing polygon with varying color
  227. Smooth Fonts in GL (Again!)
  228. help needed
  229. Fast Texture 1024x1024
  230. Spheres
  231. Frames Per Second??
  232. sorted triangles versus triangle strips
  233. Texture class, free code comments...
  234. quake 2 source and programming info
  235. glColor per Texture Unit?
  236. glMultiDrawElementsEXT - how to use it ?
  237. GL_ARB_texture_non_power_of_two
  238. scale an image
  239. Which Programming Language?
  240. Pixel Shader on Geforce 3/4
  241. Limiting Frame Rates
  242. Cinematics
  243. Fog too "dense"?
  244. lines not visible < 1 pixel
  245. No Drawing & No Error Messages in My OpenGL Programming
  246. linking problem : unresolved symbol __ftol2
  247. Good free compiler for openGL?
  248. my rotation
  249. how to use GLDeleteBuffers ?
  250. GLDrawPixels doesn't draw if the origin is offscreen