- server/client + VBO
- how to benchmark
- What is OpenGL
- MSVC++ not finding headers
- Urgent - Collision Detection
- 32 bit bmp
- msvc stalls when compiling opengl program
- Demo of a game
- fast fading
- 15 unresolved externals...something wrong with my workspace
- light
- Why my opengl application is slower in a pc with geForce4?
- newbie question: camera isn't facing correctly?
- Transparency problem
- lighting with ARB_texture_env_combine/dot3 and ARB_vertex_program
- PNG Textures
- keyboard
- How to use the depth buffer?
- Spotlight problem
- OpenGL or Glut?
- loading and displaying a texured model
- basic scene changing
- Getting the tranformation of a point
- Wire Frame Rendering
- game programing
- Question about .3ds animation
- getting positon of an object
- Polygon antialiasing not working
- OpenGL cannot be initialized in Delphi5
- Stencil Buffer on a per-pixel level.
- Transparency Problem
- Learning openGL
- OpenGL and CBuilder - annoying problem
- Getting the Color Buffer
- translation problem
- bresenham's line algorithm
- Camera and Texturing problem
- Vertex Arrays and Display Lists
- quad trees and texture mapping
- OpenGL rendering outside WM_PAINT
- glut multi window problem on my notebook
- how to make my vas to vars ?
- pixel shader
- opengl selection problem
- z-fighting question
- drawing lines with angles
- A camera question.
- RayCast Selection
- Help getting started in Dev-C++
- textures and what not
- To Create & Rotate a Star-Shape Object
- how to set csgl
- how to find normal to slanted plane?
- floats and glVertex3f()
- "Ray Casting" and Pixel Shading
- "polarview" view coordinates
- Sorry if this has been asked
- GLFW with Dev-CPP?
- warnings with opengl float conversion
- Problem Beginning OpenGL
- different appearance under same colour,lighting
- strange lighting behavior
- pixel shader
- please help me......
- md2 and fast normals?
- how can I make texture from non power of 2 image
- Toolkit Question
- printer quality copy
- problems with DLs
- OpenGL info
- Possibly found a bug in latest NVidia Drivers for win98
- conversion 2D images into 3d images
- problem with bitmap fonts and colors
- glTexSubImage
- where to download gl.h?
- primitives optimization problem
- GL_TRIANGLE_STRIP and Normals
- max texture size + max limit of textures
- Screensaver Textures
- GLUT two keys at once
- "cannot open file "and.obj"" error
- A stencil buffer question
- normals for a curved surface?
- Where can I get OGL reference manual online?
- help
- How filled polygon wrap over the terrain?
- Transparent Textures
- OpenGL Native type
- how can i optimize?
- process keep running
- "Roll" camera rotation?
- camera space coordinates of a point
- Rotating the camers
- very easy-deleting an object?
- Looking at a point
- editing opengl32.dll
- DirectX To OpenGL question
- storing the modelview matrix?
- What's wrong here? (code included)
- drawing a 2D arc
- GLDrawElements and Polygons
- world space z coords from depth buffer
- how to paste any picture in a message?
- Game engine structure
- get color for a given x , y using RGBA
- Difference btw OpenGL and DirectX
- OpenGL Lighting
- Textures on Bézier Patches (evaluators)
- Need Example of glReadPixels function
- with or without glIsEnabled
- Frustum - 2d matrix
- DYNAMIC_DRAW_ARB usage
- Newbie here--need help....
- Can GLaux file work with Dev-C++??
- what is vertex buffer rendering/ immediate mode?
- OpenGL's Lights
- perspective projection in opengl
- help in drawing object's face (new)
- Scaling and Text
- How to use OpenGL with Borland C++ 5?
- OpenGl With Gis
- what is compiled vertex arrays?
- Qu abt using display list
- performance boost on client state array
- does there exist such a gl function?
- Wrong face orientation in my Object viewer
- Quadtree or Display List for 500+ million vertices
- texture mapping
- glutIdleFunc
- OpenGL version
- GL4Java in a JFrame
- Orgainzation of vertices in GL engine
- need simple code fragment please
- Occlusion Query -> GL Error: Invalid Ops.
- Blending with different formats
- Doing your own translation
- Crashing out on ChoosePixelFormat
- Õåëï Ìè OpenGL
- unresolved external symbol
- Client state array can't be used in dynamic modal?
- screen corruption
- how to "connect" the grid for curved surface?
- Problem with Bitmap fonts in OpenGL!
- query on evaluator using control points for curves
- Render a glass sphere
- OpenGL manual for starters
- MFC & glut
- moving skybox?
- plano convex lens in OpenGL
- gltexgen + DLs
- simple coordinate question
- alpha channel
- Quick Question about glInterleavedArrays
- silly glutsphere question
- render optimization question
- ortho to perspective view switching
- what's the use of the alpha value of a texture
- screen shows nothign when using GL_FILL for evaluators
- Can OpenGl return to coordinates that a point was drawn to on the 2d view surface?
- Rendering the gun in an FPS
- what's the use of the alpha value of a texture
- problems linking nvparse
- object appears under certain angles
- 2D CAD program
- Rendering the gun in an FPS
- Making the camera follow the object
- Two questions: z axis in ortho2d mode? memory problem on win98, properly cleaning up
- Wire Frame Rendering
- how to define a point of reference in a war tank game world
- Does it make sence to support quads?
- solution to crashing out on ChoosePixelFormat
- triangular texture maps
- Image Drawing
- Open GL History
- my texture 1D "don't want" to mapped, can you help me ?
- Single sided lighting problem
- OpenGL standard pixel shading
- Alpha Slider Or Algorithm
- Linking opengl on linux
- gluTessCallback mystery
- texture management
- Adding yaw and pitch of two vectors?
- 3D Viewer
- int - void????
- Request for suggestions
- Is it psssible to do the following?
- Installing OpenGL on Linux and WinXP
- BSP Loader
- Object disappears...
- Compiling sample code on linux
- Transformation of points
- Frustum culling??
- Several Passes for Terrain
- question related to frustum culling
- delete!!
- glPixelZoom accuracy
- transparency question
- is it possible to display a background image ?
- transparency question
- glColorTableEXT Performance
- what do i need to start?
- rotating and moving camera for FPS
- Remote Control Car
- New Kid On the Block
- OpenGL SDK
- gluSphere
- polygonal meshes
- How can I render glass in OpenGL?
- opening off screen windows
- portability of OpenGL
- about NURBS surface
- mouse projection ???
- tesselation speed ?
- frustum culling on different height maps
- shell error when running opengl program
- hidden line removal
- help with multiple texture loading please
- Resizing text issue
- Textured sphere rotation
- too near ???
- openGL Noobie
- Im new to Open GL
- Implementating LOD
- lighting problem!!!
- My rendered textures don't look as good
- drawing polygon with varying color
- Smooth Fonts in GL (Again!)
- help needed
- Fast Texture 1024x1024
- Spheres
- Frames Per Second??
- sorted triangles versus triangle strips
- Texture class, free code comments...
- quake 2 source and programming info
- glColor per Texture Unit?
- glMultiDrawElementsEXT - how to use it ?
- GL_ARB_texture_non_power_of_two
- scale an image
- Which Programming Language?
- Pixel Shader on Geforce 3/4
- Limiting Frame Rates
- Cinematics
- Fog too "dense"?
- lines not visible < 1 pixel
- No Drawing & No Error Messages in My OpenGL Programming
- linking problem : unresolved symbol __ftol2
- Good free compiler for openGL?
- my rotation
- how to use GLDeleteBuffers ?
- GLDrawPixels doesn't draw if the origin is offscreen