View Full Version : OpenGL: Basic Coding
- A simple question
- How to use Callback fuction in gluTessCallback?
- How to use Callback fuction in gluTessCallback?
- which API, UTIL for 2D how to draw in own window
- Marking points in space
- Speed problems
- AVI file
- random & sequential images
- OpenGL and hardware acceleration?
- compile error
- how to keep 3D object position/size the same visually while the viewport changes
- loading 3ds files into my code
- Call of Duty loading problem
- Depth Buffer Bit
- Saving out geometric data
- Compiling Errors, why?
- Hardware accerlarated texturing.
- Callback funtion in gluTessCallback(...)
- VBOs and binding multiple times
- Questions on Extions
- what GL_LUMINANCE does?
- SDL question
- Free C++ compiler 100% ok with GL?
- display opengl in 4 area of window?
- secondary color in tex_env_combine
- GL_INTENSITY16
- Reuse Data
- using glNormalPointer
- texture shows up on voodoo3 but not geforce4 (code)
- C++ and glut in MS Visual C++ 6.0
- gluLookAt an' the Up vector
- texture combiners
- Render to Texture and Multi-sampling
- Why not GLUT?
- glBlendFunc with transparent drawables
- How to create *.m3g file( for Mobile 3D-API )
- Intelligent Scissors?
- VBOs, performance and shared vertices
- Zooming
- Interactive Graphics
- OpenGL libraries for borlan c++ 5.0 ?
- OpenGL libraries for borlan c++ 5.0 ?
- basic texture loading in glut
- skipping the depth buffer clear
- Download OpenGL, and Coin3d?
- initialize opengl in activex control
- pan in 3D
- why the z-buffer value is always 1 when i use glReadPixels() to read the z-buffer?
- have you some executable soure code of reading the z-buffer value?
- 3d rendering techniques for beginners please
- How to get Opengl Working?
- Error c0x32.obj
- Clearing buffers?
- Precompiled header problem in Glut.h
- glx.h and wgl.h
- Texture Replication
- I want to plot 2*10^6 dots how to organise?
- vertex normals or face normals
- GL_TRIANGLE_STRIP and glEdgeFlag()
- Light perpendicular to a normal?
- Problem with objects inside/outside an enclosed volume
- evac - a 3d enginetest + source = codesample
- Flashing problems
- draw texture quad into texture ?
- Can you show me?
- Very new at openGL, can someone help me with this code and explain why it wont draw?
- Unavoidably dark colors in polygons?
- How a textured quad lighter?
- fixed lighting
- Get true location by glGetFloatv(GL_MODELVIEW_MATRIX, mat)?
- Tesselation & Windows XP
- Rotating around an object
- What wrong with my texture loading code?
- Setting up OpenGl under VC7
- A Simple Lighting Question?
- Completely clear the screen
- Linker errors on NEHE Lesson 6
- help! How to i compute the bounding x and y coordinates
- Casting shadow on teapot
- Easy way to load and use a bmp, jpg, or tga file without windows progrmming know-how?
- RTS sweep selection?
- Blending with equal alpha
- Easiest way for representing 3D data
- openGL & Turbo C
- depth buffer problem?
- place a 3d object of size 50 pixels at (x,y)
- gluLookAt
- Creating Terrain Model
- Improved rubberbanding in opengl?
- Graphic card for stereo images!
- Mapping texture to an sphere
- HDC, HWND and GLUT
- About glReadPixels
- rgb.h missing?
- read back transformed vertex coordinates...
- Texture problem/Black borders with Radeon card (9800 Pro)
- Cannot find a normal example of OpenGL dialog in MFC (in child win\control)..help..
- rubberbanding in opengl
- What cards support accumulation buffer?
- Replace two glRotatef() with one glRotatef()?
- Multitexture without textures
- ATI eqiv NV_render_texture_rectangle
- glutSolidSphere stops the light???
- Standards for discussing/reporting OpenGL issues
- Something like that
- rotate for a point in plan
- Rotating an object around its center
- Background BMP Texture changes colors when key is pressed..
- Button & ttf
- Draw NURBS without GLU
- Independent transformations
- undefined reference under kdevelop and console
- glLookAt, the up vector
- Can opengl work in Win32 console application?
- url is changed
- VBO hardware?
- Using mesh files??
- Unusual Invalid Enumerant problem
- simple objects
- Geometry,Texture cord. Export
- Can I get better mouse sampling rates in OpenGL?
- It worked last night... Jpeglib + MinGW
- UV Coordinates import from 3DS mesh file
- Lighting/Shading
- multitexturing + blending
- seperate glTexCoords for alpha channel?
- broken libglut?
- Functioning of MIN_LOD and MAX_LOD
- Bizarre performance issue...
- OpenGl and Images!!
- Problem with glLightfv(GL_LIGHT0, ...);
- advanced terrain texturing
- Object size on the screen
- Visual C++ Open GL Installation
- When to draw lens flares
- Unable to open 'dots.def'
- Which folder does glut32.def belong
- 3D texture API in Opne?
- 3D texture API in OpenGL ?
- 'Still unable to open 'dots.def'
- shifting graphics
- Wireframe world
- Lighting.
- How to face the right direction
- glGetIntegerv(GL_MAX_TEXTURE_UNITS,...) is lying
- Masking (and the order of rendering objects)
- Problem rendering a (hehe) rotating pyramid.
- drawing
- Yet another Fog question
- gluTessCallback giving me error
- volume data and OpenGL
- Why the normal vector is transformed by modelview matrix's inverse?
- Rendering to an invisible buffer and reading the results
- drawing text in 2d in a 3d scene
- gludisk with circles
- double-buffering and initial screen
- Antialiasing + depth offset
- size of normalization cube map
- please help!!!
- question about position of objects
- glLoadIdentity(), glTranslatef()?
- Landscape
- optmisating triangles drawing
- csgl/opengl? what do i use?
- "OpenGL Programming for the X Window System" source code
- gluLookat or glLookat?
- Advantages of SGI
- Does image affect shadow mapping?
- Game Engine programming
- what's the problem ?
- Perspective
- C++ Wrapper class for GLX
- Displaying transparencies with targa images
- facenorals =ok but vertex normals=parallel bands
- Help: Wireframe toggle button?
- Reflections
- Do I need a new thread?
- A few SDL questions
- How to display image far away from the camera view?
- concave structures
- Overlays- what are they?
- Region Selection Opengl
- Vertex shader tutorial
- line thickness
- Transforming normals
- Lighting
- glReadPixels doesnt work
- any thing for this in openGL
- Texture Blending
- Can i add parameters to the GLUT glutKeyboardFunc function?
- glReadPixels
- Texture mapping help?
- why does quad colour overlay my texture?
- Passing texture data to glTexImage2D.
- how to show parallel projecting? (please provide coding)
- finding out the object's center
- Loading bitmaps
- glReadPixels
- making opengl work on solaris
- 2D sprite with transparency aera clic detection ?
- glColor with glLight
- How can I know the distance when an object is disappeared?
- Projects on openGL
- defining and manipulating 4x4 matrices
- How to write Text on in the scene?
- Calculating normals.
- How could use glut library in C++ Builder?
- just starting out
- grass rendering tutorials anyone?
- grass rendering tutorials anyone?
- Mipmaps automatically generated by GL_SGIS_generate_mipmap are corrupted.
- ATI cards spec ?
- Flat and Smooth Shade
- Zooming in and out
- OpenGL and WinApi components
- Read pixels from a bitmap image to a array
- Colour indexed mode fast + clear, RGBA not
- static lighting
- Editing Screen Buffer
- Normal to a surface
- concave polygon shading.
- Heavy slowdown when rendering front-to-back
- graphical chart drwaing
- Linking problems - very newbie
- How can i implement a translucent texture?
- geting started
- Tutorials
- glReadPixels
- Problem with images!
- Application of normals.
- Problem with colors
- Rotating the Camera Using glRotate*
- Program crashing at 'glTexImage2D'
- Outlining shapes
- loading 3d files
- Understanding certain elements
- Matrix Multiplication
- Redraw the whole scene?
- Look at
- Alpha problem
- How to load VRML into opengl?
- Opengl Display List
- 2d graphics
- Closing one GLUT window closes all !!?
- GLUT.... again...
- problems with glBitMap()
- Blending in poligon Drawing
- fly around program - camera direction
- glu tesselation
- how to build 3D object?
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