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  1. A simple question
  2. How to use Callback fuction in gluTessCallback?
  3. How to use Callback fuction in gluTessCallback?
  4. which API, UTIL for 2D how to draw in own window
  5. Marking points in space
  6. Speed problems
  7. AVI file
  8. random & sequential images
  9. OpenGL and hardware acceleration?
  10. compile error
  11. how to keep 3D object position/size the same visually while the viewport changes
  12. loading 3ds files into my code
  13. Call of Duty loading problem
  14. Depth Buffer Bit
  15. Saving out geometric data
  16. Compiling Errors, why?
  17. Hardware accerlarated texturing.
  18. Callback funtion in gluTessCallback(...)
  19. VBOs and binding multiple times
  20. Questions on Extions
  21. what GL_LUMINANCE does?
  22. SDL question
  23. Free C++ compiler 100% ok with GL?
  24. display opengl in 4 area of window?
  25. secondary color in tex_env_combine
  26. GL_INTENSITY16
  27. Reuse Data
  28. using glNormalPointer
  29. texture shows up on voodoo3 but not geforce4 (code)
  30. C++ and glut in MS Visual C++ 6.0
  31. gluLookAt an' the Up vector
  32. texture combiners
  33. Render to Texture and Multi-sampling
  34. Why not GLUT?
  35. glBlendFunc with transparent drawables
  36. How to create *.m3g file( for Mobile 3D-API )
  37. Intelligent Scissors?
  38. VBOs, performance and shared vertices
  39. Zooming
  40. Interactive Graphics
  41. OpenGL libraries for borlan c++ 5.0 ?
  42. OpenGL libraries for borlan c++ 5.0 ?
  43. basic texture loading in glut
  44. skipping the depth buffer clear
  45. Download OpenGL, and Coin3d?
  46. initialize opengl in activex control
  47. pan in 3D
  48. why the z-buffer value is always 1 when i use glReadPixels() to read the z-buffer?
  49. have you some executable soure code of reading the z-buffer value?
  50. 3d rendering techniques for beginners please
  51. How to get Opengl Working?
  52. Error c0x32.obj
  53. Clearing buffers?
  54. Precompiled header problem in Glut.h
  55. glx.h and wgl.h
  56. Texture Replication
  57. I want to plot 2*10^6 dots how to organise?
  58. vertex normals or face normals
  59. GL_TRIANGLE_STRIP and glEdgeFlag()
  60. Light perpendicular to a normal?
  61. Problem with objects inside/outside an enclosed volume
  62. evac - a 3d enginetest + source = codesample
  63. Flashing problems
  64. draw texture quad into texture ?
  65. Can you show me?
  66. Very new at openGL, can someone help me with this code and explain why it wont draw?
  67. Unavoidably dark colors in polygons?
  68. How a textured quad lighter?
  69. fixed lighting
  70. Get true location by glGetFloatv(GL_MODELVIEW_MATRIX, mat)?
  71. Tesselation & Windows XP
  72. Rotating around an object
  73. What wrong with my texture loading code?
  74. Setting up OpenGl under VC7
  75. A Simple Lighting Question?
  76. Completely clear the screen
  77. Linker errors on NEHE Lesson 6
  78. help! How to i compute the bounding x and y coordinates
  79. Casting shadow on teapot
  80. Easy way to load and use a bmp, jpg, or tga file without windows progrmming know-how?
  81. RTS sweep selection?
  82. Blending with equal alpha
  83. Easiest way for representing 3D data
  84. openGL & Turbo C
  85. depth buffer problem?
  86. place a 3d object of size 50 pixels at (x,y)
  87. gluLookAt
  88. Creating Terrain Model
  89. Improved rubberbanding in opengl?
  90. Graphic card for stereo images!
  91. Mapping texture to an sphere
  92. HDC, HWND and GLUT
  93. About glReadPixels
  94. rgb.h missing?
  95. read back transformed vertex coordinates...
  96. Texture problem/Black borders with Radeon card (9800 Pro)
  97. Cannot find a normal example of OpenGL dialog in MFC (in child win\control)..help..
  98. rubberbanding in opengl
  99. What cards support accumulation buffer?
  100. Replace two glRotatef() with one glRotatef()?
  101. Multitexture without textures
  102. ATI eqiv NV_render_texture_rectangle
  103. glutSolidSphere stops the light???
  104. Standards for discussing/reporting OpenGL issues
  105. Something like that
  106. rotate for a point in plan
  107. Rotating an object around its center
  108. Background BMP Texture changes colors when key is pressed..
  109. Button & ttf
  110. Draw NURBS without GLU
  111. Independent transformations
  112. undefined reference under kdevelop and console
  113. glLookAt, the up vector
  114. Can opengl work in Win32 console application?
  115. url is changed
  116. VBO hardware?
  117. Using mesh files??
  118. Unusual Invalid Enumerant problem
  119. simple objects
  120. Geometry,Texture cord. Export
  121. Can I get better mouse sampling rates in OpenGL?
  122. It worked last night... Jpeglib + MinGW
  123. UV Coordinates import from 3DS mesh file
  124. Lighting/Shading
  125. multitexturing + blending
  126. seperate glTexCoords for alpha channel?
  127. broken libglut?
  128. Functioning of MIN_LOD and MAX_LOD
  129. Bizarre performance issue...
  130. OpenGl and Images!!
  131. Problem with glLightfv(GL_LIGHT0, ...);
  132. advanced terrain texturing
  133. Object size on the screen
  134. Visual C++ Open GL Installation
  135. When to draw lens flares
  136. Unable to open 'dots.def'
  137. Which folder does glut32.def belong
  138. 3D texture API in Opne?
  139. 3D texture API in OpenGL ?
  140. 'Still unable to open 'dots.def'
  141. shifting graphics
  142. Wireframe world
  143. Lighting.
  144. How to face the right direction
  145. glGetIntegerv(GL_MAX_TEXTURE_UNITS,...) is lying
  146. Masking (and the order of rendering objects)
  147. Problem rendering a (hehe) rotating pyramid.
  148. drawing
  149. Yet another Fog question
  150. gluTessCallback giving me error
  151. volume data and OpenGL
  152. Why the normal vector is transformed by modelview matrix's inverse?
  153. Rendering to an invisible buffer and reading the results
  154. drawing text in 2d in a 3d scene
  155. gludisk with circles
  156. double-buffering and initial screen
  157. Antialiasing + depth offset
  158. size of normalization cube map
  159. please help!!!
  160. question about position of objects
  161. glLoadIdentity(), glTranslatef()?
  162. Landscape
  163. optmisating triangles drawing
  164. csgl/opengl? what do i use?
  165. "OpenGL Programming for the X Window System" source code
  166. gluLookat or glLookat?
  167. Advantages of SGI
  168. Does image affect shadow mapping?
  169. Game Engine programming
  170. what's the problem ?
  171. Perspective
  172. C++ Wrapper class for GLX
  173. Displaying transparencies with targa images
  174. facenorals =ok but vertex normals=parallel bands
  175. Help: Wireframe toggle button?
  176. Reflections
  177. Do I need a new thread?
  178. A few SDL questions
  179. How to display image far away from the camera view?
  180. concave structures
  181. Overlays- what are they?
  182. Region Selection Opengl
  183. Vertex shader tutorial
  184. line thickness
  185. Transforming normals
  186. Lighting
  187. glReadPixels doesnt work
  188. any thing for this in openGL
  189. Texture Blending
  190. Can i add parameters to the GLUT glutKeyboardFunc function?
  191. glReadPixels
  192. Texture mapping help?
  193. why does quad colour overlay my texture?
  194. Passing texture data to glTexImage2D.
  195. how to show parallel projecting? (please provide coding)
  196. finding out the object's center
  197. Loading bitmaps
  198. glReadPixels
  199. making opengl work on solaris
  200. 2D sprite with transparency aera clic detection ?
  201. glColor with glLight
  202. How can I know the distance when an object is disappeared?
  203. Projects on openGL
  204. defining and manipulating 4x4 matrices
  205. How to write Text on in the scene?
  206. Calculating normals.
  207. How could use glut library in C++ Builder?
  208. just starting out
  209. grass rendering tutorials anyone?
  210. grass rendering tutorials anyone?
  211. Mipmaps automatically generated by GL_SGIS_generate_mipmap are corrupted.
  212. ATI cards spec ?
  213. Flat and Smooth Shade
  214. Zooming in and out
  215. OpenGL and WinApi components
  216. Read pixels from a bitmap image to a array
  217. Colour indexed mode fast + clear, RGBA not
  218. static lighting
  219. Editing Screen Buffer
  220. Normal to a surface
  221. concave polygon shading.
  222. Heavy slowdown when rendering front-to-back
  223. graphical chart drwaing
  224. Linking problems - very newbie
  225. How can i implement a translucent texture?
  226. geting started
  227. Tutorials
  228. glReadPixels
  229. Problem with images!
  230. Application of normals.
  231. Problem with colors
  232. Rotating the Camera Using glRotate*
  233. Program crashing at 'glTexImage2D'
  234. Outlining shapes
  235. loading 3d files
  236. Understanding certain elements
  237. Matrix Multiplication
  238. Redraw the whole scene?
  239. Look at
  240. Alpha problem
  241. How to load VRML into opengl?
  242. Opengl Display List
  243. 2d graphics
  244. Closing one GLUT window closes all !!?
  245. GLUT.... again...
  246. problems with glBitMap()
  247. Blending in poligon Drawing
  248. fly around program - camera direction
  249. glu tesselation
  250. how to build 3D object?