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  1. side scrolling camera following
  2. blending and animation
  3. using multiple backbuffers...
  4. vertex blend
  5. offscreen buffers?
  6. 3d shading
  7. binding texture in NV_fragment_program
  8. Must glutTimerFunc be called in main? Can i use it like this?
  9. OpenGL Shading Language Book?
  10. 3d textures.
  11. Display of image?
  12. link error
  13. bmp not loading onto quad
  14. Displaying Text and shapes
  15. how to plot two vector?
  16. Multitexturing & Lighting
  17. new noob seeks setup help
  18. combining successive glRotate calls
  19. saving canvas into bitmap problem
  20. what is fatser glDrawPixels or textures ?
  21. Fast texture convolution (e.g. gaussian blur).
  22. Image mouse control!
  23. Mouse control for images!
  24. Out of Video Memory!!
  25. reading faces from OpenGL buiffer
  26. Multiple textures in Vertex Arrays
  27. Help ?? How can i draw a tree???
  28. Using T&L with OpenGL
  29. Strange thing happening - This simple teapot is distorted!!!
  30. why this code can't draw a line on screen
  31. glTexSubImage2D on Radeon card
  32. problem in blending
  33. Can we open a console window by opengl?
  34. Sounds and stuff
  35. Help with 3q map format
  36. Fog + gluPerspective
  37. water ripple + reflection
  38. transformation
  39. glClear too slow?
  40. Grass Rendering.
  41. doubt in blending
  42. Using glutMotionFunc( )
  43. taking screenshots
  44. How to display contents of p-buffer depth buffer?
  45. include GLUT in miltiple source files
  46. Taking 2D slices of 3D images in OpenGL
  47. Viewing bounds
  48. The limitation of vector data ?
  49. how to import a *.max file to opengl?
  50. GUI to display data coming in from UART port
  51. How is depth buffer computed by opengl ?
  52. setting alpha to zero
  53. problems with alpha after glRotate
  54. gluLookAt and glOrtho
  55. glReadPixels and Nvidia Dualview
  56. Extreme values for matrices
  57. how to draw a 2d map with 3d object moving around 2d map?
  58. opengl cant run
  59. Agents
  60. Visualize smoke & fire
  61. A question about perspective texture
  62. Tessellation?
  63. Shading problem
  64. Filling rooms with light (Lighting)
  65. Lighting or darking???
  66. Lighting vs vertices
  67. Glui Header File
  68. what's the function of the texture matrix?
  69. transparency
  70. Atomic Ball & Stick Model
  71. glActiveTextureARB and glClientActiveTextureARB
  72. Draw a mouse cursor!
  73. Loose Octrees
  74. zbuffer to range measure?
  75. blending (masking)
  76. it there an Alternative to LoadLibrary or GetProcAddress?
  77. disappearing objects
  78. How load a 3d model
  79. Questions on Optimizing Mesh with 3D MAX
  80. Static... How do I get rid of it?
  81. Looking for simple GUI code
  82. projective texture
  83. CamWorld sliding collisions
  84. Terrain Following
  85. ERROR: tessalization co-ord too large
  86. Strange lines when rendering
  87. Beginner wondering a beginner's question: how to get started.
  88. OT: looking for VR sites
  89. 3D texture mapping
  90. PROBLEM
  91. Why the rendering color seems not smooth?
  92. Shadow map question
  93. Why is image shrunk?
  94. Depth Test not getting enabled
  95. rotation of a line
  96. Texture Loading Difficulties
  97. Radeon9000 (mobility) internal texture precision is 8 or 12 bit?
  98. How to use ATI_draw_buffers?
  99. problems with glutSolidCube and glutSolidTorus
  100. Shading problem of sphere
  101. NV_pixel_buffer_object
  102. ogl image as a screen saver?
  103. how to copy texture alpha to RGB ?
  104. How to use A and R from different texture units to perform dependent read on GF4
  105. ARB_VERTEX_PROGRAM
  106. White polygons
  107. going from Glut to MFC
  108. Why can't I access the Advanced forum?
  109. independant study using opengl
  110. How can I draw light rays?
  111. Question on Texture
  112. Doom 3 - light model?
  113. 3D objects
  114. Making an Editor
  115. New NVIDIA drivers screwed my opengl app!
  116. A question about the size of the gray window
  117. I need help...
  118. GL_AUTO_NORMAL cause lighting problem
  119. 3D textures for landscape rendering
  120. NURBS
  121. removing window decorations
  122. help about opengl in MSvc6.0,thanks
  123. 2 JGlCanvas on one panel
  124. InterLeavedArrays and Normals by surface
  125. which dll do i reference for wglUseFontOutlines
  126. auxInitPostion
  127. glPushMatrix
  128. no textures and light enabled turns my colors to gray
  129. 2 windows
  130. Volumetric shadow
  131. Lists or arrays
  132. why isn't this a square???
  133. glOrtho questions
  134. 3D/Volume texture problem
  135. specifying alpha range using glAlphaFunc
  136. Current Headers
  137. glPushAttrib() , glPopAttrib()
  138. Obtaining coordinates of transformed vertex.
  139. Retaining a scene
  140. Does Java support OpenGL programming? Wait Online
  141. Problem with Color or Polygones in distance
  142. Installing opengl
  143. Sliding collisions again
  144. multitexturing and coordinate generation
  145. Keyboard funcs
  146. Texture mapping on Win32 and OSX
  147. OpenGL books
  148. Quick Question
  149. Moving an Object in 2D
  150. Freezing problem
  151. Server and Client side
  152. Does opengl use the left-hand or right-hand system by default?
  153. how to apply frame to texture
  154. picture viewer with lens
  155. Setting a camera
  156. Follow an object
  157. Please test our OpenGL game (screenshots and download link inside).
  158. Where can I find the ...
  159. error donno how to fix
  160. OpenGL 1.4
  161. picking and rotations
  162. gltk
  163. coordiante mapping
  164. Glut does not refresh screen on WinXP!!
  165. 3D Reconstruction
  166. open gl extensions
  167. Please, does there exist opengl library of components(buttons,editboxes, etc)
  168. How to reverse normals when using AUTO_NORMAL
  169. can't find glut.h?
  170. opengl and visual C++?
  171. Any good maths libraries
  172. glfw
  173. Some help to a desperate beginner???
  174. How to change icon of the GLUT window?
  175. trying to draw a simple white 3d Line, prob :(
  176. BMP loading problem
  177. Help for a beginner
  178. Orbit camera
  179. shader & ray tracer
  180. Number of lights and smooth effects
  181. OpenGL Maths!
  182. Were can I download OpenGl ?
  183. Memory cannot be written
  184. How do I place a texture over the entire screen
  185. depth buffer
  186. Hey need some major help have alot of problems
  187. Object selection
  188. Loadcursor
  189. Shaders
  190. Z-test without afecting the z-buffer
  191. Blending problems
  192. Extensions (only known way to use OpenGL > 1.1)
  193. Textures causing garbage at the bottom of screen
  194. gl lighting and camera rotation
  195. where is 0,0,0 in 3d space
  196. newbie displaying problem
  197. Rendering to texture.
  198. Ortho help!
  199. Building the executable using Project Builder on Mac10.2
  200. TGA Textures
  201. Blending sides of cubemap when mipmapping
  202. Working about graphics ( tables )
  203. How to use extensions (of OpenGL > 1.1)
  204. Coordinates, Vertex Array, glDrawElements,etc
  205. spot light question
  206. Direct 3D forums - where?
  207. Stereo AVI player!
  208. hmmm, prob with 3d, again
  209. Deleting Display Lists
  210. Rotate an object around a distant point.
  211. I cant open graphic windows in vc++6
  212. I cant open graphic windows in vc++6
  213. NEED HELP!!!!
  214. Flipped normals
  215. glutGetModifiers
  216. Camera Issues
  217. tweaking glShadeModel
  218. can someone please post basic layout please
  219. lens deformation
  220. display doesnt update
  221. flickering, back buffers
  222. picking & draging
  223. Texture memory issue
  224. VERY URGENT: selection buffer
  225. Moving two objects together
  226. Moving problem?
  227. Getting my viewer to run parallel with physical simulation
  228. Loading Milkshape 3D 1.7.0 models and textures
  229. Loading Milkshape 3D 1.7.0 models and textures
  230. screen savers with openGL
  231. a simple problem
  232. lighting problem
  233. Workstation VS. Consumer Video card
  234. a problem about GLUT
  235. Flat Triangle
  236. samples on arb_vertex_program & arb_fragment_program
  237. glVertex() Help!
  238. indexed color textures
  239. Flickering Objects
  240. Terrain texturing (battlefield)
  241. multi-colored triangle
  242. i would like to draw just the intersection of poligons
  243. movement in a 3D terrain using GLUT and OOP
  244. resizing display window and glRotatef question
  245. How to turn on/off light between 2D and 3D object
  246. Particle FX
  247. maximum frame rate?
  248. Shader change on runtime
  249. "hardware with fully per pixel formats"
  250. Multi-texturing and different blending