View Full Version : OpenGL: Basic Coding
- side scrolling camera following
- blending and animation
- using multiple backbuffers...
- vertex blend
- offscreen buffers?
- 3d shading
- binding texture in NV_fragment_program
- Must glutTimerFunc be called in main? Can i use it like this?
- OpenGL Shading Language Book?
- 3d textures.
- Display of image?
- link error
- bmp not loading onto quad
- Displaying Text and shapes
- how to plot two vector?
- Multitexturing & Lighting
- new noob seeks setup help
- combining successive glRotate calls
- saving canvas into bitmap problem
- what is fatser glDrawPixels or textures ?
- Fast texture convolution (e.g. gaussian blur).
- Image mouse control!
- Mouse control for images!
- Out of Video Memory!!
- reading faces from OpenGL buiffer
- Multiple textures in Vertex Arrays
- Help ?? How can i draw a tree???
- Using T&L with OpenGL
- Strange thing happening - This simple teapot is distorted!!!
- why this code can't draw a line on screen
- glTexSubImage2D on Radeon card
- problem in blending
- Can we open a console window by opengl?
- Sounds and stuff
- Help with 3q map format
- Fog + gluPerspective
- water ripple + reflection
- transformation
- glClear too slow?
- Grass Rendering.
- doubt in blending
- Using glutMotionFunc( )
- taking screenshots
- How to display contents of p-buffer depth buffer?
- include GLUT in miltiple source files
- Taking 2D slices of 3D images in OpenGL
- Viewing bounds
- The limitation of vector data ?
- how to import a *.max file to opengl?
- GUI to display data coming in from UART port
- How is depth buffer computed by opengl ?
- setting alpha to zero
- problems with alpha after glRotate
- gluLookAt and glOrtho
- glReadPixels and Nvidia Dualview
- Extreme values for matrices
- how to draw a 2d map with 3d object moving around 2d map?
- opengl cant run
- Agents
- Visualize smoke & fire
- A question about perspective texture
- Tessellation?
- Shading problem
- Filling rooms with light (Lighting)
- Lighting or darking???
- Lighting vs vertices
- Glui Header File
- what's the function of the texture matrix?
- transparency
- Atomic Ball & Stick Model
- glActiveTextureARB and glClientActiveTextureARB
- Draw a mouse cursor!
- Loose Octrees
- zbuffer to range measure?
- blending (masking)
- it there an Alternative to LoadLibrary or GetProcAddress?
- disappearing objects
- How load a 3d model
- Questions on Optimizing Mesh with 3D MAX
- Static... How do I get rid of it?
- Looking for simple GUI code
- projective texture
- CamWorld sliding collisions
- Terrain Following
- ERROR: tessalization co-ord too large
- Strange lines when rendering
- Beginner wondering a beginner's question: how to get started.
- OT: looking for VR sites
- 3D texture mapping
- PROBLEM
- Why the rendering color seems not smooth?
- Shadow map question
- Why is image shrunk?
- Depth Test not getting enabled
- rotation of a line
- Texture Loading Difficulties
- Radeon9000 (mobility) internal texture precision is 8 or 12 bit?
- How to use ATI_draw_buffers?
- problems with glutSolidCube and glutSolidTorus
- Shading problem of sphere
- NV_pixel_buffer_object
- ogl image as a screen saver?
- how to copy texture alpha to RGB ?
- How to use A and R from different texture units to perform dependent read on GF4
- ARB_VERTEX_PROGRAM
- White polygons
- going from Glut to MFC
- Why can't I access the Advanced forum?
- independant study using opengl
- How can I draw light rays?
- Question on Texture
- Doom 3 - light model?
- 3D objects
- Making an Editor
- New NVIDIA drivers screwed my opengl app!
- A question about the size of the gray window
- I need help...
- GL_AUTO_NORMAL cause lighting problem
- 3D textures for landscape rendering
- NURBS
- removing window decorations
- help about opengl in MSvc6.0,thanks
- 2 JGlCanvas on one panel
- InterLeavedArrays and Normals by surface
- which dll do i reference for wglUseFontOutlines
- auxInitPostion
- glPushMatrix
- no textures and light enabled turns my colors to gray
- 2 windows
- Volumetric shadow
- Lists or arrays
- why isn't this a square???
- glOrtho questions
- 3D/Volume texture problem
- specifying alpha range using glAlphaFunc
- Current Headers
- glPushAttrib() , glPopAttrib()
- Obtaining coordinates of transformed vertex.
- Retaining a scene
- Does Java support OpenGL programming? Wait Online
- Problem with Color or Polygones in distance
- Installing opengl
- Sliding collisions again
- multitexturing and coordinate generation
- Keyboard funcs
- Texture mapping on Win32 and OSX
- OpenGL books
- Quick Question
- Moving an Object in 2D
- Freezing problem
- Server and Client side
- Does opengl use the left-hand or right-hand system by default?
- how to apply frame to texture
- picture viewer with lens
- Setting a camera
- Follow an object
- Please test our OpenGL game (screenshots and download link inside).
- Where can I find the ...
- error donno how to fix
- OpenGL 1.4
- picking and rotations
- gltk
- coordiante mapping
- Glut does not refresh screen on WinXP!!
- 3D Reconstruction
- open gl extensions
- Please, does there exist opengl library of components(buttons,editboxes, etc)
- How to reverse normals when using AUTO_NORMAL
- can't find glut.h?
- opengl and visual C++?
- Any good maths libraries
- glfw
- Some help to a desperate beginner???
- How to change icon of the GLUT window?
- trying to draw a simple white 3d Line, prob :(
- BMP loading problem
- Help for a beginner
- Orbit camera
- shader & ray tracer
- Number of lights and smooth effects
- OpenGL Maths!
- Were can I download OpenGl ?
- Memory cannot be written
- How do I place a texture over the entire screen
- depth buffer
- Hey need some major help have alot of problems
- Object selection
- Loadcursor
- Shaders
- Z-test without afecting the z-buffer
- Blending problems
- Extensions (only known way to use OpenGL > 1.1)
- Textures causing garbage at the bottom of screen
- gl lighting and camera rotation
- where is 0,0,0 in 3d space
- newbie displaying problem
- Rendering to texture.
- Ortho help!
- Building the executable using Project Builder on Mac10.2
- TGA Textures
- Blending sides of cubemap when mipmapping
- Working about graphics ( tables )
- How to use extensions (of OpenGL > 1.1)
- Coordinates, Vertex Array, glDrawElements,etc
- spot light question
- Direct 3D forums - where?
- Stereo AVI player!
- hmmm, prob with 3d, again
- Deleting Display Lists
- Rotate an object around a distant point.
- I cant open graphic windows in vc++6
- I cant open graphic windows in vc++6
- NEED HELP!!!!
- Flipped normals
- glutGetModifiers
- Camera Issues
- tweaking glShadeModel
- can someone please post basic layout please
- lens deformation
- display doesnt update
- flickering, back buffers
- picking & draging
- Texture memory issue
- VERY URGENT: selection buffer
- Moving two objects together
- Moving problem?
- Getting my viewer to run parallel with physical simulation
- Loading Milkshape 3D 1.7.0 models and textures
- Loading Milkshape 3D 1.7.0 models and textures
- screen savers with openGL
- a simple problem
- lighting problem
- Workstation VS. Consumer Video card
- a problem about GLUT
- Flat Triangle
- samples on arb_vertex_program & arb_fragment_program
- glVertex() Help!
- indexed color textures
- Flickering Objects
- Terrain texturing (battlefield)
- multi-colored triangle
- i would like to draw just the intersection of poligons
- movement in a 3D terrain using GLUT and OOP
- resizing display window and glRotatef question
- How to turn on/off light between 2D and 3D object
- Particle FX
- maximum frame rate?
- Shader change on runtime
- "hardware with fully per pixel formats"
- Multi-texturing and different blending
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