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  1. HELP!!! Unable to use iostream.h using C, instead of C++
  2. opengl /paint?
  3. clipping outside of z 1 and -1!
  4. Multiple GL Windowing System...
  5. beginner to OpenGL
  6. OGL Pointlight
  7. OpenGL and DirectX
  8. Text doesn't get drawn on screen
  9. Prophet Graphics Card
  10. linked list problem
  11. Unregister class???
  12. how to add sound?
  13. newbie question about glRasterPos
  14. How to find centre of a 2D shape for rotation?
  15. new to glut
  16. Ok, got a wierd one involving Perspective Correction.
  17. NeHe tutorials don't work...
  18. text positioning
  19. How to bind different textures to front and back side of a poligon?
  20. glRotate help
  21. where can I download openGL help file?
  22. Stereo Glasses
  23. How to detect a glut close window event?
  24. stereo display!
  25. simple modeller
  26. a texture coloring question
  27. How to keep track of transformation position
  28. Load DXF Files into openGL code
  29. New books?
  30. Loading Bitmaps
  31. Free textures in .bmp form
  32. glFinish and animation
  33. Lamp, or sun, or moon, or spot light: How to draw?
  34. Need help with rotation!
  35. Mutiple viewport question
  36. Modifying fragment's depth in a fragment program
  37. OpenGL Texture behavior in Mac and Linux
  38. stereo help!
  39. z fighting
  40. Question concerning the reflection
  41. Transparency bleed through
  42. world/model editor in linux?
  43. Simple Tex Env configuration
  44. Whats wrong with the picking?
  45. texture coordinates upside down
  46. Anisotropic filter
  47. Where can I download glext.h?
  48. Graphical Interface for openGl program
  49. Problem with GL_SRC_ALPHA in texture_env_combine
  50. texturing earths image on a sphere
  51. Rendering to an offscreen buffer.
  52. MultiTex problem inside list creation routine
  53. where is gluUnProject4?
  54. double buff question
  55. How to solve this problem?
  56. 24bit zbuffer and gf4
  57. texturing
  58. What is the problem with this simple program?
  59. Where is the mouse now?
  60. billboard problems
  61. scene speed up
  62. Background textures
  63. LINK error
  64. Rendering the weapon in the first person view.
  65. possible blending factors per vertex
  66. Displaylists
  67. Picking
  68. Z Buffer with transparencies.
  69. Depth test using Glu instead of Glut?
  70. Who made OpenGL?
  71. Milkshape 3d models
  72. need help with collision dectection
  73. mfc app
  74. viewing problem, would like to use 1-100 and not 0.1-1
  75. spotlight on textures!!!
  76. GluQuadrics and Display Lists
  77. text display using glulookat
  78. game engine programming
  79. Camera Movement
  80. how to speed up drawing of 3d model?
  81. simple mirror reflection procedure
  82. Rolling
  83. Rolling
  84. I want to start some :)
  85. hide openGL window
  86. New to OpenGL - edge of world questions
  87. how to do clipping?
  88. does anyone know how to toggle fullscreen on/off with glutFullScreen();?
  89. clipping problem
  90. Multi-Texturing and Texture-Mapping!
  91. object translation and rotation around local coordinates
  92. translation and rotation
  93. making objects in frustrum invisible
  94. changing menu appearance
  95. Glow problems
  96. how to speed up the drawing of moving 3ds model?
  97. How can i clip this?
  98. Creating and saving multiple images in OpenGl
  99. Fps like camera/entity rotation?
  100. Colors changing problem
  101. pixelated scene
  102. rotation and axis alignment problems
  103. Camera rotating
  104. straight perspective
  105. Compile OpenGL in RH linux 9
  106. Help with glReadPixels
  107. borland c++ 5.02 and opengl
  108. screen->texture coord xform?
  109. using vector
  110. DEV C++ GLUT PROBLEMS
  111. find center / noob question
  112. spline funcions in openGL
  113. Planes extending towards infinity?
  114. Normals in vertex arrays (triangle normals vs. vertex normals)
  115. numbers range
  116. Mouse!
  117. Where to find "glut" RPM
  118. circular glPoints
  119. How to slove this problem?I am in trouble.
  120. toggling an object
  121. Gtkglext ?
  122. drawing a 3D board
  123. Problem with selection
  124. Simple VB6 & OpenGL Question
  125. How to render to a float-texture?
  126. nehe troubles
  127. Mesh generation from points cloud
  128. Lighting with gluLookAt
  129. how to use logic operation for color index rendering
  130. desperate for help with upvector rotation
  131. Pixel format conversions
  132. drawing 3D object
  133. Must be the biggest beginner here
  134. Manual Tranformation?
  135. multitexturing problem
  136. lightning problem
  137. Ortho and perspective = NEED HELP
  138. GL_LIGHTn - sequential?
  139. modelview matrix
  140. Cut visualisation outside mesh
  141. Ortho projection and directional light
  142. About zooming.
  143. how to change the symbolic constant in glBegin()
  144. opengl, opengl shading language, cg-shader, sgi-shader in a context
  145. Need help beginning with Lighting
  146. volume rendering and combiners
  147. Gtkglext compiling?
  148. Tessellator
  149. Redrawing fails when glutPostRedisplay() called
  150. blending problem
  151. RGB image display
  152. Looking under the hood (seeing values)
  153. Fragment program definition
  154. A question about geometric-transformation function...
  155. Apply a marble like surface to Quad
  156. Apply a marble like surface to Quad
  157. gl/image.h?
  158. Ask for tools transforming 3ds to ms3d
  159. General fragment shader/program queries
  160. Interesting problem
  161. Getting the 2D screen coordinates of an object in 3D space
  162. Quick Vertex Array Question
  163. roaming large images
  164. just an explanation
  165. noob / camera confusion
  166. Divison by Zero
  167. Object corrdinates vs Window Coords IN opengl
  168. water ripple calculation
  169. water reflection problem
  170. Can AlphaTest not update the Z-buffer?
  171. glTexGenf - Problem .. the old story ..:(
  172. current modelview matrix makeup
  173. How to show an animation?
  174. Creating Float textures ?
  175. Creating Float textures ?
  176. Unable to set frustum correctly.
  177. an easy problem
  178. smooth text with opengl?
  179. 3ds / opengl
  180. getting the Ortho
  181. Shadows?
  182. Displaying 2D image
  183. Problem with glutIdleFunc
  184. Problem with glutIdleFunc
  185. Nothing shown in VC++ 6.0, but is in Cygwin
  186. glPixelTransfer/glDrawPixels Slowdown Problem
  187. Antialiasing
  188. How to use generic vertex attribute
  189. Antialiasing for texte
  190. jewellery Designing
  191. extensions - implemetations in GPU
  192. how do i place a get url?
  193. Hardware transform and lighting
  194. How the size of the object in the simulation is determined?
  195. confused
  196. New Radeon 9800
  197. Direction of the light
  198. error in examples???
  199. Multi Pass Rendering
  200. perspective projection
  201. About OpenGL performance
  202. Macros in C help please
  203. How to add a zoom function
  204. How to select objects in 3D?
  205. SGI ImageFormatLibrary source?
  206. background drawing slowing down
  207. glPolygonMode
  208. bacis stuff
  209. BSP or not or what
  210. converting fragment program to cg
  211. Scene organization in open area.
  212. texture perturbation/distortion via fragment program
  213. matrices....
  214. file not defined
  215. an easy problem
  216. Windows
  217. Collision detection and Lines
  218. finding new origin
  219. blending textures using a mask
  220. Problems with 2D graph
  221. Windows, sub-windows....
  222. OGL lighting calculation erasing alpha given w/ glcolor4f ?
  223. Messed up Mipmaps
  224. Platform independent
  225. Another billboarding problem
  226. How can i do a window glass
  227. translate; scale; translate;
  228. point program
  229. using glext.h?
  230. Display lists
  231. Display lists
  232. lighting problem
  233. Culling of unwanted polygons or quadratics
  234. how to use glMaterialfv()
  235. mouse wheel
  236. Changing Style of Glut-Window
  237. move an object in 3D, fall, and bounce
  238. Fading
  239. stencil buffer in NV40
  240. Text in opengl
  241. Can I have two rendering contexts for one DC?
  242. sdl w/opengl
  243. Drawing a cube
  244. delayed display
  245. texture creating: what's wrong?
  246. Very, Very simble newb installation and setup Question
  247. Another noob question
  248. question about StretchDIBits and textures
  249. question about StretchDIBits and textures
  250. Modeling