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  1. CLAMP_TO_BORDER and bordered 3D texture can't work together?
  2. Vertex Array and GL_LINES HELP!!!
  3. how to draw a 3d ellipse!
  4. How to use OpenGL to render Unicode fonts?
  5. texture resolution
  6. Creating a chess board.
  7. Creating teapot more than once
  8. glslang shaderObject errors
  9. I need a driver!
  10. rotating texture about center
  11. specular lighting + 1D textures
  12. getting the matrix
  13. Rendering order
  14. texture filtering problem
  15. How can I have two Alpha test func?
  16. how to adjust the window?
  17. Extracting a Vector4 from GL_MODELVIEW_MATRIX
  18. How to make a background?
  19. mouse + general question
  20. Efficient Multiple Renders to Texture
  21. how can I download the *lib
  22. How to create hammer?? - newbie
  23. depth buffer sharing
  24. how to read data?
  25. glGenTextures ... what's going on?
  26. Totally new
  27. GL_DEPTH_COMPONENT
  28. Loading a Bitmap for Texture mapping
  29. VRML in OpenGL
  30. coordinates? (beginner question)
  31. Translating coordinates to other transformations
  32. Problems making triangles
  33. Quadrics in Display Lists
  34. Help!!! How to change colours randomly and use gluCylinders?
  35. problem with rendering
  36. changing modelview matirx on the fly
  37. Trying to add fingers to a forarm
  38. Multithreading, Single Context (Win32)
  39. Picking Icosahedra and 3D Text
  40. bitmap: adding alpha channel
  41. Cost of a simple texture-access
  42. How to get optimal Display List size?
  43. Loading textures from jpg/png file
  44. OpenGL example programms
  45. OpenGL example programms
  46. Efficent Depth Buffer Render
  47. Contour Rendering
  48. ortho + perspective + ortho
  49. transmission filter in OpenGL
  50. Dynamic Creation of Texture Objects
  51. a boring problem
  52. a boring problem
  53. blending with fonts
  54. a problem with wireframe
  55. Information needed for a beginner
  56. OpenGL Installation?
  57. How to draw chinese characters with OpenGL
  58. Text Display
  59. Open GL and SWT
  60. help with a substitue for glulookat
  61. does anybody know where i can find ...
  62. Functional texture generation
  63. Diference between GL_MODELVIEW and GL_PROJECTION
  64. Simple 3D OPENGL EDITOR??
  65. What wrong with this 24bit BMP loading code:
  66. Slow writing of pixel data to framebuffer.
  67. Performance w/o aux buffers?
  68. Generating lens flares
  69. light
  70. programming environment
  71. looking for example prog
  72. Help!!!....How to draw curves using dot plots
  73. what command to clear what I have drawn?
  74. more on light
  75. gluLiookAt() or TRANSLATION and ROTATION
  76. Can I compile glDrawPixel into display list? Will it improve perfomance?
  77. glGenTextures() gives 0
  78. Simple OGL 3d engine.
  79. A Question about texture matrix
  80. Bloodshed Dev-C++ Compile problem.
  81. hello... im a total newbie! help me!!!
  82. exact color with glReadPixels ?
  83. Please Help
  84. Yupp, more help on glUnProject needed.
  85. compiler...
  86. timer
  87. Normal problem while plot in GL_QUAD_STRIP
  88. Problem with lighting
  89. Solar sytem trivia game
  90. a slow down problem
  91. picking doesnt work
  92. Read, Paste, Redraw problem
  93. problems with transparent textures
  94. Keeping Water Plane in same place
  95. very very newbie
  96. A Stupid question about OpenGL Version
  97. Transforming Normals
  98. problems reading FrameBuffer
  99. disable twinview and desktop spanning
  100. total newbii please help.
  101. driver
  102. calculating the way
  103. Motion blur with C programming
  104. NURBS Rendering in Delphi 7
  105. ARB Point Sprite Problem
  106. Font display problem
  107. help !
  108. help ,how to use glut in MFC
  109. bitmap as a raster pic
  110. bitmap as a raster pic
  111. Help with wrml
  112. performance tips
  113. Help , texture problem
  114. Blending
  115. finding adjacent vertices
  116. depth buffer: far objects bleed through closer objects
  117. Starfield-Code?
  118. texture objects and units ..
  119. strange problem with opengl lights
  120. Problem: Opengl Fonts and Bitmap
  121. Help ! Newbie looking for header file...
  122. Is lighting ignored when color writes are disabled?
  123. Shadow Volume Rendering
  124. Collision avoidance in 2d
  125. question about homogenous coordinate
  126. Nurbs Example
  127. VB6 + Pointers + OpenGL
  128. blending problem
  129. gluUnproject
  130. VRML loader
  131. question about frame buffer and z buffer
  132. How to transform my project to 3d?
  133. Dynamic cube map generation and rendering
  134. Draw 2D graphics as images or textures?
  135. Reading Text Files
  136. GL_RGBA_FLOAT16_ATI with glTexImage2D -> How?
  137. I still don't get blending.
  138. simple city simulation
  139. a simple question about shading and hidden surface removal
  140. md2 files
  141. speed problem when drawing lines and points
  142. frame synch
  143. Need Help with openGL Bouncing box linker error!
  144. a boring problem
  145. a couple of questions please
  146. directional vs position light
  147. Render to texture
  148. Where can I download 3D models?
  149. Why does lighting happen in eye space?
  150. Fast Bezier splines (around 7000 curves)
  151. textures coordinates out of range [0-1]
  152. looking for suggestions for default opengl light settings
  153. Typical max size of textures that are allowed?
  154. Pick on screen and computation of coordinates
  155. Transparency with a non-alpha texture?
  156. rendered model edges are jagged
  157. 1 cube from 6 squares with texturing
  158. What's up with the FOG?
  159. FPS - how to manage for smooth movement
  160. Chalenge on depth buffer and antialising
  161. Frame Rate
  162. Poking functions of a opengl wrapper
  163. Animating an image
  164. [Linker error] Undefined reference to 'gl***'
  165. Animating an image
  166. render to texture, ordering help!
  167. render to file without window
  168. help.. strange flickering using glRotate
  169. 3D Clock...
  170. Visual Glitches
  171. distortion of sphere while rotating...help
  172. Textures with vertex arrays
  173. drawing a simple car and a chopstick man
  174. A problem with OpenGL Lighting process
  175. Offset and problems with GL_SMOOTH
  176. which one is not like the others
  177. MD2 file format
  178. maybe silly questions but..
  179. SDL Menü
  180. High color/true color troubles on Win2000
  181. GL_OUT_OF_MEMORY on gluBuild2DMipmaps()
  182. glTranslate and glDrawPixels
  183. Resource not available
  184. Drawing objects
  185. Basic performance tips.
  186. error linker messages.
  187. where does light...
  188. Multitexturing trouble
  189. Starfield problem
  190. Flickering glDrawPixels
  191. Not understanding Culling ????
  192. OpenGL in Windows
  193. Texturing loader problem...
  194. displaying a 16 bits image
  195. get witdh of bitmap font problem :/
  196. matrix question
  197. Picking problem
  198. Terrain Rendering Using Vertex Array.
  199. Performance?
  200. whte thingy
  201. General Questions about Translations
  202. Coordinates and Frame Buffers
  203. Object movement
  204. Resident Textures Not Working
  205. Cube rotation question
  206. clipping
  207. OpenGL correctness
  208. include libraries not working
  209. GL_INTERPOLATE & VBO
  210. Glaux
  211. culling
  212. OpenGL eating memory? Any ideas?
  213. Problem with perspective
  214. Performance Test 1
  215. Rotations not correct
  216. errors...
  217. does glScalef...
  218. Performance Test 2
  219. 3D Font Resources as .3ds ?
  220. cube map
  221. occlusion with GL_HP_occlusion_test
  222. OpenGL History
  223. A little off subject
  224. How to render in pixels
  225. Rendering Performance.
  226. real life attenuation factors
  227. OPENGL Equivalent for DirectShow
  228. "invalid value" at "glTexImage2D" !?
  229. Texture problem
  230. Is glCopyPixels affected by depth_test?
  231. Extension clarification
  232. Swap colors w/o color matrix?
  233. How to improve the performance?
  234. Questions about Shadow mapping
  235. problem with texture and alpha blending
  236. line problem..
  237. opengl timer
  238. clamp_to_border
  239. easy second texture
  240. OpenGL Programming..
  241. texture mapping for n-sided concave polygon
  242. texture mapping for n-sided polygon
  243. Cylinder rotation
  244. Computer speed - issue or non-issue
  245. How to find if it is render by hardware or software
  246. something like glTranslate (with absolute values) !?
  247. Blending Options
  248. fps counter works on CRTs and not LCDs
  249. slow code
  250. mouse rotation