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  1. getting the proper normal
  2. Fast rendering of tiles with colors?
  3. how to rotate like earth?
  4. Texture Question
  5. pixel manipulation between buffers
  6. Drawing Triangles That are outlined and filled
  7. getting the device context handle
  8. Please advice - how to draw a circle in 3D space
  9. can't use gluScaleImage with GL_UNSIGNED_SHORT_5_6_5
  10. Any way to temporary disable the far clipping plane?
  11. Where can I download glut dll for Borland C++
  12. How to display messages/labels inside 3D scene?
  13. Stencil Buffer
  14. Displaying Axes In Gl
  15. Loading and Readying Textures Without the glaux.h Library
  16. 3D coordinates of a pixel
  17. i wanna learn opengl ;-p how?
  18. Texturing tesselated polygons
  19. automatic texture-coordinate generation
  20. How to shift codes from WIN32 API to MFC
  21. KTX_buffer_region extension spec?
  22. Wrapping 2D polygon onto cylinder
  23. Fastest camera?
  24. Black border on texture
  25. Filename through command line
  26. ChoosePixelformat. makes me crazy!!!!!!
  27. ok
  28. GLU 1.3
  29. how to draw a object without redrawing the others
  30. Why does this not work?
  31. Vertex Color Ranges
  32. thorus knots & metaballs
  33. glMaterial*() and Texture Mapping don't work together
  34. character 'a' in bitmap
  35. 'unsetting' the color
  36. Question about gluUnProject4(...)
  37. Question about gluCylinder(..)
  38. Light & Texture Mapping
  39. Color table problems
  40. blending and light
  41. Texturing and pbuffer
  42. video playing
  43. how to get started?
  44. Printing characters: help a newb!
  45. glDrawPixels
  46. Height Map ( .tga )+Sky Box = Poor Performance ?
  47. read textures pixels color???
  48. ASE and incremental rotation
  49. Gaussian Alpha on texture
  50. glReadPixels & alpha != 0
  51. non-square image loading
  52. OpenGL subwindow on form
  53. When to go for multithreading
  54. getting vertices coordinates
  55. how to switch textures using vertex arrays?
  56. Depth test goes backwards
  57. OpenGL in Windows
  58. text for cross-platfrom
  59. Drawing directly to an array
  60. OpenGL 1.2 and higher
  61. Setting up Opengl
  62. problems using compressed textures
  63. Create the executable
  64. SDL question
  65. A beginner for help
  66. Cannot open include file: 'GL/glut.h' ??
  67. VRML loader with CyberX3D
  68. Visual Basic tutorials
  69. Terrible aliasing.. how to fix?
  70. Slow navigating large scenes?
  71. Truely a Beginner Question
  72. *.DXF file read and 3D show
  73. GL Man pages and #include files
  74. Overflow and picking
  75. Ask for a function about dealing with bitmap
  76. bitmap as a background is crapped up!
  77. glCopyTexImage2D() SLOW?!?
  78. Problems with light
  79. The OpenGL extensions do not appear to be installed.
  80. loading map
  81. Interface designer...
  82. How to use mouse in OpenGL?
  83. rendering fonts
  84. How to kill processes before closing the window (using GLUT && C++)
  85. OpenGL Linking error
  86. vrml loading with cyberx3D
  87. Simple BMP loader doesn't work
  88. OpenGL Architecture
  89. Is it possible to use non-static function of class for GLUT callback function?
  90. Vertex buffer arrays and data copy.
  91. Labelling Objects Visually
  92. generate zoom all extents matrix
  93. Multiple glDrawArrays calls
  94. assigning an int to a float
  95. Help with Tesselation
  96. Need help with BSP trees
  97. editing a texure in openGL
  98. design/implementation of an OpenGL gui?
  99. Different Quad Face Colors
  100. Projection of 3D Object to a 2D Plain in a XYZ coordinate system
  101. link error in release version
  102. 3D Font Resources as .3ds ?
  103. Question about gluDisk
  104. OGL on embedded Linux vs. DirectX on Windows XP Embedded
  105. Filling the view (using perspective or frustum)?
  106. how to use opengl extensions
  107. Fadein, Fadeout?
  108. A question about good engines
  109. texture coords in vertex arrays
  110. looking for a good gui toolkit
  111. Alpha blending + pbuffer = doesn't work !!
  112. glXGetProcAddress problem
  113. very SLOW accumulation buffer
  114. Problem writing chars
  115. Moving Squares
  116. C++ callbacks
  117. How to use multiple texcoords with VBOs?
  118. transparency problem in simple cube design
  119. cannot find gl/device.h
  120. cannot find gl/device.h
  121. Env Mapping - Txt Cords needed ?
  122. Bizarre text width
  123. pointing the sprite at the cursor coords
  124. 2D Rendering
  125. How do I download OpenGL
  126. gluUnProject() is giving me trouble
  127. vertex program / light
  128. how to install mesa on win xp
  129. Problem with glGenLists?
  130. animations
  131. Quad Sizes
  132. flickering light
  133. 3D engine example by Howie
  134. copy float color buffer to texture
  135. to glFlush() or not to glFlush()...
  136. Stereo Display
  137. Drawing Circle that changes color dynamically
  138. Stencil Buffer Anti-Aliasing with pBuffers
  139. help me PLEASE
  140. OpenGL DevC++ set up problems
  141. multitexture / register combiners
  142. dynamic texture
  143. compiling opengl using cygwin
  144. responsive 3d meshes
  145. glext.h include problems with MSVC++
  146. is ext in vertion spec?
  147. double-buffering with buffer_region extension
  148. Memory alignment for mappings?
  149. impact of data types on performance
  150. Question about lighting
  151. Triangles Problem
  152. Texture Memory and PC memory issue
  153. boolean operation, quads and circle
  154. Weird clipping problem
  155. How to clear a texture color?
  156. Scenary simulation.
  157. glLight interferes with terrain textureing ?
  158. Looking for a simple open source 3d fpp engine
  159. All who can help me !
  160. i would loke to animate a strips alg. output
  161. zoom type help
  162. vertex buffer object
  163. OpenGL interface
  164. mouse XY values to move graphics
  165. help needed
  166. half sphere
  167. projection shadows and GL_FOG on ATI
  168. Display Lists and multiple pages
  169. glColorTable works for 8bit but not 16 bit??
  170. How to write something in a 3d world?
  171. gl_texture_rectangle_nv and glcolortable() together does not work?
  172. OpenGL and SDL
  173. Rendering to DIB with textures
  174. modeling software
  175. gluNurbsSurfaces & dynamically allocated arrays
  176. Creating a ChaseCamera in OGL & Creating multiple cameras
  177. Creating Meshes and map X-Y-Z coords for objects.
  178. Custom fonts
  179. missing gluTessBeginContour
  180. Drawing in Callback-Functions not allowed ??
  181. I'm not sure how to do this
  182. Loading .X
  183. Simulating key pressing, is that possible?
  184. C/openGL
  185. attributeList
  186. how do i animate a walking robot
  187. hardware support problem (again)
  188. Depth buffer and stencil buffer / Alpha test
  189. What's wrong with the texture ??
  190. Need Help rendering
  191. Depth Test not Working
  192. Texture Environment Setup - tex0.rgb +tex0.alpha*tex1.rgb
  193. 3D Picking
  194. ANti - Ailiasing
  195. problem with texture mapping & coloring
  196. Fragment Programs
  197. newbie question
  198. Using not installed fonts
  199. Creating Tiles
  200. convert a point 2D to a point3D
  201. Tessellation problem
  202. translucency with alpha-blend & depth test
  203. LImits of calllist
  204. gluLookAt(...)
  205. Porting from VC++6 to VC++.Net
  206. OpenGL animation in wxWindows
  207. problem in lighting
  208. Picking
  209. Diffuse lighting not yeilding correct result?
  210. using gldrawpixels
  211. GLU Latest Version
  212. Displaying Japanese text in OpenGL
  213. lighting
  214. 3D picking problem - experts please help!
  215. OpenGl API Specs?
  216. heightmap
  217. Java
  218. gldrawpixels and glpixelstore tutorial request
  219. Running .Net projects on VS 6.0
  220. Nvidia Stereo Driver
  221. Time to call glCallList
  222. Depth texture usage and multitexturing
  223. Dynamic shadows
  224. Missing Pixel
  225. LCC lib problem...
  226. Why does a line slant when the camera moves
  227. Compute 2D Polygone Offset
  228. Depth buffer & rendering to texture.
  229. A 3d library with no matrices or vectors ? wtf?
  230. Getting OpenGL to work
  231. GLW_Startopen GL
  232. glBlendFunc
  233. Convert Java SW rendering to OpenGL HW rendering?
  234. pbuffers and 3d textures
  235. How can OpenGL program response to hardware input?
  236. How can I get the current object position
  237. 32 BPP textures
  238. 2D-texture mapping a sphere. glTexGen*()
  239. Accum buffer. Rendering is dead slow?
  240. how to start OpenGL in SuSE 8.2
  241. 2D user interface
  242. Polygon antialiasing.
  243. Rotate and pivot
  244. Point sprite question
  245. confused by vertex and index arrays!
  246. OpenGL interface
  247. Q on Nate Robbins lighting tutorial
  248. Transparency and hardware acceleration
  249. Glaux.h?
  250. OpenGL Performer startup problem!!