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  1. How does one "draw" an image without using C++?
  2. NURBS surface with 2side light.
  3. gluNurbsSurface() what is knots array?
  4. automate texture - coordonate generation ??
  5. Help with scene graph!
  6. radial fog...anything new ?
  7. Starting to program with OpenGL.
  8. GL_NORMALIZE or not?
  9. help with shadows
  10. Prob with cam
  11. where to download the library for Mesatk and how to compile it
  12. OpenGL GUI
  13. WGL Message:System Error: (1114):dettachMessageHook
  14. Feeding Opengl a Z-buffer?
  15. glIndexPointers and glDrawRangeElements type param
  16. Precise Screen and Video Capture
  17. Installing Glut
  18. Area of intersection between two solid primitives
  19. do i have any problem on glDrawPixels()?
  20. Does anyone have Tao?
  21. Need help with GL extensions please
  22. GL_MAX_ELEMENTS_VERTICIES removed from OpenGL????
  23. Lighting problem (opengl + shader lighting)
  24. CgFX tutorial
  25. does opengl use the OS video driver or is it a video driver?
  26. My patience is finished
  27. GLGroup class
  28. wire frame
  29. Extracting the z-buffer
  30. Fastest method for colored points
  31. drawing 2d objects
  32. Cad forum ?
  33. nehe texture mapping
  34. Two Monitors: why only one works?
  35. Visual C: Console Application and OpenGL
  36. rimlight
  37. My first little project
  38. problems with windows.h
  39. Face position
  40. pBuffer 1024x1024 problem
  41. Closing a GLUT App
  42. Noob question
  43. help me with coding cpp+glut
  44. lighting basics
  45. Bitmap Loader problems, Glaux Replacement
  46. Render Engine
  47. Rotating a point in space
  48. Edit a VBO Buffer?
  49. How can i pan the model with my mouse in 3d
  50. no matching symbolic information error.
  51. Some Texture problems
  52. Linux Fedora Core 1 - Undefined References???
  53. Crash on WinXP but not Win2k
  54. Simple question about installing opengl
  55. what is opengl FOV equivalent for human eye
  56. rendering does not change with [dynamic] transformations!
  57. Viewer facing particles
  58. GLUT
  59. Wierd Syntax Error
  60. Compiling Problems HELP!!!
  61. Problem debugging an OpenGL application
  62. how to rotate a ball along certain axis
  63. problem with glCopyTexSubImage2D
  64. Volume graphics with OpenGL
  65. Error message while posting a reply
  66. Which method is faster?
  67. A begineer.
  68. Using depth map for occlusion
  69. Header error
  70. project setting problem
  71. Beginner
  72. About the OpenGL32.lib GLu32.lib and GLaux.lib
  73. wglUseFontBitmaps
  74. OpenGL SDK
  75. Compiler Problems
  76. Picking with a rotating camera
  77. using 8 bit images and rendering with different palettes?
  78. Little Help
  79. Where I can find the GLUT tutorials ?
  80. graphic problems
  81. GLUT Compilation
  82. Archieving smooth animation
  83. OpenGL / LccWin32
  84. tricks for drawing portions of a grid?
  85. FLTK problem
  86. Some basic questions
  87. OpenGL Picking Question
  88. question about drawing on panel
  89. blending two textures to subtract
  90. Create lines using Bresenham
  91. Floating Point Textures and Texture Encoding
  92. FreeWorld3D v1.1.1 Released
  93. OpenGL Picking help
  94. clipped triangle outline produces unwanted edge
  95. how to use GLUT in c++builder
  96. control 3D models
  97. gluScaleImage
  98. Translucent cylinder
  99. pbuffer and textures
  100. poor newbie
  101. What is OpenGL Extensions ?
  102. Camera movement APIs
  103. Particle depth test
  104. glOrtho vs glViewport for 2d zooming
  105. Vertex Lists and Frustum culling question
  106. Writing to depth buffer within fragment program
  107. How to multiply an image by another image?
  108. Disable console window ?
  109. Video RAM and a blending question
  110. Technical reason why polygon stipple is slow on ATI?
  111. Perspective Movements of objects
  112. Really beginners question
  113. GL_ZERO TexEnv?
  114. Best OpenGL drivers
  115. GL_SPHERE_MAP problems
  116. Pocket in a surface of a cube
  117. Using OpenGL with C++
  118. texture mapping X1 R5 G5 B5 bitmaps
  119. 16 bit bitmaps as texutres
  120. How to do 2d Mode
  121. zooming, picking examples
  122. Rendering text
  123. Normalising Mesh Models
  124. Calculating Accurate Vertex Normals
  125. oglsl and geforce3 ti...
  126. Why my code is so big ?
  127. How to draw part of sphere,cylinder or disk?
  128. Square Textures
  129. Multiple viewports
  130. big texture
  131. openGL & 3dstudio max
  132. Constructive solid geometry (CSG)
  133. noob question: gl contex creation
  134. gluttimerfunc / fortran / recursive subroutine
  135. RubberBand Selections
  136. Rectangular textures
  137. My cube is not a cube ?
  138. Linking...Error
  139. Updating array of vertex coordinates
  140. Can't use openGL in MacOSX
  141. A question about glCopyTexImage()
  142. Detecting actual window creation
  143. :confused: glPolygonOffset: does "units" value between 0 and 1 make sense???
  144. Modeling Question
  145. Modifying Depth Buffer Values
  146. end of header no found
  147. How do I use Smoothing Groups?
  148. Rotating speed based on CPU
  149. from feedback buffer to gluUnProject
  150. help in 2d mode for beginner
  151. How can I set up Java 3D develop enviroment?
  152. Complete window view on 1 size of a square
  153. Installation HELL - Real Beginner needs help
  154. GLUT/windows.h
  155. animated textures
  156. Rotating around a point and Rotating across own axis
  157. Problem with Triangle Strips
  158. 'No such file or directory'
  159. draw ellipses on a surface
  160. Beamweapon Billboarding
  161. Default Ortho volume
  162. nvidia download troubles
  163. Radial blur methods...
  164. Using polygon stippling to draw 8x8 matrix for Conway's Life Game
  165. Metaball tutorial
  166. Code just does not work.
  167. How to reset the OpenGL window?
  168. run through a texture
  169. integrating problem
  170. HELP!! Why I cant Compile any OpenGL source code in C++??
  171. Where do I start???
  172. Model / Material Woes
  173. Odd problem with lighting...
  174. Silly plasma question
  175. Rendering without z transformation and without ortho mode
  176. 2 different view frustums
  177. Vertices redundance question
  178. Texture unit number difference
  179. Blending
  180. GlutSetColor on Windows XP
  181. glutMouseFunc() how do you know where your objects are located
  182. black & white
  183. A very very strange question!
  184. detection of touching of 2 models
  185. "If" with Vertex shader
  186. Rendering bitmaps
  187. link error, help
  188. Dev-C++ problem
  189. Missing extensions on GeForce FX Go
  190. Input/Output Console for OpenGL
  191. changing the arguments to gluOrtho2D during execution
  192. how can i multiply a vertex coord by a matrix in a vp?
  193. Must i always call draw ? (glOrtho; performance issues)
  194. Display order with/without depth buffer
  195. a newbie question
  196. A fast way to read data from the framebuffer
  197. updating window coordinates in real time
  198. Height field
  199. Vertex Clipping problem
  200. How to convert the contents in frame buffer into a 2D array?
  201. error when i try to compile it ...?
  202. light position
  203. Light following camera another solution
  204. please help!
  205. previous objects dissapear after different menu selection, HELP!
  206. offscreen rendering
  207. Problem with GL_SELECT
  208. Loading Textures
  209. Looking for help in OpenGL programming
  210. Problem about glReadPixels()
  211. How to set up Russian Letters with OpenGL
  212. Incomplete transparency problem.
  213. Terrain and camera problems
  214. how to use glutGetModifiers
  215. Multisampling Problem
  216. help: local fog + semisphere surface
  217. order of objects (layers)
  218. Call for participation: OpenGL ES 1.1 Coding Challenge
  219. Lighting on tree leaves.
  220. Would is slow it down if.....
  221. Displaying the FPS on Screen
  222. Rendering scene with only transparent objects
  223. Rectangular mesh not rendered
  224. clicking a square mesh and printing the value of the square
  225. oblique projection
  226. Can't see anything
  227. is tex env setting bind to texture object
  228. Anyone worked with gl2ps before?
  229. Problem with gluLookAt
  230. ARB Shader TXP operator
  231. How to accept input from user command for Opengl C++ program
  232. 3D Texture Map
  233. glutDisplayFunc Issue
  234. polygon offset
  235. Blank Textures in VC6 Release Mode (Win32)
  236. Mysterious source of instability
  237. Another mesh redering method not working
  238. Efficient Camera class
  239. Opengl Fortran Trouble
  240. Rendering to a second card
  241. Easy Pixel Format Question
  242. Lighting
  243. Dash line in wireframe after fill polygon
  244. .obj File Import
  245. Triangles or Quads
  246. offscreen rendering context
  247. total beginner, need help!
  248. glDrawPixels&glReadPixels Unmatched??
  249. active texture unit and tex matrix?
  250. Wavelength lookup