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  1. converting window coordinates to world coordinates
  2. Opengl and VC++ 8 Beta question..
  3. Draw Circle, MidPoint Circle Algorithm
  4. please help me donload opengl lib files
  5. What is do-lookup.h and why is it crashing me?
  6. What's the difference among normal texture, RECT texture and CUBE texture?
  7. Vertex and Pixel shaders don't work on my Radeon 9200SE
  8. Visual C++ 6.0
  9. source code to plot graph in GLUT?
  10. source code to draw x and y cordinates?
  11. texture mapping - only see solid color no texture
  12. HELP! DECALING...
  13. drawing concave polygons
  14. Displaying and manipulating -
  15. req some direction to opengl tutorials
  16. opengl and java
  17. How to draw a "fine" rectangle using GL_LINES ?
  18. Adding new image when mouse pressed
  19. Coding Structure
  20. bitmapped text (nub question)
  21. Help with special characters
  22. Shading language
  23. GLE for Windows
  24. shadows / multipass
  25. shading lang specs
  26. normal mapping
  27. VB6 & OpenGL
  28. Auto texture map for arbitrary object.
  29. DevC++
  30. Making a game (FPS)
  31. About glReadPixel & double buffering
  32. importing a vrml scene "in" opengl
  33. Problem with materials, normal vectors ?
  34. vp fp interface
  35. Fundamental Q: Switching to Cocoa mindset
  36. 3D Texture Map Not working.
  37. Window will not re-draw!
  38. Code For The Easiest 3D Engine in the world....
  39. Mouse movement
  40. looking for opengl matrix documentation...
  41. OpenGL Server
  42. Catmull Rom spline Curve
  43. POLYGON offset
  44. How to link ARB, EXT extensions
  45. Loading DFF Models Into OpenGL
  46. State of the art in Graphics Toolkits
  47. Sticky articles
  48. Want shadows in my rederer .... where to start?
  49. Using matrices instead of GL parameters
  50. help!!mouse actions
  51. Can't get red book example texture3d.c to work on MAC.
  52. OPenGL capabilities
  53. OpenGL capabilities
  54. Link to Code of the Easiest's OpenGL Engine on Earth
  55. Undetected laser
  56. vertex arrays and display lists
  57. why not support opengl1.2 ??
  58. Performance hits in Walker Demo from SubMenus
  59. I Need Open Code
  60. How to generate MIP (Maximum Intensity Projection)
  61. Drawing Problem
  62. Drawing Problem + Picture
  63. Link Error
  64. Import and interpret 3D files
  65. Radiosity software needed
  66. Access violation error, when select an item of menu
  67. unresolved external symbol ___glutInitWithExit@12, Plz help..
  68. select a point ?
  69. cube mapping reversed?
  70. plz help me!!!!!!!!!!
  71. Simple transformation problem
  72. Back face of texture not showing?
  73. function
  74. drawing cylinders from scratch
  75. HOW CAN I RUN OPENGL CODE IN VISUAL C++?
  76. New User ;)
  77. glut32.lib error
  78. Cube Env Mapping Texture problem
  79. Internal data representation in OpenGl
  80. Bridge Building & Destruction
  81. Animation
  82. possible to import models created in 3D studio max to opengl??
  83. textures problem
  84. A Question about glGenTexture and BindTexture
  85. openGL in separate thread
  86. Where is the texture?
  87. Dorbie. Help? (3D Texture mapping) almost working
  88. unresolved external symbol __ftol2, Plz help..
  89. Help~~~
  90. .3ds and .obj file
  91. Which method is faster - glVertex OR glDrawPixels
  92. opengl on sgi
  93. Opengl and MFC
  94. default texture options
  95. Beginners Site
  96. Multitexturing a gluSphere
  97. Animation
  98. Does OpenGL support soft rendering?
  99. glReadPixels GL_DEPTH_COMPONENT
  100. Creating solid primitives
  101. Perspective projection problem
  102. Problem when shooting
  103. help with GLUquadricOBJ
  104. Urgent!! Please help to complete!!
  105. spotlight effect
  106. How to play multiple wav files at the same time?
  107. Window resize
  108. glut key-down func?
  109. About light!
  110. AI Transform model
  111. Yes Relic
  112. combining tutorials
  113. How do I set ambient lighting higher than 1.0, 1.0, 1.0?
  114. a question about "the official guide to opengl ver1.2" on texture3d
  115. File Stuff
  116. Rotate a 2D Texture 1 step at a time please!
  117. link error!
  118. what is a fragment in OpenGL?
  119. I problem with blending HELP ME PLEASE!
  120. Very strange problem/bug
  121. Anybody using free Borland C++ Compiler to develop OpenGL applications
  122. Multisampling
  123. How to render directly to texture
  124. inverse modelview matrix
  125. Awful artifacts (GLSL)
  126. To all help me for camera by gluLookAt information...
  127. Visual Studio C++ Template for OpenGL apps.
  128. So now whats the deal with openGL in linux?
  129. To display of concave polygons, polygons containing holes
  130. Hi Chowe6685 please help me
  131. Hi all please help me about glBlendFunc and glDepthMask
  132. Extreme newbie alert - Blending question
  133. Getting uniformly colored screen
  134. Suggestions for a project anyone?....
  135. Problem with VBOs :)
  136. Question about reading.
  137. Textures are coloured by OPENGL
  138. OpenGL v1.5 tutorial or redbook
  139. gluUnproject and persp projection
  140. I cannot load texture form file.tga image
  141. UK - Coder's Workshop, November Meet, free event.
  142. What the OpenML, MesaGL, IrisGL?
  143. MATHEMATIC IDEA
  144. md2 loader question
  145. Some questions on VBOs and performance
  146. How to learn OpenGL?
  147. link errorrs... beginner.. please help
  148. How to render a higher resolution scene
  149. One problem with transformations
  150. Regarding planet.c example(found on this site)
  151. using glew with VIsual Studio .NET 2003
  152. getting proj/modelview matrix
  153. gluPerspective question
  154. glRotate Question
  155. opengl file convertion prob
  156. point light source rotations
  157. how to draw 3D graphics?
  158. Need some help with a game idea
  159. wglMakeCurrent question
  160. getting coordinates from the modelview
  161. Translatef Problem in dynamic cube env mapping scene
  162. header files for windows development
  163. Why won't my ground show up, or my display list
  164. How on earth do you go about clamping the frame rate??
  165. changing color of a luminance/alpha bitmap
  166. Problem with display list and shapes
  167. need help...
  168. Glfloat using problem
  169. Java + OpenGL
  170. modelview/projection matrix multiply order
  171. "ping-pong" scheme
  172. abort glDrawRangeElements
  173. What is the reason?
  174. I want to make a scoccer ball
  175. Mutliple Window Texture problem
  176. Converting World Values to Depth Buffer Values
  177. Textures not appearing on some NVidia cards
  178. help with using rotation
  179. No perspective.
  180. how to exit a program via a glut menu
  181. Problem with trying to add lighting to a level loading 'engine'
  182. Rasterization in OpenGL
  183. no depth in my scene, objects always visible
  184. texture
  185. Random rant: nVIDIA SLI in a different way
  186. how to use texture mapping
  187. 3D Texture Problem
  188. getting rotation
  189. Please help me!!!
  190. How to create basic scrolling display
  191. The Speed of Texture Mapping
  192. Anyone know UniCode TrueType Font ?
  193. Trying to light my scene with no joy
  194. BCB5+OGL=success compile!
  195. link error-please help......
  196. full screen textured quad
  197. Multitexturing with Lightmaps
  198. Creating a pickray with mouse?
  199. Opengl Platform Independence (PC/MAC) question
  200. Problem with GL_FLAT shading
  201. 2-passes bump mapping / multiple lights
  202. rotation
  203. code or algo for range measure
  204. how do divide a simple,non-monotonic polygon into a set of monotone polygons in openG
  205. help wanted...
  206. 3D Painting
  207. torus knot problem
  208. Feedback and depth buffer.
  209. 2 times colorwheel DLP problem
  210. need compiliation help
  211. changing scenes
  212. Enlarging areas of the screen (for huge screenshots) ?
  213. 0.0f vs 0f, what's the difference?
  214. texture not showing
  215. How can I make an 'S' curve?
  216. GL_TEXTURE_3D
  217. need help on shadow map !
  218. Opengl save image
  219. lightmap
  220. turning mouse input into splines
  221. Multiple positioning using vertex arrays?
  222. What is the best & most realistic method of rendering a starfield??
  223. Stationary Ball (I fixed it, thanks people)
  224. Code Generator
  225. Code Generator
  226. compiling on windows
  227. Glut code too CPU intensive, help me optmize!
  228. Displaying Depth Buffer
  229. Dos Matrix Transform Compute generally on the GPU
  230. glBitmap and scan-line order
  231. Vertex Normal
  232. what is the difference between the polygon and mesh
  233. picture in picture
  234. System files
  235. Where to find Tutorials howto use a pbuffer?
  236. glOrtho 's problems
  237. SGI and OpenGL Implementations
  238. window resizing problem - help please
  239. Beginner about multipass shaders
  240. Draw a rectangular polygon...
  241. good tutorial for a newb?
  242. How grapics card implement OpenGL?
  243. Drawing a plant stem
  244. Center on point
  245. Transformations using a vertex array
  246. clipping plane and drawing optimizations
  247. Missing gl/device.h
  248. (Lots of) Lighting problems
  249. setAnimateFps(60)
  250. 2d grid with initials