- Help! What math do I need to do 3D ?
- Vertex colors and lights.
- Im probebly one of the dumest people in the world! I need help with the math!
- coordinates problem
- *.obj loader
- Fullscreen w/o Glut
- Super Simple -- Moving around in OGL
- Depth buffer
- Interleaving
- GUI interface
- faces
- What I can do with the MOUSE function?
- importing object in openGl
- pixel errors in scene
- OpenGL coordinate system
- Environment mapping as seen in Quake 3
- Transparency problem
- Opengl Component of c++Builder5
- Multi Keyboard inputs & GLUT
- glPerspective
- accessing vertex data after model transformations
- Help ME!!!
- HELP! How to Pick object on the screen?
- Loading models
- Stupid question about *.ase
- Loading .JPG into a texture?
- Can't declare EXTENSIONS
- GluMouseCallback HELP
- Getting lousy frame rates...
- Play .MOV v4
- Strange black artifacts
- Keyboard Key Codes in VC++...
- Glaux.lib for BC5...
- some doubts...
- Help! How can I do this?
- some simple questions
- Compiling OpenGL under linux
- glGenTextures() returns 0??
- Selection buffer
- GLUT + Input = crash ??
- VERY simple question...
- Displaying text using openGL and X windows
- Bounding boxes. A good way to find them ¿?
- Stupid question - gl/glut.h ???
- Multidimensional Arrays when using MFC?
- Text- but sizeable
- Projection Matrices in opengl
- OpenGl for Windows 2000
- Sorry for this stupid question
- Help!!
- PLEASE help
- OpenGL Reference.
- glutBitmapCharacter() ??
- Heightmap idea...
- Mirrors in 3-d models
- Download OpenGL 1.3 Windows
- Stupid Question (?) regarding OpenGL and C
- MEM Usage with Task Manager - Win2000
- landscape
- Transforming separate objects...separately??
- Help!! - GLUT V.S. Motif
- Texture loading (without GLaux)
- Multiple Objects
- How do I handle Keyboard events, using Window`s proc or DirectInput?
- Texture only certain Polys...
- Compiling Mesa under MS Windows, using mingw32....
- HELP! Moving around landscape
- OpenGL and Database
- Orthogonal view
- Using 3D Textures
- LIGHTING Crash
- Using the alpha channel in textures
- Can't enable GL_POLYGON_SMOOTH. Can you HELP?
- drawing fat lines
- vtk, TCL?urgent!!!
- Single Pixels
- Blending QUADS causes tesselation?
- Resident Textures
- VC6 errors.
- What is the value of WS_EX_APPWINDOW ?
- help!!
- alpha value
- Loading objects from file
- LoadDIBitmap ?
- PLZ HELP ME WITH THIS...
- glupartialdisk
- GL_LINE_STIPPLE
- What value does WS_EX_WINDOWEDGE have ?
- animating a NURBS surface
- gtk with opengl
- texture problem.
- Quads vs Tris
- ¿How to find bounding box of an object?
- CSG Collisions
- Load PCX instead of BMP
- 2D?
- gettig started
- glutIdleFunc
- FPS?
- Visual Stimuli In Opengl
- How to get more than 60 fps?
- Sharing Textures between multiple windows
- Where is the texture data stored
- Problem with overdraw in Windows MDI app
- Picking and Vertex arrays
- Diagonals showing up in Quads?
- How to render a skybox?
- Black&White scene
- Any good link?
- What are 'shaders' ?
- Help - Display text
- Help - Display text and fps
- how to draw lines?
- I need updated drivers
- Creating events other then for keyboard or mouse
- Open GL Program Instances....
- Interactive Multi-Pass Programmable Shading
- help!!
- opengl inside VC++ dialog box
- Two window for two context?
- Where can I find a tutorial or atleast some source for a skybox?
- Visual c++ 6.0 and glut?
- Troubleshooting: Vertex arrays and camera postioning
- How to determine actual screen coordinates for vertex?
- Clearing the buffer
- How do I draw multipule triangles
- Redrawing the screen when the window moves
- HELP i'm lost :(
- Detonator Drivers and 3D-Glasses
- Vsync and glutSwapBuffers() and glSwapBuffers
- xforms' glcanvas in linux
- will opengl + direct sound work?
- Windows NT rendering slow unless I'm administrator
- Selection and Picking. I dont use it!
- Compiler problem - Please Help
- OpenGL
- Example for rubber line ?
- Problems with OpenGL configuration
- BG texture in ortho perspectives
- Metrowerks Codewarrior and GLUT
- Making the DOS window disapear ....
- Need Help on Nurb surfaces
- Object movement
- lighting stuff
- Arrays and classes ?
- Drawing x-y plots
- Problem with camera's concept! Help me fast!
- Getting back the transformation matrix
- ASE normals loading problem
- OpenGL+ DOS =Slow?
- VB and GLUT
- How to apply multiple viewports?
- OpenGL with Java3D
- open Gl 1.2 header files and lib files for Windows 2000
- draw a grid???
- ASE files
- Problems with depth buffer.
- Rotation around local axes.(Again)
- glRotatef.... shrinks?
- 3D
- Which operating system?
- GLUT.h
- Making my textures, obj files fit into 1 exe file
- Displaying the fps
- Visual C++ and Glut
- Where Do I start
- Creating quick and Dirty Complex 3D Models...?
- OpenGL Crashes after installing new glide drivers
- OpenGL good to use with this little 2D hack i want to do?
- OGL - Hidden Surfaces (Depth Buffer)
- *.3ds import
- help!!
- help on lightmaps
- GLUT and Windows 2000
- how do I get opengl on my system?
- Output to PS or Tif
- Wierd question about Collision Detection...
- GLUT for VB
- Mouse Movement and GLUT 3.7
- Tutorial on 3D rotations Posted !
- Camera move
- Paletized Textures
- Getting Windows Mouse Coordainates
- Download OpenGL
- GLUT tutorial updated
- Waving Flag
- pixel format
- Texture mapping
- making a man run
- Quick Texture Loading in VB ?
- Avoid Gimbal Lock, How?
- openGL in 2 windows...
- 2d graphics
- translate on mouse click
- 2D Lines & Resizing !!!
- Why does this math work?
- Drawing Elipses or Ovals in OpenGL
- per pixel lighting :confused:
- problem with object converted via 3DExploration
- Quake like view
- Vertex Normal Generation
- About drawing lines
- NVidia Riva TNT 2
- hidden line removal (by lines, not polygon)
- Unresolved Externals
- OpenGL and API
- Loading bitmap into Gluint [256 * 256] array
- Springs!!!
- Lighting transparent Polys
- VC++6 don´t execute my code
- Rotation direction problem..
- A Win32 app with main( ) w/o modifying settings?
- Intensive OGL needs in heterogeneous environment
- draw faster
- rotation problem
- Loading a JPEG image in OpenGl
- nehe's tut code not working... WHYWHYWHYWHYWHYWHYWHY??!!
- Intel IJL is SLOW...
- linking error
- Help with Bottleneck
- OpenGl in MFC?
- Help with culling & depth test
- Maya + OpenGL
- question about gluLookAt...
- Constant values - ?
- OpenGL - The Red Book download
- Why does the Lighting makes object B&
- just a little thing more
- shadow
- Why won't this work?
- Is it true that Nintendo's new platform Game Cube uses OpenGL?
- building a room any examples?
- gluUnProject
- glut gettickcount
- glTimerFunc
- OpenGL Superbible question...
- gl....problems.....
- My way of drawing a background, correct me plz.
- "normal" & glNormal*( )
- viewport
- mouse and keyboard inputs
- I cant use Multitexture with my OGL version (W98) HELP!
- glOrtho vs. glFrustrum
- What -exactly- do the various transformations do to the projection matrix?
- exact pixels in a perspective
- Hardware Problem???
- hidden line removal (by lines, not polygon)
- Problems with camera movement
- Textures and Pixel Transfer Operations
- Generating 2D textures from a 3D matrix (against the grain)