- How to exit MainLoop WITHOUT killing the app?
- problems with gl.h?
- 2d orthogonal projection problem.
- Updating Normals.
- NDC coords to screen coords
- glutTimerFunc timing problem
- Writing text on a Geometric Figure
- strange pixel artifacts
- undefined ref to glutLeaveMainLoop
- OpenGL SuperBible (Winding)
- gluLookAt()
- Shear transformation help
- glReadPixels question
- [OGL-ES] How to draw polygon using triangles
- Implementing a matrix and applying it
- Writing text without interfering with the Original Color of figure already drawn
- 256 cube help plz
- How to draw Pie Chart
- Draw path
- Can you help me?
- OpenGL rotations
- probleme to compile some glext.h features dev-cpp
- how to compile and link C with Mesa on Linux?
- fullscreen question
- Image and 3D model, same view in Windows?
- Image plane equation
- 3D to 2D
- Lighting&Texture Mapping
- Cube Environment Mapping
- Problems compiling under visual studio.net
- Compilation Failure on new Linux Install
- mouse click event for 3D coordinates in java
- Multi-texturing
- True Lighting&Culling
- glut.h and new NVIDIA Card
- GL_SELECT amd select an area.
- HOWTO install/use opengl 2.0 ?
- Render scene to a bitmap rendering context
- Inversion of the model-view matrix
- Color picker
- Need Help!
- loading a .3DS to OpenGL
- OPENGL GLX extension not supported by driver
- road traffic simulator
- Really basic OpenGL question
- Find XWindow id for GLUT based program
- Ball and Random movement ** FIXED ** : )
- glGetTexImage problems
- Lighting&Display Lists
- 2D textures & API question
- Sweep representation of spline
- Pong
- How can I find the distance from the center of -space- (using GLUT)
- Light Position&Textures Mapping
- Drawing Rectangles using mouse input
- Display lists and moving light
- Simulating a dice throw in 3D
- Which Program is best for beginner OpenGL programming?
- circle in open GL
- Is it in effect?
- Can we apply texture mapping to GlutTeapot ?
- incandescent light, how?
- Cursors
- How to apply reflection effect to a plane?
- Vertex Arrays - Signed Integers?
- skirt shines through surface. z-fighting?
- Vertexarrays problem
- Tearing My Hair Out (Vertex Arrays)
- Lighting
- Ambient light is darker than the number should be
- Save OpenGL sequence as MPEG
- glut fatal error
- Relief shaded terrain calculation
- Writing a text string
- Creating a Mirror
- A small hand needed for detail texturing.
- Texture pixel value
- Image-based rendering
- modelview transformation
- ask for some extension libs of opengl...
- Question about gluNurbsCurve()
- Cracking Up ... At least my plane is !
- Get Windows Size
- Mouse Interaction
- bezier surface
- Removing drawPolygon
- Multitexturing a gluquadric?
- load 3D object from Pro/E to OpenGL
- Getting the position of the matrix
- Pull down menu after Mouse Click
- Cones into hour glasses
- Moving the camera view with the mouse
- how can import .flt file in opengl
- mirror method?
- Semicircle
- New to the openGL and C++ world, any pointers?
- how to do model clothing
- Problem with triangles intersection with alpha value. Need Help!
- Using Mouse application in some defined area
- Creating Tubes
- Getting screen width/height
- Stereo + Orthographic Projection
- scenes
- Multi-Textures
- Complex line style (2D graphics)
- .flt convertion to opengl is through, but model not seen on the viewport
- gluPerspective after glOrtho
- How to apply reflection effect to a simple cube?
- display list?
- PFD_DRAW_TO_BITMAP Texture
- NVidia VBO bug?
- inline code draws, function call doesn't
- trouble compiling
- rendering
- missing bid files
- glut problems
- Scrabble! HELP!
- opengl object
- Texture not loaded
- One alike object coming out from parent object
- Frame Rate in my Programm
- Optimizing redraw
- Probably a context problem
- making 3d space invaders game - URGENT!
- Compiling error: contains invalid OMF record
- performance analysis without CPU stall?
- 3d internals.
- Wrong shading
- Normals per-vertex for a cube
- Rotation
- Beziers and glMap1
- SCRABBLE AGAIN!
- how to map texture?
- Object selection
- send texture to shader program
- Creating a context inside a dialog (i.e editbox)
- Camera Roatation
- Screenshot!
- Open GL to be used or not to be used.
- Type conversion
- Getting screen coordinates
- textures not displayed after converting from .flt to opengl
- Texture Map Max Size
- Tessellation - Callback function failure
- Keeping track of vertices??
- Silly Bothersome Texture Issue
- Trouble with glDrawPiexls
- Units of measure
- shadows problem and gluLookAt()
- OGL 2.0 development
- Quick question about Gle library
- Starting OpenGL
- Lighting!
- Can't see textures
- Graphics Card in use?
- 2D Sprites?
- The World Wide Screen
- where to get OpenGL 2.0
- glDrawPixels and memory layout
- size of 3D texture
- Flight sim axis conversion problems
- polar coordinates problem
- Stereo page flipper vision
- Multisampling and Polygon Smoothing
- how project images on a plane surface?
- Problems displaying data with UTM coordinates
- Tile based game
- emulate Photoshop Darken mode without minmax?
- Downgrade videocard?
- zoom in and zoom out
- how to implement automatically resizeable GLwindow??
- how to implement automatically resizeable GLwindow??
- zoom in and zoom out with gl4java and Java
- moving elements
- OpenGL and SDL_ttf problem
- Very silly problem with lighting
- NVIDIA BUG ???
- Order of operations for state changes.
- gluPerspective and fov question
- Help me with bitmap file
- Help with text exhibition
- OpenGL data object files
- 3D Text scaling...
- OpenGL v1.0: No Figure of Tetrahedron appeared on PC Screen
- CPU Usage
- Performace Problem
- Converstion in OpenGL
- Converstion in OpenGL
- How to read LWO file format
- Getting GL running under MFC
- Picking in 2D
- ray casting inside structure
- rotating a user-defined shape
- How to use GLEW 1.2.5 ?
- Prob: A thin line appears when using blending
- 2D polygon wont display properly
- Spheres
- ray casting inside structure
- Switching Rendering Contexts
- " glui->add_button " Problem
- Change Mouse-Pointer to image
- Render to Texture Context ??
- glDrawPixel problem
- gluUnProject
- glut/gluLookAt( )
- how to display the coordinates of a point in a scene??
- Reading Pixels Before Clearing
- using a texture saved with paint
- Invisible blend mode?
- "Skybox"-style cube map?
- checking state before setting state
- how to use gluLookAt()
- loading textures and applying to cylinder
- glui stuff...
- i cant display anything from this code. why?
- gluOrtho2D?
- To disappear objects & then making them re-appear
- OpenGL 1.5+ & ARB extentions
- callback function
- easiest way to texture map a cylinder
- How to run OpenGl Program in a Linux Machine
- Help w/understanding image, texture, other "spaces"
- where is the camera placed by default in a GLAnim Canvas of GL4java??
- network realtime multirendering ????
- VBO's and outline fonts
- rotating a hexagonl in 2D
- multiframe window
- Auxiliary buffer
- Signpost me!
- opengl drawing and view handling
- Can you try my engine?
- Can I use OpenGL in BorlandC?
- How to treat GLSL vertex shader in world-space?
- Texture-based text rendering
- pivot point
- pivot point
- how can I write opgl program on SGI server ?
- ReadPixels/DrawPixels problem
- How do I use OpenGL in BorlandC?
- Bump mapping with ext_texture_env_dot3
- How 2 draw a circle
- GL_QUAD_STRIP Texturing
- Viewport Question
- Want to use back buffer as a texture, but size isn't 2^n
- Problem about the textures mapping of obj file loader
- question about gluttimerfunc and glutkeyfunc
- vertex arrays and performance
- Line drawing performance
- 2d Explosions?
- JPEG compression in opengl