View Full Version : OpenGL: Basic Coding
- How to use glEdgeFlagv ?
- please help me out with picking !!!!
- Hello, I am a 14 year old beginner...
- loop problem
- OpenGL equivalent for BaseVertexIndex?
- perspective in window
- road traffic simulator
- OpenGL 1.1/MS XP Pro - Color Codes for Vertices
- Display Lists
- declaring identifiers
- what should i do?
- Looking for Documentation.
- Size of Point Sprite
- glColor*();
- opengl use mouse to draw lines
- how to load a 32mb picture
- Functions for Quaternions?
- machine dependency
- Picking objects problems
- alpha blend not working?
- move object on screen
- How to draw an oval?
- Visual C++ 2005 and OpenGL
- Visual C++ 2005 and OpenGL
- OpenGL
- GLUT programs & Visual C++ 2005 or 6.0
- problems with glRasterPos2i ( )
- 3D curved cone
- Question about GLSL and graphic cards
- I NEED your help please!!!
- GL_LINEAR & two textures
- aspect ratio
- Fillrate slowdown in my code, but not in another app
- opengl tutorials
- Debugging Options
- number of polys
- coordinate mapping
- Particles render slower and slower as app runs...
- Getting the modelview matrix
- Accepting values during runtime
- Help on automating in games!
- The fastest way of blitting bitmaps...
- Applying texture
- Billboarding my particle system
- Hello, I need help!!!
- reqeust for guidance
- Texturing help
- How do i get the maximum Antialiasing samples?
- What's wrong in my 2D rendering?
- rotate on mouse click and drag in the direction of the mouse cursor
- Please help !!!
- opengl 3d prog
- glDrawElements confusion
- Writing Fonts To The Screen Help Needed ASAP
- Camera watching the Origin from any place
- glReadPixels
- glVertex3fv
- openGl 3-D objects
- Textures, again. Am i being dense?
- problems with gluUnproject
- glPushMatrix()
- Getting started
- 3D models in openGl
- point sprite texture coordinates in fragment shader?
- render a simple smoke
- starting a project
- Need help with a nurbs evaluator
- Looking for an OpenGL book for beginner
- 2d Radar bitmap
- glColorMask
- Stencil buffer questions
- glFlush or glFinish?
- how to hide object?
- Lightmapping + per pixel lighting ?
- TriangleModelle
- Multiple plot
- DLL for calling glu functions with single floats
- Ray Tracing, Lighting, and Materials
- A problem about projective texture mapping when using unclamped float texture
- glDrawPixels ERROR
- pui_d.lib
- glprocs.h
- Shader and program ...
- projection problem
- line
- glReadPixels( GL_DEPTH_COMPONENT )
- zooming
- Animation problem
- can I get a pixel 's color by opengl API?
- Using pointer in Fortran binding for OpenGL
- OpenGL libraries linking
- Blitz style wrapper
- Heirarchical Display List Problem
- extension troubles - possibly simple
- multitexture, second texture doesnt show
- relating to opengl graphics pipeline
- Masking and Lightmaps
- calculate effective light range
- how to stop timerfunc?
- Finding intersection texture coordinate
- Help on using Dev Cpp on windows 2k with glut and opengl
- Most Efficient way to overlay an indicator over a static background
- Wierd performances
- HELP: Mirror cone
- errors in gl.h lib
- Is there a limit in the number of display lists?
- Problem with the depth buffer(i suppose)
- Viewer for 3ds files in OpenGL
- Nurbs, glu.h - Sampling Tolerance is not working
- clipping using cohen-sutherland
- How to use DELETE key?
- independent objects
- Shadow maps aliasing
- OpenGL extensions in Win32
- just a quick questionabout glut and ogl
- 2D line transformation
- glRotatef,glTranslatef
- Bizarre Compiler Situation
- converting software engine to opengl
- create cylinder
- How to get each Bezier patch parameters from the Control Points
- How to get the vertex information of each Bezier patch from Control points???
- How to get the vertex information of each Bezier patch from Control points???
- degree char using GLUT
- Texture Parameter Scope
- How to overlay a script to a texture mapped image?
- new with opengl
- can a texture map be applied to one vertex
- rotating around a fixed coordinate system
- how to clear color of object from window?
- glGetDoublev returns 0-Matrix
- Help with successive calls to methods
- GL_COLOR_MATERIAL problems
- gl.h 1.5
- Triangle Strips & Specifying normals
- Placing multiple Color toruses-icosahedron systems around a circle path
- OpenGL Menus
- The Glut header
- GDI32.dll: Access violation
- Z-buffer, glOrtho, clipping, left-handed and right-handed. Question.
- How to draw a 2D circle?
- How to Remove Vertex, Line or Quad ?
- OpenGL libraries
- Moving object along a bezier curve
- glCopyPixels
- How to get the clear color?
- Very Urgent : Rendering image wihtout using DIB in openGL
- lookup tables
- Problem with Hi Res bmp images
- Problems in animating openGL
- where to call screenshot method?
- OpenGL 2.0
- Graphical Tearing Question...
- bitmap vs texture mapped fonts
- shaders and extensions
- Interpolating points
- redefining texture, glDeleteTextures required?
- OpenGL+Linux+NVidia
- Anywhere a Material & Lightsource editor ?
- How to draw directly to memory buffer? Help
- vram
- simple question about vertex normals
- Death by JOGL (pretty sure it's my OpenGL bug!)
- Geometrical model
- Render to rectangle texture on ATI Radeon
- setPixelFormat not found
- glOrtho - is this unwise?
- Texturing
- local rotation
- working with VC
- texture objects in display lists
- Very Urgent: how to display image from text based image information with OpenGL
- glGetMinmax without rendering
- how to display image with pixel information
- reading back alpha values...
- Extracting pixels with readpixels upside-down
- glCallList() and glNewList()
- How to set depth value by fragment program
- Colision Detection
- Like soaking in a totally Black surface...(not knowing where the problem is)
- need help
- 12 bits texture
- textures: work without lighting? and what about non-powers of 2?
- mouse speed between sampled mouse input points
- Scrolling bitmapped text with glTranslate
- need opengl X Motif help: invisible
- Passive Mouse Motion
- Normals kill already unworking lights
- glMultiDrawElements -> only marginal gain
- Transparent Textures
- speed
- Shadows?
- rotation, fixed axis
- drawing a circle
- quaternions
- colorbuffer to texture in mipmap
- problem of compilation with glaux
- Explanation of OpenGL Error
- Please help me with models loading ..
- animating textures
- Getting back to previous coordinate for rotation
- 'GL/glut.h': No such file
- Bizarre ReadPixel behavior
- mirroring image buffer
- colorizing problem
- Problem rendering glutSolidCube
- 'Predator' Cloaking.
- PBuffer & Render to Texture (read & write)
- simple water animation
- quaternion
- Menu Handlers
- Java + OpenGL
- spin or slider control in vcpp for opengl
- Small spheres in 3D
- draw a ball
- Skinning
- finding "invalid enumerant"s?
- how know what texture have to be associated to an object ? (explanation inside)
- Visualize trimmed Quadrics
- could someone help me with auxDIBImageLoad()?
- skydome texture questions
- Turning specific color in Texture into transparency
- How to display a sub window?
- OpenGL Depth buffer: Information
- trying a texture
- 2D motion
- Displaying latin characters?
- glRasterPos*() / glWindowPos*()
- multitexture
- How to draw a circle
- Representing a float w/ 3 color channels
- Refresh the view without re-rendering?
- basic octree
- gluProject and y coords...
- Create a 3D text animated using openGL
- glCopyTexImage2D problem
- glGetString(GL_EXTENSIONS) returns 0 ???
- glut.h does not exists
- Text 3D
- Extension Refernce Functions
- collision detection
- help me, pls..
- GUI+Open? QT?
- glubuild2dmipmaps segfaults
- load bitmap file problem
- SpotLight
- glViewport
- Spheremapping + specular highlights problem !
- I hope your still around -NiCo-
- Objects Disappear
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