- won't compile
- 3d modeling
- Compatability Issue
- gluLookAt, gluPerspective and from fullscreen-to-window problems
- how to calculate a particular transformation matrix
- Weird glDrawPixels() and glReadPixels() problem
- VK_key's
- VK_key's (don't read last one)
- Auxiliary buffer problem ?
- Hidden surface removal problem
- Random terrain creating
- 2D and 3D images
- vertex arrays
- digital elevation model
- glTranslated
- Calculate Vertex Normal
- rotation in a spherical manner in global axis
- Portable Texture Loading
- Problem with Unresolved external
- draw line without window
- glVertex3f() ???
- Ship movement
- Nurb Surfaces
- camera view problem
- Problem with PNG texture
- Camera
- Drawing a 11 sided prism cube
- opengl and devcpp
- Some compiling error:need help
- GUI programming opinion.
- interpolation overflow box around 32 bit texture
- 3D Objects' Depth Problem
- mouse function
- Inverting stencil buffer
- How to use 3DMax model in opengl ?
- stencil.c : eerie behavior ?
- Hidden surface removal problem still need your help
- Flight Simulator Example?
- How to get refresh rate of the monitor?
- latest OpenGL manuals
- How to sample the same texture using different filter mode?
- noise in opengl
- the edition of opengl?
- Wiremesh and solid model combined
- In Ortho mode - negatives to flipping coordinates
- Problem : using glTexSubImage3D with borders
- sphere mapping problem
- Animation Problem (in dire need of help)
- 3D fonts
- camera position
- Floating Boat Animation
- Need GLut files
- Camera Problems!
- move camera with pixel
- EVALUATORS & TEXTURE COORDINATES
- Text writing and ortho
- Another stupid question
- Fast 2D Graphics
- simple introductry program, hello
- installation of glut
- Where I download the GLaux library?
- Terrain Hugging / Height Detection
- glColor3f and ARB multitexturing not working right together!
- glBitmap or glRasterPos problem?
- OpenGL window
- Problem with Global Ambient Light
- How to findout texture Dimensionality
- problem with examples
- Devcpp & opengl?
- Question about Coordinates
- Moving Polygons With the camera
- Swithing from one .ccp file to another
- vertion of opengl and 3d texture
- opengl 1.2
- timefunctions in c++
- Looking for an OpenGL Wrapper.
- about attenuation
- Status of FBO driver support
- Texture mapping Help!
- Ok, one more time (Space Transforms)
- Texture Mapping Help2
- Texture Mapping Help2
- Cube maps without ripples
- A lot of memory usage, why?
- Create A Prism
- PLaying a wav file??
- 2d Text
- Scaling a mesh brightens light
- Directional Lights
- glutTimerFunc
- Gaming functions?
- zoom Mouse cursor
- glOrtho and depth buffer
- Problem in myLookAt function
- gluLookAt
- gradient color ramp
- slightly OT: heightmap of earth
- Inverse Matrix routine
- Cubemaps with ortho rendering
- Clipping text
- Wireframe stencil(?) - terrain editing tool radius in UnrealEd
- Blending
- The texture matrix, and vertex winding
- simple blending question
- Newbie Q: App Hanging
- 3d texture and PC
- coordinate of 3d texture
- c++ open gl linker problem
- changed colors
- displaying text on opengl
- backface culling not working
- printing text and windows over another scene.
- linker error about glut in dev C++
- Blend and texture env modes
- gluBuild2DMipmaps vs glTexImage2D
- Blending and Masking
- ok, youll never see a noobier question
- Strange performance issue...
- opengl api and extensions' documetation
- programm malfunction (lol) need help!!
- 3D scene and 2D primitives
- light for translucent objects
- Crashing App
- JoyStick implementation with GLUT
- Display lists size?
- Q: Bitmap Loading Suggestions
- DisplayLists in JOGL
- text with a solid background
- texture size
- What is normal plane ?
- 3D libraries???
- glDrawArrays & glDrawElements GL_POLYGON Problems
- Performance of Multitexturing methods
- Things don't add up :(
- Blending need help
- How do I make a seperate Window?
- ppl attenuation on 3 axis
- Strange rendering artifacts...
- Motion Sick :(
- Greek fonts in windows + opengl
- Book problem
- how to make 3d texture?
- texture mapping problem
- Book recomendation:
- Projection orthographics
- problem of lighting
- FAQ (zipped) mirror?
- Fog question: very strange fog problem.
- Antialias steps...
- 2D rectangle w/ unique fill
- Query available antialias levels
- glPointSize() limited to 1 pixel
- Mouse and PassiveMotionFunc
- Color Keying
- Q: how to rotate the z-axis to make it face the user?
- Switching between 2x and 4x multisampling; can you call SetPixelFormat() twice?
- Rotating gluLookAt
- glRotate/Translate & collision detection
- Translate only one object
- zooming 2D text (X11 and W32)
- directx or opengl
- Change values using translation
- Bump Mapping
- VSync feedback [not working] with ATI!!!
- 3d studio?
- App causes whole machine to hang/crash
- Blending and alpha - black border
- How to create floating point texture?
- how do i import icons?
- how to map texture without changing size
- Loading .bmp textures: GLUT, GLaux? HELP!!!
- Displaying text on a bitmap
- BILLBOARD - a tree with 2 polygons
- shadow mapping when using multitextures
- How to treat RGB as transparent ?
- problem with perspective view
- problem determining the opengl drawing area
- How do I set the scaling factor back to the original?
- need help with gluBuild2DMipmaps...
- about graphics transform
- Get amount of tris being rendered? how!?
- Size/Scale of my world
- stencil shadows on back face
- Java3D or OpenGL
- running problem
- glRotateF about the Z-axis
- rotated points selection
- a gluDisk with a black boundary
- Depth Images
- Maya Models in OpenGL
- glTranslatef() not working
- question about glFrustum or gluPerspective(not resolved)
- some of my meshes's polygons disappear !(not resolved)
- color,material,texture.which work?
- Create Bird in OpenGL- need help!!!!
- good book for openGL?
- question about coordinate system
- Collision Detection
- how to have a fixed size disk?
- How can I draw a sphere cap?
- quads slower than triangles?
- wglDeleteContext cleanup?
- Learning OpenGL with C (API) or C++(libraries)?
- rotation matrix and glRotate()
- Strange Graphics Problem (Screen Shot)...
- RGB values
- Help with matrix and point coordinates
- 3 spheres on a checkered plane causing me pain
- viewport and projection...
- when i rotate my model the lighting don't light the new part in front of its
- Using opengl for large 2d datasets
- problem of mapping
- Coordinates Transformation
- textures: writing single pixels
- the ratio of screen pixels and unit length
- glintercept
- Translate goes very fast
- Front/Back Faces selection (CullFace)
- How to calculate time
- can't figure out how to project textures
- morphing surfaces...
- overlapping geometry causing severe slowdown?
- Strange lighting
- vertex arrays vs. glVertex3i
- Add Bitmap
- Translation issues
- help me!!!
- Nurbs Evaluators
- Question on pattern-fill drawing for polygons.
- Error: After install of Fedora 3 and new NVIDIA driver
- Division by zero
- Re:RGB color
- color problem
- Display Quadrilateral
- loading a cube from obj weird results
- Vertex/fragment shader: Really easy tutorial??
- Wineglass doesn't render properly
- texture use
- basic help getting started
- help
- compiler error
- Need help with exact order of several transformations
- Lighting problem on hierachical model
- glut teapot do i need to initialize glut?
- How to cut an object
- using command line?
- How to mix textures?
- Scope of glTexParameter calls
- Texturing a primitive ...
- Texturing a primitive ...