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  1. can I use glut with out initializing it?
  2. Collision detection - getting stuck on corners
  3. EXT_framebuffer_object
  4. how fast should GL_POINTS be on my hardware?
  5. Problems in creating a display list!
  6. moving objects
  7. How to a display a gun shot
  8. LUMINACE4_ALPHA4 images
  9. How to make a bulb?
  10. addition of transformation matrix
  11. Performance issues with bitmapped text
  12. Rendering the Enterprise???
  13. Depth problem with translating screen coords to world coords
  14. using ode collision detection and faking cameras?
  15. project in openGL
  16. frustum
  17. The first one
  18. texture & screen mapping
  19. bitmapped text vs. textured quads
  20. Import obj with texture
  21. fast copying between contexts
  22. Shot not visible
  23. Creating textures.
  24. what's the opengl philosophy?
  25. OpenGLU in Perl
  26. Text color-changing problems
  27. loading 3ds files
  28. simple problem= for loops
  29. glut programs hangs the computer
  30. Chroma keying through Pixel shader programme
  31. problem using gluUnproject
  32. wglUseFontOutlines vs. wglUseFontBitmaps
  33. I need help with glnewlist and lists in general!
  34. WglFontDemo
  35. Why glPushAttrib?
  36. Can't change color
  37. problem with gluUnproject
  38. Speed
  39. 3ds max file
  40. How can I draw lines with rounded cap??
  41. glDrawPixels + get pixel user clicked on
  42. texture matrix
  43. Extensions... Where can I find examples ?
  44. Image
  45. Opengl + Qt
  46. framebuffer reading and re-coloring pixels
  47. changing view with mouse
  48. TERRAINS: Display List vs. Vertex Arrays
  49. Planar Reflections not working
  50. a quetion about alpha blending
  51. texture matrix and texture coordinate
  52. OpenGL and OOP
  53. OpenGL problem
  54. OT - quake .map to triangle code
  55. Rotation animation stopped less than 360 degree
  56. gluSphere
  57. Want to read pixels of 3D image into array
  58. Heightmaps from image files
  59. create triangle_strip of given polygon
  60. problem with picking
  61. I have been told to get some simple OpenGL C++ code and comment on it, but.....
  62. The cube's edge seems longer than 2.0???
  63. "Transperent color" on the image and high quality textures
  64. Lighting
  65. about modeling transformation
  66. In desperate need of some help regarding gluLookAt
  67. Continous shot generation
  68. Help Needed With Rotating Ellipse
  69. Simple glGetintegerv() question.
  70. Help needed with skeletal animation !
  71. Where Can I Get an RGB Color Chart in Float Values?
  72. Is this feasible?
  73. Problem : My sphere is perforated
  74. Multiple quads all same texture; I don't want it
  75. Displaying variables as text on screen
  76. I need to convert quad data to triangle data!!
  77. Desperately need help with final OpenGL project
  78. my simple demos often cause CPU usage 100%,why?
  79. Windowing after glutFullScreen
  80. Making brick wall texture programmatically
  81. Funny Bitmap Problem
  82. define game engine, recommend any books
  83. Books
  84. texture with transparent color?
  85. How can I write text beside picture?
  86. Which one is faster for bump mapping, DOT3 or multitexture?
  87. no body wants help me. Wo-Wo-Wo
  88. drawing by mouse
  89. can two opengl context share a texture?
  90. Saving areas of the framebuffer and blending them
  91. How to use opengl in embedded operating system?
  92. Does the directional spotlight work correctly on the spheres?
  93. 816 bit images as textures (2D,3D) or drawPixels
  94. Query on Zoom Factor
  95. how to implement z-buffer algo
  96. Line capping & wide lines
  97. about normal matrix
  98. *world coordinate* vs *object coordinate*
  99. Skewing of glut primitives problem!
  100. How to know the view volume size
  101. question about glucylinder
  102. How to avoid influence of drawing order?
  103. Independent Rotation
  104. Render-to-texture with blending?
  105. Inserting The data from outer disk and calculating
  106. Selecting inside a polyline
  107. 3d face
  108. OpenGL program crash
  109. Strip finding to pass to glDrawElements
  110. enlarge the view volume's depth
  111. color make me confused
  112. Rectangle Textures and FragmentPrograms
  113. window size
  114. Does the values of the function glRasterPos2*() affect the function glReadPixels?
  115. Draw some text in figure
  116. Are there any differences between the memory alignments?
  117. Texture Problem
  118. Mainaining same look with different speeds
  119. Heightfield with Triangle Strips
  120. glReadPixels() arguments
  121. Need some urgent help please.. with picking camera/viewing model
  122. pthreads and glut...
  123. Should i use from the parametric equations?
  124. What are VBO's and how does one use them?
  125. is light share by multi RC?
  126. glGenTextures
  127. some question about GLUT
  128. Solid broken line with antialiasing
  129. Urgent! drawing cube by user input
  130. glReadPixels
  131. About CS_OWNDC
  132. picking object
  133. how to use glut in VB6?
  134. gluPerspective( )
  135. Strange behavior with gluLookAt(), am I doing something wrong?
  136. picking problem
  137. tiny surface visualization problem
  138. GL_TEXTURE_RECTANGLE_ARB and glTexGen()
  139. a disk always on top
  140. how to implement backface culling
  141. Cube drawing
  142. Help needed with ModelView Matrix, Pushing and Popping
  143. memory problem with textures in display list
  144. GL_DECAL and lighting
  145. bitmap character
  146. invalid enumerant
  147. Video initialization
  148. OpenGL source code
  149. crisper font
  150. implementing image overlay
  151. Beginner's question - using DLL
  152. Display lists for MD2 models?
  153. difference between opengl and glut
  154. speed for points display
  155. Copy Texture to Depth Buffer?
  156. glDrawElements
  157. Example of using "glBlendEquation"
  158. Any way picking points in texture space?
  159. Is there a problem in my VC++ compiler?
  160. Point & Line thickness?
  161. The texture matrix and multitexturing
  162. glRasterPos crashing on openGL 1.5?
  163. About PIXELFORMATDESCRIPTOR
  164. Which program(software) is better to make the textures?
  165. how to Generate Video
  166. Merging Textures
  167. Fog Problem.
  168. Triangles and Quads at the edge of the screen problem! (indeed :)
  169. OpenGL beginner...
  170. ploting obj
  171. glTexSubImage3DExt Problem
  172. How to delete at the end of an OpenGL program ???
  173. Freeing texture data
  174. How do I do 2D graphics in OpenGL?
  175. Help with Bullets
  176. Text...
  177. Textures Slowing App
  178. Display lists have no effect
  179. bitmap fonts vs texture fonts
  180. openGL animation
  181. Cut a sphere??
  182. How to run in Linux
  183. HUD, a FAQ
  184. Printing another language...
  185. Same speed on every PC?
  186. Red Book for v.2.0?
  187. Only Brown Colours
  188. Doom3
  189. gluUnProject Question
  190. Which selection is better?
  191. Getting a hold of the back buffer
  192. help with shading...
  193. problem with a sample program
  194. texture and blending
  195. problem by loading a shader, HELP not resolved
  196. using Qt
  197. MS-DOS window
  198. 3D modeling application
  199. stereo viewing
  200. Window Resizing
  201. glCopyTexImage2D
  202. creating and destroying subwindows
  203. View bitmaps
  204. glTrue3dCoordinates ?
  205. perspective
  206. modelling interference fringes
  207. Shading
  208. c++ builder
  209. GL 2.0 and programmable pipelines
  210. Starting Off with Opengl
  211. axis display
  212. setting FPS
  213. Clear Step by Step Process for using GLUT with Dev-CPP Required
  214. Different machines different effects
  215. glTexCoord2f help with loader!!
  216. windows.h documentation
  217. windows.h documentation
  218. size values
  219. dot3 normal mapping and per-pixel lighting?
  220. Does anyone use lib3ds and textures?
  221. LIBGL where to find....
  222. linker errors need help C++
  223. fonts and multiple windows
  224. Bits sticking out problem in OGL application
  225. 2D to 3D Camera Angle Compare
  226. Imaging processing with OpenGL
  227. multiple textures ? blending meshes?
  228. keybinding
  229. OpenGL SDK
  230. object translation
  231. Text drawing
  232. Drawing 2D and 3D line graphs using OPENGL and C++
  233. OpenGL Coordinates
  234. sphere generate with out glu how
  235. Bad interaction with glNewList and gluNewTess
  236. glMainLoop() crashes
  237. orthogonal camera view
  238. matrix rotations
  239. How can we draw 3D solid arcs ?
  240. glScalef() not working with glCallList?
  241. [Windows + MingW32] Need for code improvement, compiling options
  242. Inserting the data
  243. Dushyant
  244. Dushyant
  245. about texture combiner functions
  246. rotations
  247. What's the application of multitexturing?
  248. Linking Errors
  249. View front part of a sphere
  250. How to use OpenGL on .NET platform ?