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  1. presented/projected area
  2. What is opengl 2?
  3. specific application question
  4. OpenGL and .Net
  5. glDrawPixels and DMA
  6. graphics problem
  7. Circular collision detection
  8. How to draw the bitmap or jpeg in window platform using OpenGL?
  9. Realistic fire
  10. Are there newer opengl header files?
  11. bloom filter
  12. Where?
  13. No Idea What I Am Doing
  14. Render to Texture.
  15. multitexturing with out having to blend meshes?
  16. 2D Scrolls Side Game (help with textures)
  17. problem with lighting of a 2d-plane
  18. push and pop matrix
  19. Subwindow slows my app
  20. Ordered Rendering
  21. Rotation matrix
  22. Texture the inside of a quad?
  23. drawing arbitrary curves
  24. Sharing Textures
  25. Merging two rendered objects
  26. How to include a OpenGL graphics area into a "standard MS Windows windows"
  27. Mouse view changing
  28. Network programming in OpenGL
  29. I desperately need help with animation in OpenGL!
  30. quad coordinate to image coordinate?
  31. 3d texture r coordinate
  32. Fast rendering of images
  33. Getting fit in OpenGL
  34. How to build the textures?
  35. glViewport & how to use it
  36. some questions that needs answers
  37. opengl SDK
  38. get available pixelformats?!!
  39. Zoom problems.
  40. Program crash, when I close the OpenGL window
  41. Download shaders for Solidworks?
  42. TextOut()
  43. How to use multitexture to draw a quad over the scene??
  44. Which is the best way of doing mouse picking?
  45. fade multi-texture texture from one vertice to another?
  46. Doubts : Is my graphics card ok for OpenGL??
  47. how to fade a quad? how to make a cone?
  48. Lighting textures
  49. glDrawPixels and Color Control
  50. Load any Image file with GLut?
  51. glCompressedTexSubImage2DARB - non power of two?
  52. Mouse Control in 3D
  53. openGL with GLX
  54. whatelse do I need
  55. Drawing a Cube
  56. How to exit or stop OpenGL ??
  57. Value of Pixel (Color) on Mouse Position
  58. Simple Coordinate System Problem
  59. how can i know how many triangles are being rendered on screen?
  60. best blending mode for particles?
  61. ARB functions? they dont figure in my opengl dll!
  62. Terrain edges keep shaking / vibrating....
  63. multiple textures from one file
  64. [B]declaration of glMaterialfv's content ![/B]
  65. openGL & FLTK
  66. glutCreateWindow and glDrawPixels Problem
  67. Finite Element Display List use?
  68. How to make a cylinder using OpenGL in VB.NET ?
  69. glLight*, glMaterial* and Hardware
  70. Toolbars
  71. transparent pixels
  72. Collision between triangulated surfaces
  73. pixel to vertex data
  74. need help with GLUT
  75. Listing all DLL dependencies...
  76. VBO perfs analysis
  77. Light working correctly with negative normals why ??
  78. problem with glTexGen
  79. Sorry but its another Local/Global rotation question
  80. How to compute for Object Coordinates?
  81. 2d interface in a 3d world
  82. Moving the CAMERA along a HELIX...
  83. Aspect Ratio
  84. Generic texture compression
  85. Running OPENGL
  86. Specular reflections
  87. Version Error
  88. simple question..i think
  89. Blending is decreasing the frame rate...
  90. combining 3d objects
  91. Video card/driver for best shading support
  92. GameDev.net acquires NeHe Productions
  93. First time texture: doesn't work ( .raw ).
  94. triangle strips and vertex arrays...
  95. auxWireCube coordinates
  96. 2 openGL objects in 2 windows
  97. TRANSPARENCY AND MOUSE CONTROL PROBLEMS
  98. Scaling
  99. FBO + vertex texture formats
  100. Stencil buffer problem ?
  101. Stencil buffer problem ?
  102. Stencil problem?
  103. Stencil buffer problem ?
  104. Manipulating memory buffers.
  105. in dx its called multiply blend mode.. and in ogl?
  106. How to display hundreds of thousand of 3D-Pixels?
  107. glScalef() PushMatrix, PopMatrix()
  108. Smoothing, masking, or blending?
  109. Texturing and Blending
  110. Particles and Depth Testing
  111. separate back/front points rendering
  112. subject
  113. Interpolating between positions
  114. Trailing camera
  115. [help] Noobie on Isosurface
  116. Image Processing on textures
  117. texture memery and define texture
  118. 3D tennis ball needed
  119. Simple Depth Problem
  120. Light Problem
  121. Setting up openGL for development
  122. Setting up openGL for development
  123. Opengl Functions
  124. glDrawPixels problem
  125. GLUT windowposition
  126. TEXTURES & GLUT PRIMITIVES
  127. Who can help me figure this our? thx
  128. DRM_RADEON_TEXTURE error message
  129. C++ and OpenGL
  130. how to determine the maximum texture size?
  131. Display lists and glTexCoord
  132. Rendering context + WinAPI
  133. Do you recommend playing AVI files with OpenGL?
  134. blitting problem
  135. glutMainLoop returns Storage_Error Help
  136. I need help with stencil Buffer !
  137. Where to Download the latest version of OPENGL
  138. Loading and displaying raw triangle dump
  139. glCopyTexImage
  140. dialog box?
  141. Performance bottleneck glAlphaFunc
  142. Data file with 3D-vertices needed
  143. textures and VBOs
  144. opengl & dialogbox in win32api
  145. glPushAttrib flicker
  146. rotate the texture
  147. What do I link with to get glslang?
  148. 3D screensaver for windows
  149. Problem with glDepthTest (possibly camera related)
  150. how to copy a portion of raw image into portion of opengl image
  151. Blending -> resulting alpha pixel
  152. Transparent Texture - Artifacts
  153. Transparency problem
  154. Indexed Vertex Buffers?
  155. Do normals affect lines?
  156. multitexture glInterleavedArrays / glDrawElements?
  157. VBO crazyness
  158. glTexImage2D... then I can free my own storage?
  159. Compilation
  160. Image scale with OpenGL
  161. Multi-part simple render question
  162. question on glRasterPos function & GL_QUADS
  163. glGenTexture and glBindTexture
  164. Bezier Surface Picking
  165. Displaying images
  166. Texture matrix weirdness
  167. T&L and vertex shaders...
  168. Reflections
  169. noob question
  170. Alt-Tab - Radeon Corruption
  171. Changing Between Meshes and Wires
  172. [Question] How can I use OpenGl 2.0 api under Windows?
  173. glTexImage3D works! but... not. (PIC included)
  174. gluBuild2DMipmaps in display list
  175. why draw a gl_quads cost 80ms to execute?
  176. Blending for Clouds....
  177. Rendering in the same window
  178. Drawing a "2d" object in a 3d scene
  179. glReadPixel -- How to speed up?
  180. Viewer Program
  181. OpenGL Redbook Samples
  182. 'stepped' contour plots ?
  183. .dll using GLUT libraries
  184. Translation and rotation after glBegin()
  185. Transform UV's
  186. Smoothing
  187. linking glut to visual c liberary
  188. Help with splitting mesh
  189. skeleton glut app has low frame rate (code)
  190. Rotating a line to create a solid
  191. Counting pixels
  192. Evaluators -> Knots
  193. going through infinite
  194. Loading JPG files
  195. openGL in Codewarrior
  196. Noob OpenGL polygon question
  197. GL_LIGHTING kills blending operations with glColor?
  198. Rotation
  199. Problem changing from line to filled polygon
  200. How to free memory in program using glut?
  201. Background image
  202. Quads with no depth sorting?
  203. Burning in graphics
  204. drawing simple 2D pic
  205. glut32.dll ?
  206. Alpha test in selection
  207. Forcing the depth value
  208. FBO with RGBA32F texture supported?
  209. 2D text in OpenGL scene
  210. How to create such a text file?...
  211. OpenGl and cygwin???
  212. Loading Control Points
  213. OpenGL uses C++ right?
  214. OpenGL is FREE? :O
  215. Display list with 2 texture maps?
  216. Unresolved links
  217. Running the program more than once
  218. rotating
  219. Problem : OpenGL with MFC Dialog.
  220. Problem : OpenGL with MFC Dialog.
  221. I'm looking for a converter
  222. Finishing touches to my app
  223. Using glTranslate without initializing opengl
  224. GLYPHMETRICSFLOAT
  225. strafe???
  226. Cube picking
  227. Help with open GL
  228. fog and alpha
  229. help me plllllz
  230. How can I create the human brain using OpenGL?
  231. Simple call list problem
  232. general programming questions forum?
  233. Rotation quality
  234. Whats wrong with this code
  235. Switching to fullscreen = new GL context?
  236. C# and Tao question
  237. problem with opengl lighting
  238. Global rotation
  239. fog
  240. image display
  241. Help ! How to use mouse clicks in a 3D world using OpenGL !
  242. Transformation Costs
  243. problem with textures
  244. projection
  245. double -> float vs. gl*d
  246. VB6.0 + OpenGL
  247. Confusing
  248. anaglyph rendering problem
  249. reflected objects showing up below floor
  250. selection