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  1. Fade in-out a textured quad ?
  2. lib3ds -> texture
  3. gluLookAt vs glRotate glTranslate
  4. Book
  5. Problems with texture PCX
  6. which is honestly faster? (c question)
  7. multitexturing and vertex arrays (solved)
  8. water
  9. GL_TRIANGLE_STRIPS
  10. TEXTURE
  11. glClearDepth
  12. merging RGB with separate A
  13. need urgent help with textures
  14. Is fog affected by the number of tris?
  15. Tetxure on a sphere
  16. modifying pixels
  17. Texture problem
  18. I'm getting mad
  19. Texture mapping in memory
  20. I feel stupid...
  21. Controlling apps
  22. Oh, that's textures.
  23. Additive blending with GLSL
  24. Open GL, counter strike!!
  25. Stupid question on glRotatef
  26. glLightModel*(...)
  27. render to texture
  28. to many glvertex3f statements
  29. Open gl?
  30. How Make the game ste to step?
  31. Update Vertex list dynamicly
  32. JAVA and OpenGL
  33. What is the difference between glBlendEquationEXT and glBlendEquation?
  34. Plane modification
  35. reversed lines with glCopyTexSubImage2D or with FBO
  36. About performance
  37. Project Input's Required
  38. Rotation in openGL
  39. drawing texute multilple times
  40. Basic Glut Help
  41. file type
  42. Problem binding OpenGL exe file in to Java GUI
  43. How to delete a mesh?
  44. Animated Mesh
  45. ASSERT with Doc/View in Windows
  46. Camera
  47. Inverse Matrix
  48. Lighting Question
  49. Antialiasing
  50. Texture clamp - Windows / Linux difference
  51. A vtk related question?
  52. why 'glBlendEquation': identifier not found, even with argument-dependent lookup
  53. Win32 Mingw...
  54. Texture mapping on warped mesh
  55. Rectangles appear as triangles
  56. Is OpenGL the way to go on developing a 3d engine for mobile phones?
  57. pbuffer & render texture & multi-sample
  58. Can I do this with glTexGen ???
  59. Confused about how projection works
  60. glScalef()
  61. Need help with Bitmap Fonts on a glOrtho Viewport
  62. How does one change field of view in OpenGL
  63. help with orthographic zoom
  64. Few questions on view matrices, camera, and best for games
  65. Texture and Color
  66. SSS Flight Simulator - Codes in Java
  67. Problem with basic triangle rotation
  68. Solaris 10 and OpenGL
  69. back projecting from screen to camera space
  70. lighting on mesh
  71. Making glOrtho best fit a box
  72. Textures and Lines
  73. Mapping a giant, non-square texture onto a sphere?
  74. opengl programming without a window?
  75. Min/Mag filtering on texture edges
  76. lib3ds -> color
  77. sorry
  78. Video problem
  79. opengl app resizes slowly, moves slowly, otherwise works fine
  80. picking errors
  81. gluperspective perameters
  82. transparency in textures
  83. limit frames per second
  84. Circle in 3D space
  85. Circle centered at (x,y,z)
  86. Multiple glViewports and mouse interaction
  87. loading 3ds files and converting them to the OpenGL codes
  88. Change texture color
  89. 3D Function Plotting
  90. Need help with Translating
  91. Enabling multisampling
  92. soft shadows and accumulation buffer
  93. rect is not seen behind the other
  94. Hanoi Towers with openGL
  95. reading color buffer to save as bitmap
  96. opengl without a window
  97. Camera in openGL
  98. Jittering while Interpolating ( using velocity )
  99. getting glTexImage2D to work w/ GL_RGBA alpha image data
  100. glnormal3f
  101. How to emulate anti-aliased lines?
  102. Disabling a stage in a multistage shader ?
  103. projecting from fixed size image on plane
  104. OpenGL vs DirectX
  105. OpenGL Tutorials
  106. Too Transformation Heavy?
  107. Gaps in seams
  108. OpenGL/C++ book
  109. Drawing on top of textured polygon
  110. GDI Handle Leak
  111. mouse in windows
  112. glClear and viewport
  113. profiling woes (help!)
  114. about render 32bit alpha tga format image!
  115. Accumulation Buffers doesn't exist
  116. Best method for non-static meshes? I mean lists wont do..!
  117. Ada and OpenGL - How Do I Start?
  118. render a quad in front of the screen as background, fastest method?
  119. How to retrieve points information on a rendered window?
  120. OpenGL Widgets?
  121. LRP -- What is the Blending Factor operand?
  122. Suggested Tools for ARB?
  123. Multiple Key press
  124. problem with calllist
  125. Hiding objects
  126. Converting between raster and model translate coordinates
  127. Scaling x,y,z coordinates appropriately
  128. Up-Vector of gluLookAt( ... );
  129. Truespace COB objects loader
  130. What kind of software ?
  131. 2D innaccuracy
  132. coversion from one platform to another
  133. glRotate() For View Rotation - Newbie Question
  134. Edge of screen coordinates
  135. DrawArrays vs DrawElements
  136. RFC: Texture-based GUIs for different screen resolutions
  137. Texture mapping inaccuracy
  138. retrieving transformed screen coordinates for 3d object
  139. an error occurs every time
  140. tex coords and gldrawelements
  141. Arc Ball code
  142. black object?
  143. How to program spot light fog with OpenGL?
  144. glBindTexture seg faulting
  145. Different Blending Techniques
  146. newbie openGL question
  147. Which Language with OpenGL?
  148. How To Use - glDrawElements()
  149. DRI error
  150. displaying a 3d primative (glut)
  151. glut performance
  152. popup menu callback not declared in the scope
  153. Matrix transformation
  154. Pixel paint
  155. DC
  156. glut multiple windows general
  157. 3 different views, xy, xz, yz, technique question
  158. arrow keys function
  159. how to 'put' render of openGL out with a card?
  160. weapon models
  161. display the same thing in different windows
  162. simple?
  163. What is the OpenGL ES?
  164. Circles, ellipses with stipple pattern
  165. 2d texture compositing, blending?
  166. opengl calls / profiling
  167. pick coorelation opcode error
  168. texture mapping
  169. Hand model
  170. Rotate around arbitrary axis
  171. tesselation using glu
  172. Simple Vertex Problem
  173. handle
  174. Finding screen dimensions
  175. which method is best for drawing panels?
  176. sth. about pasting texture
  177. Can not activate the GL rendering context
  178. Can not activate the GL rendering context
  179. OpenGL in MFC
  180. OpenGL in MFC
  181. Reading the color of a single pixel with glReadPixels
  182. HELP? opengl source code
  183. glu tesselation problem
  184. obtaining developer package for platform independent programming
  185. vb&opengl coordination pick
  186. Vertex normals
  187. Want to start programming?
  188. reflecting water
  189. Glut+subwindow+Scroll Mouse = Segmentation fault
  190. alpha value in bitmap
  191. glut and gamepads under linux!
  192. problem with texture
  193. Announcement: Intro CG class with GLSL
  194. Need Texture Mapping Help
  195. how to pass information to draw function()
  196. glut
  197. Scaling
  198. Custom Projection Matrix
  199. MultiTexture error
  200. glOrtho quesiton..
  201. LiGhtninG and textures
  202. Help Setting up Vertex Arrays
  203. glDrawElements crashes my program
  204. New Flare to an Old Tradition
  205. Very basic question
  206. BAD texture mapping troubles! (with "on-screen" sprite render)
  207. display list question
  208. Render to vertex array
  209. perspective
  210. copying stencil buffer into a texture
  211. gluCylinder and Ellipsoid
  212. how to implement opengl code in linux cluster
  213. broken textures when draw lines
  214. OpenCV & OpenGL
  215. pick coorelation, hit stack
  216. rendering context use more and more memory
  217. help about glFrustum
  218. Strange performance
  219. glReadPixels
  220. glutDisplayFunc problem
  221. stencil terror
  222. What's the glew?
  223. will the order of the graphics make differences?
  224. problem about mouse move
  225. backface culling performance
  226. Help! glTexImage3D generates INVALID_ENUM: what am I doing wrong?
  227. Stencil Buffer Not Masking
  228. Composed object transformation behaviour
  229. Getting OpenGL to work
  230. Confused
  231. need code for texturing the earth image on a sphere
  232. Moving to the pointed direction
  233. Simple Explanation of Projection Transformation
  234. Rotating with user input
  235. spherical environment reflections
  236. ARB V/F Shaders Easy Tutorial
  237. fogging problems
  238. Text Performance
  239. Help Setting up Multitexturing environment with glTexEnvf()
  240. user input/output
  241. Using GLUT, windows are transparent. Configuration problem?
  242. confused
  243. Creating a GUI in OpenGL help?
  244. Grainy discolored textures
  245. details about glColorMaterial
  246. Question about specular maps and specularity in OGL
  247. rendering a 3DS or MultiGen file
  248. How do I get a 3d model into OpenGL?
  249. How to use OpenGL2.0 ?
  250. glPush() and glPop()