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  1. Drawing a simple rectangle as raster font background
  2. Getting the pixel data from HDC
  3. Rendering the content of depthbuffer
  4. glPixelZoom
  5. can not compile
  6. OpenGL Overloads
  7. Shading pattern for Bars and Cones
  8. help understanding glTexCoord2f parameters
  9. OpenGL + Windows controls
  10. raw mouse motion events (no pointer)?
  11. GUI
  12. What's the meaning of the secondary color?
  13. transparancy question
  14. directly retrieving modelview matrix?
  15. bitmap images, plz help!!!!!!!!!!!!
  16. CPU usage is about 100%
  17. winAPI functions
  18. animating image
  19. timer
  20. linux gl extension compile errors
  21. problem while using nvidia card
  22. Revolve/extrude a 2D mesh into 3D?
  23. 1D Texture mapping
  24. 1D Texture mapping
  25. How can I run a C code on GPU using openGL?
  26. Handling big images
  27. I got a hole in my sphere!
  28. initialization failure ddraw.dll
  29. Problem of drawing line
  30. Why should we use from OpenGL?
  31. glViewport every frame?
  32. Texturing with TGA images
  33. question on texture maping
  34. 8 bit bitmap
  35. How to light up textures if I use GLUT functions
  36. Slot Game Development
  37. ARB_Multitexture Extension affecting consequent drawing
  38. glReadPixels addressing or indexing problem
  39. a problem about glBlendEquation function
  40. Problems with glDrawPixels()
  41. Only Last Texture Works
  42. How Do I Bind a Texture to a GLUT Object?
  43. torus uv mapping need help!!
  44. Using gluUnProject to render from a digital camera
  45. problem trying to sync motion...
  46. 2d console question
  47. Problem with gluLookAt
  48. Convert Photoshot colour to OpenGL
  49. Performance Question
  50. Quad Strips Question
  51. picking in 3d enviroment
  52. Only one light working
  53. Display List, If statement
  54. Quad Strip Textures
  55. Headers
  56. ATI depth testing issues
  57. Adding text
  58. Generating a rounded 2D profile of points
  59. Two Questions About Textures
  60. sort by depth, what about shaders?
  61. skies and env
  62. single buffer visual.
  63. Using Textures for Non-Visual Data?
  64. OpenGL header files and libraries.
  65. Which one is responsible drawing.
  66. how to know max amunt of texture blended?
  67. openGL and spline rendering
  68. Draw Line
  69. flickering
  70. Making 3d rotational figure
  71. Computer for game creation
  72. OpenGL remote run
  73. Different quad with same vertexes...
  74. Does glXMakeCurrent switch buffer?
  75. How do I start?
  76. moving Pattern
  77. Increase performance
  78. projected texture problem
  79. interleaved vertex arrays with multitexturing
  80. how to move based on time ??
  81. Problem Aligning Textures
  82. stippling masks and the bitmap format
  83. Using windows colour macros in openGL
  84. Movement
  85. Looking for samples
  86. glaux.h?
  87. undefine ?
  88. Float texture formats - how manage ?
  89. varying in 1 D Evaluator as elapsed time
  90. Multitexturing Question..
  91. Tessellation Callback Functions
  92. Jumping?
  93. Eclipse + CDT + OpenGL How-To?
  94. creating a maze
  95. Dawing Strings
  96. Upgrading my OpenGl libraries
  97. Contours
  98. rotation matrix
  99. Does trident cyber-xp4 support OpenGL?
  100. compiler
  101. Displaying tesselation objects
  102. display list + 3d model
  103. Arrays...
  104. Changing resolution
  105. Rendering on Textures without window
  106. Draw line with width
  107. Nurbs Suface Fitting
  108. render to a buffer instead of screen and controlling the clipping
  109. Snapshots of the Screen
  110. Random points in OpenGL
  111. OpenGL glut window repaint problem
  112. display list
  113. texturing question
  114. Hardware Acceleration and Togl
  115. Trajectory Plotting
  116. 3D texture plane extraction
  117. Trying to create a 3d matrix plane
  118. Limiting the Size of Planar Shadows?
  119. using two windows with one context (not sharing!)
  120. Getting the Vertices of a Planar Shadow Polygon
  121. Hardware Acceleration
  122. Showing mapping region from data
  123. Regarding X-events, OpenGL, glX:
  124. Opengl Eats the screen
  125. Draw Border around texture - How ?
  126. Animated Models with OpenGL
  127. GLee does not work correctly
  128. glTranslatef not working
  129. are light bleeding and highlighting done as 2d or 3d effects?
  130. float textures and fbo's
  131. glTranslate
  132. separate problems with buffer objects and glDrawArray
  133. Matrix Problems
  134. Sphere With Lines
  135. question about glDrawElements
  136. Tricks from the Culling Gurus
  137. Start something new with C# OpenGL Framework
  138. LineTo and MoveTo
  139. Texturing - JPG Compression in Memory
  140. Need simple vector/raster program for testing
  141. Need Help With Fill Animation
  142. Link Error: unresolved external symbol _auxDIBImageLoadA@4
  143. Displaying Vertex Arrays
  144. Increasing viewing depth
  145. Spotlights
  146. color loss with OpenGL textures
  147. Problem with textures when loading 3ds file
  148. Transparency - multisampling
  149. Detect modifier key(s) without polling
  150. ABSOLUTE NEWBIE !! NEEDS PLAIN ASSISTANCE ....
  151. Video Processing Help
  152. URGENT!!!! OpenGL texture problem
  153. Copying the depth buffer back and forth from aux buffer
  154. Standard lighting with ARB vertex program.
  155. opengl 2.0 - beginner
  156. lightwave model loading
  157. Is this the right forum for me?
  158. Vertex color with lighting enabled
  159. opengl and intellisense
  160. MOvement wiht camera
  161. What's a good algorthim for loading images?
  162. yipes and double yipes
  163. about linking opengl32 lib
  164. need a little help
  165. DOT3 diffse bump map questions
  166. Spherical mapping math
  167. what is glNormalf ?
  168. Linear Filtering, Brightness and Contrast
  169. Emulation of Selection mode
  170. My Targa file loading function isn't working
  171. How to eliminate jagged edges ?
  172. Problem reading framebuffer object
  173. Quad strip textures
  174. Water Simulation
  175. Multisampling and double buffers
  176. PolygonOffset and triangles Normals
  177. Setting Colour to Brown
  178. fuzzy, yet accurate selection
  179. Partial screen transparency
  180. Motion Blur (copying the content of frame buffer to a texture)
  181. Floating Camera Algorithm
  182. Diagonal line across transluscent rectangle
  183. Fonts in OpenGL without display lists?
  184. GluPrject GluUnproject and ReadPixel
  185. glDrawPixels problem
  186. Display Lists
  187. Seams in Skybox
  188. Weird Color Behavior
  189. Rotating text
  190. Video games and OpenGl??
  191. Texture mapping doing funny things
  192. Frame Time
  193. Polygon help!!
  194. MFC & OpenGL
  195. opengl2 support
  196. drawing polygons and delete them
  197. OpenGL Headers
  198. Many textures in Delphi
  199. Moving the camera with a constant velocity
  200. display lists & animation
  201. polygon helps!
  202. Does anybody know how to load an .OBJ or .WRL file into an application?
  203. Need help setting the camera
  204. Polygons non-convex
  205. Tesselation!!! help
  206. GL_DST_ALPHA blending
  207. polygon non convex
  208. 3D Face
  209. Text using glCallLists
  210. teee help again
  211. gluLookAt() Z Axis
  212. OpenGL "inside" windows form
  213. Just a few questions about the very beginning
  214. Time of display
  215. Multitexturing in two passes
  216. what does opengl cover?
  217. selective redraw in opengl
  218. Vertex Buffer Objects
  219. Tessellation problem
  220. Polygons perpendicular to near plane disappear
  221. Does glDeleteTextures() Deletes the contents of the video memory?
  222. texturing & lib files
  223. how to remove a quad from the scene?
  224. tessellation problem!
  225. THANKS SONG!!!!!!!!! and some other question for everybody
  226. How To Use 3DS Max Model With OPENGL and C++
  227. glReadPixel and volume rendering - SLOW!!
  228. TESS AND TEXTURE!
  229. how to get view volume vertex?
  230. Can't Render Cube
  231. Fake shadow
  232. URL for OpenGL 2.0 redbook examples?
  233. Bitmap loader
  234. How to display OFF file
  235. Off-screen rendering in Qt + OpenGL
  236. Help with translating initials??
  237. mipmap generation with out glu?
  238. Displaying hexswirls in four different viewports simultaneously
  239. Solaris and pixels > 8 bits
  240. 2D User Interface
  241. simple clouds part 1 and trying to get it to work
  242. Problem drawing text
  243. Simplifing code
  244. How use the gluNurbsSurface function ?
  245. variable problem in transformation program??
  246. Overlapped 2D Plane and Z buffer
  247. View orientations - VB5
  248. [solved]unable to compile 'accum.c' example in Linux
  249. TESSELLATION and TEXTURE
  250. Normal Map