View Full Version : OpenGL: Basic Coding
- Weird colors when texture mapping
- What do the professionals use
- Get Point Coordinate
- transparency
- How to retrieve bitmap bits using windows API ?
- Frustum view culling in opengl
- Texture stretching question
- GL_BLEND killing my little app performance? Is this right?
- How can I make my program to run at the same speed in 2 different PCs?
- I have VB5 - what OpenGL stuff do I need?
- events/states that would cause glGenlists to return error "Invalid Operation"
- help!
- GL_MODELVIEW & GL_PROJECTION
- Can you repeat textures across quadratics too?
- display
- OpenGL 4 ever ??
- home grown ogl library
- Camera in OpenGL
- glaux.dll
- Accessing the stencil or similiar buffer?
- Yet Another Rotation Question :)
- Display FPS - Problem with transparency
- Help for BSP
- "Depth fighting" with close polys
- Rotations and "flying" my eyepoing
- Problem compiling gl.h, glu.h, etc. w/MSVC++
- Documentation on GLAUX...
- Release key keyboard event in GLUT?
- Shading problem with GL_POLYGON..
- drawing pixelmaps(RGB arrays) to screen/textures
- Stencil buffer with alpha blending???
- clearing the matrix stack
- maintaining perspective when window resized
- Slowdown with cylinder?
- Model animation
- glutCreateSubWindow
- Transparency question
- compile problems
- A helical path
- 3D camera help needed ASAP!!! :-O
- 3d clipping
- How do i calculate the 3d Frustrum clipping pyramid?
- GL_BLEND quick question
- Question about transparent texture.
- mouse dragging
- 3D Desktop
- glGenTextures compiler error
- Lighting
- open gl screen saver
- More on how to maintain perspective
- Copy an image from texture memry to framebuffer
- Forcing OpenGL not to use available hardware?
- hi im nuts, please help me.
- trick question
- opengl not covering window...
- opengl in vb
- Do you know why this code is slow?
- OpenGL stub / passthrough DLL needed
- How do I do?:(
- My programm is to fast...help :)
- Make an object to disappear
- Tessellation in VC++/MFC/NT program
- Question about RGBA/Alpha Value
- Sun like attenuation
- Newbie ...
- pixel operations
- OpenGL w/o GLUT?!
- Accessing a DC's backbuffer
- opengl's matrix...
- Offscreen bitmaps
- Using OpenGL functions in other projects
- Copying OpenGL context to a MemDC (Windows)
- Spot light
- Importing 3D studio max models
- I need the source code...please
- Plane Determination
- Little help, Rotation
- Saving drawings in some format
- Transperancy when drawing to bitmap
- Calling openGL functions in Dialogbased application (vc++)
- Should I use microsoft visual c++
- rotating,translating, and scaling text
- Reading pixel data
- Matrices er whatever there called.
- new site & demo
- texture mapping
- Concave polygon tesselator
- GLUT game mode tutorial
- NeHe Tutorial
- how to write opengl programs in vc++?
- How to draw a line using OpenGL programme
- Text in Opengl .. question from newbie
- collision detection
- AAAAAHHHHH Where did NeHe go?
- DEM Files
- Windows 98, CBuilder, wglCreateContext prob
- Windows 98, CBuilder, wglCreateContext prob
- Drawing a circle with OpenGL
- Use Quadradric Objects with Selection?
- Frame rate too low! Why?
- Direction of axes.
- Bezier surfaces
- lighting
- OpenGL w/ glut
- jpeg.lib or gd.lib Any opinions out there?
- a question...
- Good C/OpenGL tutorial?
- Clarification please
- how do i find a rotation
- Draw Mirror in 3d?
- about diferent screen resolutions
- lighting
- how to implement weiler-atherton algorithm?
- orientation of objects
- HardWare vs Software rendering
- I want to use OpenGL 1.2
- By god, there's a lot of rotation q's on here
- Viewport is clipping...
- I cant get the ".h" files to work ********NEED HELP********
- Trig question with OpenGL?
- 24 bit offscreen rendering possible in 8 bit mode in Windows? (for picking)
- how to load objects?
- I can't use my OpenGL Library
- Smooth Shading + glColor4f + Alpha blending = impossible?
- OpenGL for rage IIc AGP 3D card?
- Color Won't Change!!
- Where to get the SDK?...
- stereo and auxiliary buffers
- HELP!!
- Need help with Lighting and Colors
- OpenGL 1.2
- Opengl DOCS..the ones that explain
- shadows
- Lighting a quad
- Compiling Problems, Borland C++ 5.02
- Boolean operations...
- Lighting a sphere
- interactive scene
- Matrox G200 + bugs
- Hmmm
- Triangle strips
- How can i texture a mesh with different textures?
- Subwindows in GLUT - New section available in the GLUT tutorial
- GLAUX.DLL?
- DirectDraw and OpenGL
- My openGL program wont link!
- repainting a part of a Displaylist ---- Stencil buffer
- Spheres and quadratics
- AHHH!!! HELP!! :confused:
- Linear Algebra Book
- How to set up glut with VC++ 6.0
- Looking for OPENGL 1.2 Help File
- Alpha blending a texture?
- OBJ loader
- Putting on textures on a WireSphere
- 3D Modelling
- Motion with the mouse with the open gl mouse function
- .dll problem with glut
- Subdividing a textured quad
- Background Color loads in like 2 seconds Help
- Reading Pixels from buffer
- hard slow down when adding a triangle
- Depht Test Working ?
- writing to image files??
- keeping scale using glOrtho call
- performance of SwapBuffers in Windows
- draw a cone
- How do you draw Objects? (Spheres, Cones, etc)
- what are strips?
- glut texture
- bump mapped texture
- Draw a point with a mouse click
- environment mapping over a texture
- Skybox distorsion
- No true darkness?
- Drawing a cube
- Meshes
- triangle fans and polygons
- Triangle Strips
- Stars
- How to handle large textures on old cards?
- Deploying
- Localised fog
- How do you figure out the viewing frustrum?
- I feel stupid
- detect current position
- detect current position
- gluTessVertex in a nested loop, the holes don't show up!
- dynamically drawing
- texture problems
- visual c++
- Bounding box calculation ?
- 2 problems, one with GeForce2, another with Win2K
- BX chipsets
- Where to begin?
- that awesome chrome look
- Collision Detection
- how to fing rotation angles from 3d points
- displaying bitmapfont and a texture
- Drawing Open GL in an arbitrary window
- Not really an openGL question...
- I need help.
- Stair effect on shared edges
- Ok I give up...
- QGL
- Help me please!!!
- Removing color
- Colour with lighting
- timer
- basic animation questions
- Link Errors: PLEASE HELP!
- Dose OpenGL support only 16bit color?
- Why do i find glbindtexture so damn slow???
- cylindrical mapping
- Fog
- QGL and textures
- Creating and Importing Models to Render
- This should work but doesn't ! HEEELPP !
- glDrawPixels .... HELP!!!
- Open GL using Visual C++ 6
- rotation/translate vs. gluLookAt
- Material Parameters...???
- Water suggestion/question
- Flame tutorial
- Can I get help???
- SGI's opengl.dll
- compiling problems
- importing 3D graphics files...
- Planet textures (semi off-topic)
- HELP:java and opengl
- What's wrong with my code???
- RGBA or BGRA ?
- OpenGL Appwizard
- Subtract using glBlendFunc
- Ada and opengl
- Lighting
- glVertex3s
- Printing text
- glRotate/glTranslate in animation, is this good ??
- First-chance exception Reports
- Basic is basic
- ASE loading question
- Lighting a darned cube...
- general game stuf
- RAM question
- coordinates
- Screen resolution Problem.
- Help on glutIdleFunc
- zbuffer notice....
- raw image file
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