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  1. Weird colors when texture mapping
  2. What do the professionals use
  3. Get Point Coordinate
  4. transparency
  5. How to retrieve bitmap bits using windows API ?
  6. Frustum view culling in opengl
  7. Texture stretching question
  8. GL_BLEND killing my little app performance? Is this right?
  9. How can I make my program to run at the same speed in 2 different PCs?
  10. I have VB5 - what OpenGL stuff do I need?
  11. events/states that would cause glGenlists to return error "Invalid Operation"
  12. help!
  13. GL_MODELVIEW & GL_PROJECTION
  14. Can you repeat textures across quadratics too?
  15. display
  16. OpenGL 4 ever ??
  17. home grown ogl library
  18. Camera in OpenGL
  19. glaux.dll
  20. Accessing the stencil or similiar buffer?
  21. Yet Another Rotation Question :)
  22. Display FPS - Problem with transparency
  23. Help for BSP
  24. "Depth fighting" with close polys
  25. Rotations and "flying" my eyepoing
  26. Problem compiling gl.h, glu.h, etc. w/MSVC++
  27. Documentation on GLAUX...
  28. Release key keyboard event in GLUT?
  29. Shading problem with GL_POLYGON..
  30. drawing pixelmaps(RGB arrays) to screen/textures
  31. Stencil buffer with alpha blending???
  32. clearing the matrix stack
  33. maintaining perspective when window resized
  34. Slowdown with cylinder?
  35. Model animation
  36. glutCreateSubWindow
  37. Transparency question
  38. compile problems
  39. A helical path
  40. 3D camera help needed ASAP!!! :-O
  41. 3d clipping
  42. How do i calculate the 3d Frustrum clipping pyramid?
  43. GL_BLEND quick question
  44. Question about transparent texture.
  45. mouse dragging
  46. 3D Desktop
  47. glGenTextures compiler error
  48. Lighting
  49. open gl screen saver
  50. More on how to maintain perspective
  51. Copy an image from texture memry to framebuffer
  52. Forcing OpenGL not to use available hardware?
  53. hi im nuts, please help me.
  54. trick question
  55. opengl not covering window...
  56. opengl in vb
  57. Do you know why this code is slow?
  58. OpenGL stub / passthrough DLL needed
  59. How do I do?:(
  60. My programm is to fast...help :)
  61. Make an object to disappear
  62. Tessellation in VC++/MFC/NT program
  63. Question about RGBA/Alpha Value
  64. Sun like attenuation
  65. Newbie ...
  66. pixel operations
  67. OpenGL w/o GLUT?!
  68. Accessing a DC's backbuffer
  69. opengl's matrix...
  70. Offscreen bitmaps
  71. Using OpenGL functions in other projects
  72. Copying OpenGL context to a MemDC (Windows)
  73. Spot light
  74. Importing 3D studio max models
  75. I need the source code...please
  76. Plane Determination
  77. Little help, Rotation
  78. Saving drawings in some format
  79. Transperancy when drawing to bitmap
  80. Calling openGL functions in Dialogbased application (vc++)
  81. Should I use microsoft visual c++
  82. rotating,translating, and scaling text
  83. Reading pixel data
  84. Matrices er whatever there called.
  85. new site & demo
  86. texture mapping
  87. Concave polygon tesselator
  88. GLUT game mode tutorial
  89. NeHe Tutorial
  90. how to write opengl programs in vc++?
  91. How to draw a line using OpenGL programme
  92. Text in Opengl .. question from newbie
  93. collision detection
  94. AAAAAHHHHH Where did NeHe go?
  95. DEM Files
  96. Windows 98, CBuilder, wglCreateContext prob
  97. Windows 98, CBuilder, wglCreateContext prob
  98. Drawing a circle with OpenGL
  99. Use Quadradric Objects with Selection?
  100. Frame rate too low! Why?
  101. Direction of axes.
  102. Bezier surfaces
  103. lighting
  104. OpenGL w/ glut
  105. jpeg.lib or gd.lib Any opinions out there?
  106. a question...
  107. Good C/OpenGL tutorial?
  108. Clarification please
  109. how do i find a rotation
  110. Draw Mirror in 3d?
  111. about diferent screen resolutions
  112. lighting
  113. how to implement weiler-atherton algorithm?
  114. orientation of objects
  115. HardWare vs Software rendering
  116. I want to use OpenGL 1.2
  117. By god, there's a lot of rotation q's on here
  118. Viewport is clipping...
  119. I cant get the ".h" files to work ********NEED HELP********
  120. Trig question with OpenGL?
  121. 24 bit offscreen rendering possible in 8 bit mode in Windows? (for picking)
  122. how to load objects?
  123. I can't use my OpenGL Library
  124. Smooth Shading + glColor4f + Alpha blending = impossible?
  125. OpenGL for rage IIc AGP 3D card?
  126. Color Won't Change!!
  127. Where to get the SDK?...
  128. stereo and auxiliary buffers
  129. HELP!!
  130. Need help with Lighting and Colors
  131. OpenGL 1.2
  132. Opengl DOCS..the ones that explain
  133. shadows
  134. Lighting a quad
  135. Compiling Problems, Borland C++ 5.02
  136. Boolean operations...
  137. Lighting a sphere
  138. interactive scene
  139. Matrox G200 + bugs
  140. Hmmm
  141. Triangle strips
  142. How can i texture a mesh with different textures?
  143. Subwindows in GLUT - New section available in the GLUT tutorial
  144. GLAUX.DLL?
  145. DirectDraw and OpenGL
  146. My openGL program wont link!
  147. repainting a part of a Displaylist ---- Stencil buffer
  148. Spheres and quadratics
  149. AHHH!!! HELP!! :confused:
  150. Linear Algebra Book
  151. How to set up glut with VC++ 6.0
  152. Looking for OPENGL 1.2 Help File
  153. Alpha blending a texture?
  154. OBJ loader
  155. Putting on textures on a WireSphere
  156. 3D Modelling
  157. Motion with the mouse with the open gl mouse function
  158. .dll problem with glut
  159. Subdividing a textured quad
  160. Background Color loads in like 2 seconds Help
  161. Reading Pixels from buffer
  162. hard slow down when adding a triangle
  163. Depht Test Working ?
  164. writing to image files??
  165. keeping scale using glOrtho call
  166. performance of SwapBuffers in Windows
  167. draw a cone
  168. How do you draw Objects? (Spheres, Cones, etc)
  169. what are strips?
  170. glut texture
  171. bump mapped texture
  172. Draw a point with a mouse click
  173. environment mapping over a texture
  174. Skybox distorsion
  175. No true darkness?
  176. Drawing a cube
  177. Meshes
  178. triangle fans and polygons
  179. Triangle Strips
  180. Stars
  181. How to handle large textures on old cards?
  182. Deploying
  183. Localised fog
  184. How do you figure out the viewing frustrum?
  185. I feel stupid
  186. detect current position
  187. detect current position
  188. gluTessVertex in a nested loop, the holes don't show up!
  189. dynamically drawing
  190. texture problems
  191. visual c++
  192. Bounding box calculation ?
  193. 2 problems, one with GeForce2, another with Win2K
  194. BX chipsets
  195. Where to begin?
  196. that awesome chrome look
  197. Collision Detection
  198. how to fing rotation angles from 3d points
  199. displaying bitmapfont and a texture
  200. Drawing Open GL in an arbitrary window
  201. Not really an openGL question...
  202. I need help.
  203. Stair effect on shared edges
  204. Ok I give up...
  205. QGL
  206. Help me please!!!
  207. Removing color
  208. Colour with lighting
  209. timer
  210. basic animation questions
  211. Link Errors: PLEASE HELP!
  212. Dose OpenGL support only 16bit color?
  213. Why do i find glbindtexture so damn slow???
  214. cylindrical mapping
  215. Fog
  216. QGL and textures
  217. Creating and Importing Models to Render
  218. This should work but doesn't ! HEEELPP !
  219. glDrawPixels .... HELP!!!
  220. Open GL using Visual C++ 6
  221. rotation/translate vs. gluLookAt
  222. Material Parameters...???
  223. Water suggestion/question
  224. Flame tutorial
  225. Can I get help???
  226. SGI's opengl.dll
  227. compiling problems
  228. importing 3D graphics files...
  229. Planet textures (semi off-topic)
  230. HELP:java and opengl
  231. What's wrong with my code???
  232. RGBA or BGRA ?
  233. OpenGL Appwizard
  234. Subtract using glBlendFunc
  235. Ada and opengl
  236. Lighting
  237. glVertex3s
  238. Printing text
  239. glRotate/glTranslate in animation, is this good ??
  240. First-chance exception Reports
  241. Basic is basic
  242. ASE loading question
  243. Lighting a darned cube...
  244. general game stuf
  245. RAM question
  246. coordinates
  247. Screen resolution Problem.
  248. Help on glutIdleFunc
  249. zbuffer notice....
  250. raw image file