- gltranslate
- glFinished() ?
- The source of the GL library?
- Slow down an array?
- Calculating the size of a string in pixels to be rendered with wglUseFontBitmaps
- Terrian FAST!!! help need
- glutTimerFunc......how to ignore it
- glDrawPixel() and colored bitmaps
- Fake Shadows with alpha blending
- Stencil shadow info
- Big Problem with Performance
- A very basic question
- I am terribly new to this OpenGL
- Linking GLUT with CodeBlocks
- OpenGL guide 2.0
- just a kid...
- reconstruct poly from stencil or clip buffer
- Place texture with mouse
- 2D programing with OpenGL
- draw curves by clicking mouse
- about glReadPixels
- about glReadPixels
- Triangle Strip!
- Creating a 2D Map
- Normals index with glDrawElements !
- Can't find glDisable...
- Where does glreadpixel go?
- glXMakeCurrent on MacOS x
- Clip planes affect depth function?
- Modulate blend with alpha fade
- glTexGen affected by modelview matrix?
- Model Animation with OpenGL
- Gfx Card Vendors and Extensions Compliance
- Rotating a 2Dline
- using multitexturing
- Help Using wglChoosePixelFormatEXT
- GLenum
- Misnamed Extensions
- Another Ext. Question (if you don't mind) This time PointParameter
- about sample on red book
- about sample on red book
- Rendering complex lines
- abNormal Confusion
- Texturing with bitmaps
- Rotating in OpenGL
- focus to glut window
- problems with enabling the polygon smooth
- ARB_EXTENSIONS
- Strang problems with FPS
- set priority
- Texture Resolution
- animation
- Question about Blending
- code help
- code help
- linking glut
- Getting things to display
- using Multitexturing
- OpenGL 2.0
- Segmentation fault in glDisable
- OpenGL internals - ICD and Dev layers.
- Multitexture - Environment plus stencil texture
- Alpha Blending
- real-time video processing
- Not Rendering triangles
- pong game
- Transparent Texture
- Texturing landscape
- glPushMatrix() & glPopMatrix()
- The header file:how to include GLUT.h
- how can i design a grid
- composing layers
- Assistance with GLUT and OpenGL
- Getting started on Fragment shaders.
- Displaying pixel grids
- Hit Testing
- Rotation problems in Ortho view mode...
- Texture Blending
- Materials & Light behave differently on different machines
- Small Objects
- numbers to screen
- Hardware accelerated off-screenrendering on Windows
- glReadPixels Weirdness
- problem with first program
- Problems with imaging
- Stone of Arenus
- Loading multiple textures
- glTranslatef
- Text Appears Behind Images...
- Sub-Texture coordinates
- How to use fog correctly in opengl application?
- Rotation - Brain Broken !
- Need help finding the correct Win32 libs/dlls to begin
- Can't get my "red screen" showing
- Hi new and really need help with 3-d dynamic graphics and getting images from web
- Input values to Opengl program
- LPSTR
- Texturing overlay
- Still another beginner Blending Question...
- Blur edges on static polygons
- error LNK2001; error LNK1120
- custom points?
- orthographic zooming
- includes
- keyboardfunc()
- Lighting rotating with object? Eh?
- question about gluLookAt command
- Transparent Grayscale Pixmaps
- I'm looking for an opinion here for my game.
- Rolling ball
- Texture Problem
- gl_luminance_alpha texture distorts other textures
- Frustum Culling
- 3d modleing
- multitexturing
- include questions????
- How to determine a version number?
- graph plotting similiar to gnuplot??
- glut problem
- Multiple viewport problem
- OpenGL technical wiki is available
- my opengl isn't accelerated
- Using gl_quad_strips with multiple colors
- How to remove title bar in GLUT
- How come my stencil buffer demo doesn't work?
- Render Monkey v1.6 and FP textures for Displacement mapping
- Clearing part of the screen?
- Blending Color with Texture?
- Rotation and translation not working as expected
- Yet again a Collision post, but also Translation
- Why my animation is flickering?
- Forbid Window re-size
- Cubemap orientation
- mipmapping
- open gl and sound
- Texture Mapping
- gluLookAt() rendering?
- Good Simple IDE
- Texture Mapping
- Maya style camera
- opengl glTexGen() question
- glEnable(GL_DEPTH_TEST) resulting in black screen :(
- texturing
- the flame of alcohol bruner is black
- JPG in Opengl
- Automatic Texturcoord generation
- XNA and OpenGL
- OpenGL in web
- fog depending on modelview matrix
- openGL help sought
- Back to begginers!
- Rotating Camera Using GlLookAt()
- point sprites
- Why display list doesn't work properly?
- Bidirectional Normal Vector
- Multitexturing with lighting
- Camera... Grr...
- antialiasing
- New forum sections?
- matrices
- Large textures in opengl
- How to get Opengl 2.0?
- Rubber-band selection
- Human falling simulation, rag-dolls.
- masking
- Need a list of OpenGL-enabled platforms
- Hardware accelerated wireframes
- How to create a texture from a bmp file?
- Purpose of .tga
- Track mouse motion to spin object
- Multisampling with SWT java binding (LWJGL)
- gamedarwinia: digital sky - howto create similiar effect?
- Texture Mapping
- Getting an image into my code??
- Reporting a pitfall
- Performance-vertex array vs. display list
- Is there a way to get at the results of an OpenGL rendering?
- Design Question: How to handle rendering order?
- Draw a triangle and his borders too??
- coloring object using Flood fill algorithm.
- glVertex scale runs from -1 to 1
- Flickering/Refreshing problem with OpenGL and VB.NET
- Help with Textured Heightfield Terrain
- multitexturing and alpha channel
- GLUT, How to add menu entries into the sub menu??
- Question about translations
- GL_LUMINANCE_ALPHA texture help
- A very basic question about the texturing pipeline
- Multitexturing with multiple passes
- Making FPS style camera movement
- rotate around custom object
- Visualizing Frustum
- hex grid
- y coordinate flipped opposite of windows for a good reason?
- Catmull-Clark
- Solar System Orbit
- Can we add new topics to Wiki?
- ARB_imaging
- icon
- Motion Smoothing Algorithm
- texture projection
- Difficult to understand stencil buffer
- i am new member
- resource for cut extrusion code??
- Some header files (newb question)
- dynamic alpha textures
- "Walking" with gluLookAt()
- Matrix transform question
- colored screen
- Normals and GL_TRIANGLE_STRIP
- Polygon Mesh
- Reflection Problem
- gluUnProject
- culling stage
- Problem rendering text with a 3d enviroment
- Problem Installing GL
- Clip R,G,B,S,T
- Clip when Wc is negative
- reading the depth buffer.
- Issue with FBO and ARB_shadow on nvidia hardware...
- Best method to Shadow large terrains
- Create a sphere?
- problems with gl_FragData[x] and NVidia
- Histogram of colour levels
- SwapBuffers! On Windows
- Too slow
- ? Z buffer misunderstanding ?
- Which values do I need to extract for light frustum?
- newbie light question
- how to get the data of hidden-surfaces ????
- how to get the data of hidden-surfaces from depth buffer????
- ERROR: GL 1.1 and up are not supported
- Increasing Brightness/Contrast of an Image
- Polygon line over Polygon
- OpenGL Lights
- Point sprites not responsive to projection changes
- Convert console to MFC
- Printing out a BMP Header file.
- Vertex Arrays added to Display Lists
- Colors and Texturing
- viewing problem...
- How to create a semi-transparent image?
- Matrix
- Frame Limiter???
- Which is better for lighting quality?
- glClear with glScissor
- Rotation Problem
- Clipping before Culling
- Normal Independent Lightning
- making a spiral