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  1. gltranslate
  2. glFinished() ?
  3. The source of the GL library?
  4. Slow down an array?
  5. Calculating the size of a string in pixels to be rendered with wglUseFontBitmaps
  6. Terrian FAST!!! help need
  7. glutTimerFunc......how to ignore it
  8. glDrawPixel() and colored bitmaps
  9. Fake Shadows with alpha blending
  10. Stencil shadow info
  11. Big Problem with Performance
  12. A very basic question
  13. I am terribly new to this OpenGL
  14. Linking GLUT with CodeBlocks
  15. OpenGL guide 2.0
  16. just a kid...
  17. reconstruct poly from stencil or clip buffer
  18. Place texture with mouse
  19. 2D programing with OpenGL
  20. draw curves by clicking mouse
  21. about glReadPixels
  22. about glReadPixels
  23. Triangle Strip!
  24. Creating a 2D Map
  25. Normals index with glDrawElements !
  26. Can't find glDisable...
  27. Where does glreadpixel go?
  28. glXMakeCurrent on MacOS x
  29. Clip planes affect depth function?
  30. Modulate blend with alpha fade
  31. glTexGen affected by modelview matrix?
  32. Model Animation with OpenGL
  33. Gfx Card Vendors and Extensions Compliance
  34. Rotating a 2Dline
  35. using multitexturing
  36. Help Using wglChoosePixelFormatEXT
  37. GLenum
  38. Misnamed Extensions
  39. Another Ext. Question (if you don't mind) This time PointParameter
  40. about sample on red book
  41. about sample on red book
  42. Rendering complex lines
  43. abNormal Confusion
  44. Texturing with bitmaps
  45. Rotating in OpenGL
  46. focus to glut window
  47. problems with enabling the polygon smooth
  48. ARB_EXTENSIONS
  49. Strang problems with FPS
  50. set priority
  51. Texture Resolution
  52. animation
  53. Question about Blending
  54. code help
  55. code help
  56. linking glut
  57. Getting things to display
  58. using Multitexturing
  59. OpenGL 2.0
  60. Segmentation fault in glDisable
  61. OpenGL internals - ICD and Dev layers.
  62. Multitexture - Environment plus stencil texture
  63. Alpha Blending
  64. real-time video processing
  65. Not Rendering triangles
  66. pong game
  67. Transparent Texture
  68. Texturing landscape
  69. glPushMatrix() & glPopMatrix()
  70. The header file:how to include GLUT.h
  71. how can i design a grid
  72. composing layers
  73. Assistance with GLUT and OpenGL
  74. Getting started on Fragment shaders.
  75. Displaying pixel grids
  76. Hit Testing
  77. Rotation problems in Ortho view mode...
  78. Texture Blending
  79. Materials & Light behave differently on different machines
  80. Small Objects
  81. numbers to screen
  82. Hardware accelerated off-screenrendering on Windows
  83. glReadPixels Weirdness
  84. problem with first program
  85. Problems with imaging
  86. Stone of Arenus
  87. Loading multiple textures
  88. glTranslatef
  89. Text Appears Behind Images...
  90. Sub-Texture coordinates
  91. How to use fog correctly in opengl application?
  92. Rotation - Brain Broken !
  93. Need help finding the correct Win32 libs/dlls to begin
  94. Can't get my "red screen" showing
  95. Hi new and really need help with 3-d dynamic graphics and getting images from web
  96. Input values to Opengl program
  97. LPSTR
  98. Texturing overlay
  99. Still another beginner Blending Question...
  100. Blur edges on static polygons
  101. error LNK2001; error LNK1120
  102. custom points?
  103. orthographic zooming
  104. includes
  105. keyboardfunc()
  106. Lighting rotating with object? Eh?
  107. question about gluLookAt command
  108. Transparent Grayscale Pixmaps
  109. I'm looking for an opinion here for my game.
  110. Rolling ball
  111. Texture Problem
  112. gl_luminance_alpha texture distorts other textures
  113. Frustum Culling
  114. 3d modleing
  115. multitexturing
  116. include questions????
  117. How to determine a version number?
  118. graph plotting similiar to gnuplot??
  119. glut problem
  120. Multiple viewport problem
  121. OpenGL technical wiki is available
  122. my opengl isn't accelerated
  123. Using gl_quad_strips with multiple colors
  124. How to remove title bar in GLUT
  125. How come my stencil buffer demo doesn't work?
  126. Render Monkey v1.6 and FP textures for Displacement mapping
  127. Clearing part of the screen?
  128. Blending Color with Texture?
  129. Rotation and translation not working as expected
  130. Yet again a Collision post, but also Translation
  131. Why my animation is flickering?
  132. Forbid Window re-size
  133. Cubemap orientation
  134. mipmapping
  135. open gl and sound
  136. Texture Mapping
  137. gluLookAt() rendering?
  138. Good Simple IDE
  139. Texture Mapping
  140. Maya style camera
  141. opengl glTexGen() question
  142. glEnable(GL_DEPTH_TEST) resulting in black screen :(
  143. texturing
  144. the flame of alcohol bruner is black
  145. JPG in Opengl
  146. Automatic Texturcoord generation
  147. XNA and OpenGL
  148. OpenGL in web
  149. fog depending on modelview matrix
  150. openGL help sought
  151. Back to begginers!
  152. Rotating Camera Using GlLookAt()
  153. point sprites
  154. Why display list doesn't work properly?
  155. Bidirectional Normal Vector
  156. Multitexturing with lighting
  157. Camera... Grr...
  158. antialiasing
  159. New forum sections?
  160. matrices
  161. Large textures in opengl
  162. How to get Opengl 2.0?
  163. Rubber-band selection
  164. Human falling simulation, rag-dolls.
  165. masking
  166. Need a list of OpenGL-enabled platforms
  167. Hardware accelerated wireframes
  168. How to create a texture from a bmp file?
  169. Purpose of .tga
  170. Track mouse motion to spin object
  171. Multisampling with SWT java binding (LWJGL)
  172. gamedarwinia: digital sky - howto create similiar effect?
  173. Texture Mapping
  174. Getting an image into my code??
  175. Reporting a pitfall
  176. Performance-vertex array vs. display list
  177. Is there a way to get at the results of an OpenGL rendering?
  178. Design Question: How to handle rendering order?
  179. Draw a triangle and his borders too??
  180. coloring object using Flood fill algorithm.
  181. glVertex scale runs from -1 to 1
  182. Flickering/Refreshing problem with OpenGL and VB.NET
  183. Help with Textured Heightfield Terrain
  184. multitexturing and alpha channel
  185. GLUT, How to add menu entries into the sub menu??
  186. Question about translations
  187. GL_LUMINANCE_ALPHA texture help
  188. A very basic question about the texturing pipeline
  189. Multitexturing with multiple passes
  190. Making FPS style camera movement
  191. rotate around custom object
  192. Visualizing Frustum
  193. hex grid
  194. y coordinate flipped opposite of windows for a good reason?
  195. Catmull-Clark
  196. Solar System Orbit
  197. Can we add new topics to Wiki?
  198. ARB_imaging
  199. icon
  200. Motion Smoothing Algorithm
  201. texture projection
  202. Difficult to understand stencil buffer
  203. i am new member
  204. resource for cut extrusion code??
  205. Some header files (newb question)
  206. dynamic alpha textures
  207. "Walking" with gluLookAt()
  208. Matrix transform question
  209. colored screen
  210. Normals and GL_TRIANGLE_STRIP
  211. Polygon Mesh
  212. Reflection Problem
  213. gluUnProject
  214. culling stage
  215. Problem rendering text with a 3d enviroment
  216. Problem Installing GL
  217. Clip R,G,B,S,T
  218. Clip when Wc is negative
  219. reading the depth buffer.
  220. Issue with FBO and ARB_shadow on nvidia hardware...
  221. Best method to Shadow large terrains
  222. Create a sphere?
  223. problems with gl_FragData[x] and NVidia
  224. Histogram of colour levels
  225. SwapBuffers! On Windows
  226. Too slow
  227. ? Z buffer misunderstanding ?
  228. Which values do I need to extract for light frustum?
  229. newbie light question
  230. how to get the data of hidden-surfaces ????
  231. how to get the data of hidden-surfaces from depth buffer????
  232. ERROR: GL 1.1 and up are not supported
  233. Increasing Brightness/Contrast of an Image
  234. Polygon line over Polygon
  235. OpenGL Lights
  236. Point sprites not responsive to projection changes
  237. Convert console to MFC
  238. Printing out a BMP Header file.
  239. Vertex Arrays added to Display Lists
  240. Colors and Texturing
  241. viewing problem...
  242. How to create a semi-transparent image?
  243. Matrix
  244. Frame Limiter???
  245. Which is better for lighting quality?
  246. glClear with glScissor
  247. Rotation Problem
  248. Clipping before Culling
  249. Normal Independent Lightning
  250. making a spiral