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  1. cant correctly texture a sphere
  2. Camara
  3. Compressing 3D Textures for S3TC
  4. glMultMatrix
  5. Resizing a texture?
  6. opengl 2.0 with shader
  7. Drawing a circle in pixels
  8. "Floating Camera" Algorithm
  9. using gluLookAt properly
  10. Problem Texturing Quad with two textures
  11. Creating motion trails with glCopyTexSubImage2D
  12. Multitexture problem!
  13. Making a glTriangle visible on both sides
  14. just some help for how to start
  15. Is there a NOP texture function available?
  16. gluPerspective alternative?
  17. Example of 2D (or 3D) complex polygon fill
  18. Interpreting a Wavefront Obj...
  19. Pan view with bad ratio
  20. How do you get the point?
  21. Efficient Terrain Mapping
  22. How to get card memory?
  23. Some basic questions
  24. how to set up window larger than current screen size
  25. Rotation Matrix about z
  26. Moving agents around the map
  27. Rotating a third person camera
  28. Textures disappear after full screen toggle
  29. Spherical Mapping: Texture Creation
  30. Alpha parameter in glClearColor()?
  31. How to draw a bezier curve through its control points
  32. Problems Drawing a Tilted Quad at specified distance....
  33. what are teh minimal steps for inserting objects independently of each other into the
  34. [solved] 3D Object visualisation problem
  35. vertex arrays, culling for a performance boost
  36. "cropping" 2d texture
  37. Box selection instead of picking
  38. VBO's -> data parameter
  39. Display List Confusion
  40. Opengl compile error on linux?(undefined reference to `glutInit')
  41. Lighting Confusion
  42. Rectangle layout and occlusion avoidance
  43. Measuring Performance of GPU
  44. Loading a model from a file
  45. What files are needed to start??
  46. Compressed Texture Loading (Sort of )
  47. Slooooow OGL on new notebooks
  48. Opengl mouse interaction problem
  49. Zooming and Preserve aspect ratio
  50. Installing OpenGL and GLUT on a Mac?
  51. Rookie rotation issue?
  52. glBlendFunc help please....
  53. How to read models from different files and arrange them in a scene?
  54. clipping the viewing volume
  55. lib3ds
  56. VBOs, display lists,... ???
  57. Vector or Textures?
  58. error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
  59. sphere
  60. displaying some standard symbols
  61. Get OpenGL width/height view units
  62. Subdividing/Tesselating GL_QUADS
  63. Text
  64. Texture and Transparencies
  65. Shader maximum vertex constants
  66. glTexImage2D causes problem to opengl color
  67. picking
  68. Masking woes....again!
  69. Upside-down bitmap
  70. Shaded objects does not look consistent
  71. Texture Mapping
  72. deprecated functions?
  73. GL light or Color problem..
  74. gluPerspective problem, with real numbers to work with
  75. convert cg 1.2.1 to 1.4 compiler
  76. LuminaceAlpha vs Luminace+Alpha_lookuptable
  77. gluLookAt question
  78. glBuild2DMipmaps
  79. texture showing up as color set by glColor? help!
  80. glColorTable
  81. calling glVertex*() on local coordinate system
  82. How to control the size and view port of the model reading from a model file?
  83. [codesnippet] The most easiest way to draw a string in opengl ! (without glut etc)
  84. Gl_POLYGON
  85. make some pixels transparent
  86. How to use glColorTable(attach code)
  87. faster
  88. Urgent: Need help on this tutorial
  89. glEnableVertexAttribArrayARB: global or per program?
  90. texture question
  91. Loading/Saving bitmaps?
  92. Texture Mapping
  93. drawing resizing issue(vc++ with opengl)
  94. Tetxture3D
  95. Projection Matrix: Mapping the Z
  96. Hiding the COMMAND PROMPT window behind my OpenGL app
  97. Surprise, The Frame Speed is varied all the time!
  98. how to change the length of a unit?thank you !
  99. glPixelStore results when drawing pixel array
  100. School computers & OpenGL
  101. Texture not appearing
  102. How to use Combined Texture?
  103. Fast Volume Rendering(to Klaus)
  104. Single Pixels
  105. Drawing stationary text in relation to the camera
  106. polygon render side problem
  107. Where to place my cube for my Light POV frustum
  108. How to display a small window(such as smaller than 32*32) correctly in glut?
  109. Pickdepth Question
  110. how to forbid the view to be redrawed triggered by mouse in glut?
  111. Changing the view
  112. OpenGl to image
  113. Reset all states
  114. OpenGL movies
  115. Software Occlusion Culling
  116. bitmap font not drawing....hmmm
  117. the colors of the texture change when i render
  118. Question about Augmented Reality and OpenGL
  119. homemade engine issues
  120. cutting out a surface; think drawing windows in a house
  121. draws what's behind other things
  122. Simple Sphere and Cube
  123. VBO->glVertexPointer()
  124. Exit Main Loop
  125. Fedora 5 Nvidia install problem
  126. 1D Textrue Color is Wrong ?
  127. Permission denied on new compilation after system reconstruction
  128. Vertex Normal Code - Help!
  129. how to compute volume of a set of points in space
  130. GL_POLYGON and colors
  131. Shadowmapping Large Terrains
  132. How large size does glTexImage3D support?
  133. Moving an Object
  134. glDrawPixels
  135. Selection Program Questions
  136. How to texture a terrain?
  137. Easy Videos
  138. Open formats for models
  139. Switching MS3D from glBegin/end to Vertex arrays
  140. DrawPixels Artifacts
  141. glEnableVertexAttribArray?
  142. Assign color to multiple cubes
  143. VBO+multitexturing
  144. Newb question: "Window.o"
  145. glClear (GL_COLOR_BUFFER_BIT)
  146. Fill rate limited?
  147. threading?
  148. program crashing when glubuild2dmipmap is called
  149. HELP!
  150. Object Selection Using the Back Buffer
  151. OT (ish) Spot the OCX UI elements?
  152. Collision methods?
  153. glGet
  154. Texture Problems
  155. performance issues, do they ever end?
  156. About glBlendFunc & multitexturing.
  157. GL_POLYGON and a bitmap image
  158. glGet (again)
  159. glReadPixels() placement in program
  160. World Color
  161. signaling glutmainloop from a separet thread
  162. GL_QUAD_STRIP + textures
  163. Registry Needs to be Updated
  164. glVertexAttribPointer indices?
  165. glutMouseFunc
  166. about Texture Coordinate
  167. printf and show text
  168. opengl32.a, cygwin, VBOs installation problems
  169. Pixel Shader, C++ or Java?
  170. Rendering semi transparent
  171. API for vs1.0 / ps1.0
  172. Help! glTexCoordPointer
  173. Materials and Lightning - Everything looks flat
  174. ATi vertex attributes aliases in OpenGL
  175. Version difference problem?
  176. Dirty closed loop fill-in?
  177. Heap Corruption occurring in gluTessVertex - Please help
  178. Rotating object by a vector
  179. Help no display
  180. What's a good GUI for OpenGL?
  181. sprintf and new line
  182. How to set Texture Border's Color?
  183. Rotate to look ahead
  184. Rotate bitmap fonts - yes/no/maybe?
  185. [Picking] hit-value returning all Objects
  186. Multiply 2 big matrixes using OpenGL
  187. gluTessCallback compile error on OSX
  188. Root window
  189. Cheap Dynamic Cloud Shadows
  190. Font size - cell vc character
  191. cg tutorial examples
  192. Exporting to a bitmap
  193. Drag an object with mouse
  194. Library for extensions
  195. Displaying a Bitmap
  196. Unhandled exception : Access Violation
  197. Vertex array properties
  198. OpenGL tutorials for linux!
  199. OpenGL program to connect to Orientation sensor (Euler Angles)
  200. 2D texture issue with pink lines appearing on the texture
  201. OpenGL and windows.h: how not to stop rendering
  202. Fading out a line
  203. How to move a vertexarray to another point in space?
  204. the way of Antialiasing?
  205. Newbie problem with glDrawElements/Arrays
  206. Problems with textures and borders
  207. Draw a 3d coordinate above a 2d coordinate. is it possible?
  208. x3d transparency to opengl
  209. HOW TO: opengl network game
  210. Image Processing
  211. Vertices and modelling transformations
  212. Rendering part of a texture with GL_REPEAT or GL_CLAMP?
  213. OpenGL for 2D
  214. Maximized window creation using OPENGL
  215. Displaying 3d images with console output
  216. GL_MAX_PROGRAM_PARAMETERS_ARB problem.
  217. Two Viewports
  218. How to identify if a point is inside a mesh
  219. The Redbook or not the Redbook?
  220. Camera with Orthographic View
  221. [2D/C#] Getting texturing to mount onto a 50x50 rectangle using glRectf()?
  222. drawing pixels
  223. glColor with unsigned int
  224. Augmented reality, how did he make it?
  225. Problem loading textures
  226. How is data stored in GL_DEPTH_COMPONENT24 texture?
  227. How is data stored in GL_DEPTH_COMPONENT24 texture?
  228. Multithreaded renderer
  229. warping cursor
  230. Render to Texture issue (SDL+OpenGL)
  231. light position problem
  232. Changing texture filtering on the fly?
  233. Examing pixels in 2D openGL game
  234. gluPerspective and glFrustum...
  235. Averaging normal vectors for TORUS
  236. Problems with the simplest code with opengl
  237. Best tool for 3D B&W line drawings?
  238. some question about glTexGen()
  239. ligjt
  240. Beginner Questions
  241. Where is the type FILE?
  242. opengl memory leak on windows?
  243. GLTVector3: undeclared identifier.
  244. OpenGL files
  245. Display List Problems
  246. 2D view only accepts Normalized co-ordinates
  247. driver problem.
  248. GL_CLAMP_TO_EDGE. Anyone knows it?
  249. Shading Language Uniform Locations
  250. Shading Language Compiler Quality