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  1. BCB and OpenGL...
  2. [solved] installing opengl with devc++
  3. CURSOR problem
  4. Plot 3D : both solid fill and wireframe triangles
  5. Drawing Cricles
  6. Rotate camera with mouse
  7. Mouse position on heightmap
  8. Why the initial color of model disappear after adding light
  9. Capture live video and render the images with opengl
  10. obtain value of a opengl nurb at a point. (how?)
  11. glPixelWrite, whats that?
  12. Creating a point on the run
  13. Two cubes: rotate one of them keeping still the other one.
  14. glViewport and glFrustum
  15. GeoTIFF with X, No Window Manager
  16. OpenGL on RedHat
  17. Keyboard Problems
  18. OpenGL in Gtk# or Windows Forms
  19. GL_Points look different from the other side
  20. Using glEvalCoord1f
  21. Empy Rectangle
  22. Problems drawing to a bitmap
  23. Problems loading a bitmap
  24. [Mac OS X] Not able to run the program if a texture is loaded into memory
  25. how can i display a pixmap to the screen using glDrawPixels
  26. question about GML
  27. animated dash line
  28. glBegin - glEnd + textures problem.
  29. GL_MAX_EVAL_ORDER problem
  30. GL_SELECT
  31. wavefront object terrains
  32. glRasterPos* EInvalidOp
  33. viewport to gl coordinates
  34. Game Programming for multiple OS
  35. Closing OpenGL window in multithreaded application
  36. 3rd Year CS Student Project Problem
  37. Framebuffer see through
  38. Parse STEP(.stp) File To OpenGL
  39. Drawing a square (problem with coordinates)
  40. opengl gml per face normal and per face vertex question
  41. Displaying Logo...
  42. Is it possible to create an opengl space without glortho or glu perspective
  43. Flower Drawing
  44. How to update a certain value dependent on time, but not on the frame rate?
  45. Error in getting the frame rate
  46. Blending in Qt
  47. Color
  48. Quick shading/shadowing question
  49. gluLookAt and other problems
  50. Printing OpenGL objects
  51. glOrtho and Clipping Planes
  52. Online Courses...
  53. little problems with weird lines
  54. gluDisk Texture mapping problem
  55. the fourth component of opengl vertice coordinates
  56. Texture Mapping...
  57. Open/Save Window-
  58. Problems running on windows
  59. glintptr?
  60. Good DirectX book for OpenGL programmer?
  61. resources on creating images for use with glDrawPixels
  62. Selection problem
  63. Anaglyphs
  64. Shadow mapping
  65. Zoom window in Perspective view?
  66. Resize a window without deformation
  67. how to create an image programmatically to use with glDrawPixels()?
  68. OpenGL without GUI
  69. Blending and ColorMaterial
  70. How to sort 3d particles back to front
  71. LoadBMP doesnt work
  72. Rotation
  73. Perspective problem
  74. Matrix creation
  75. opengl applications == max CPU usage
  76. Can't use GL_FRAGMENT_PROGRAM_NV
  77. GLW_StartOpenGL() - could not load OpenGL subsystem
  78. where to find opengl 1.5 or greater
  79. General Fog & Clipping Question
  80. confused about color state (with MRTs)
  81. Blending
  82. Blur/ Unsharping with OpenGL
  83. selectbuffer bug
  84. Redraw not working
  85. Can somebody help me to Create Multiple Viewports?
  86. Advantages of OpenGL?
  87. Outline of multi-facet FEA model (creases)
  88. Rendering Contour Lines
  89. simple pick and pan framework
  90. nvemulate 8800
  91. images stucked because of glLoadMatrixd
  92. A Car Model
  93. GLEW v1.3.5 missing on the website
  94. Confused about direction light problem. (cause it doesn't work)
  95. I can't compile in Dev-C++
  96. opengl driver for 2d card with no opengl support
  97. frame buffer objects and depth values
  98. Camera altering the lighting?(No specular)
  99. Temporaryly disable and re-enable gluPerspective?
  100. Depth sorting points/lines using the vertex positions
  101. checking compile status for GLSL shaders performs different in debug than release
  102. centering glDrawPixels inside a list
  103. Does GL_EXT_multi_draw_arrays accelerate your program?
  104. Image
  105. libwave library
  106. Logic op blending inside QGLWidget
  107. VBO limit
  108. subdivided plane
  109. glBlendFunc problem
  110. Reusing small color array for large vertex arrays
  111. [Linker error]
  112. transformations order
  113. glEnable(GL_TEXTURE_2D) conflicts with primitives blending?
  114. c++ texture problem
  115. large mesh
  116. texture lookup
  117. Absolute begginner help
  118. labeling Points
  119. creating glyphs
  120. Rendering Points - which method
  121. glNormal + glScale quation
  122. OpenGL Multi-Sample Anti-Aliasing Demo Released
  123. Absolute beginner Second Question
  124. Texture Mapping a Sphere
  125. Terrain Engine using multitexturing
  126. animation with image files
  127. Where's Dorbie?
  128. Any New News on the OpenGL 2.1 SDK?
  129. 3D Texture
  130. Keyboard input question
  131. Display Lists
  132. Strange FBO+ATI+depth problem
  133. glXMakeCurrent hangs in multithreaded application
  134. Ortho projection near and far planes again!
  135. i'm in a desperate need for VERY SIMPLE game/demo example
  136. Multitexturing and Texture Matrix
  137. VBO memory usage
  138. glDrawPixels crashes
  139. zoom the .tiff image ?
  140. Detecting the availability of OpenGL
  141. Game Programming : 3ds vs md2...&....RPC/RMI vs sockets of C/Java ?
  142. Change Bitmap font size problem !!
  143. Lighting calculations for large point cloud
  144. Simple Shadows
  145. Collision detection
  146. Rotation problems (object distortion)
  147. Revolving a polyline to form a 3D object
  148. simple texturing problems
  149. Lighting problems
  150. is it possible to modify Zbuffer structure?
  151. How to: Drawing a spline (bezier curve) -Assistance required.
  152. Another glXMakeCurrent thing
  153. any idea why glBindTexture has no effect?
  154. Selection in wireframe mode
  155. Good Blendmodes for particleeffects.
  156. Multitexturing problem in Age of Empires
  157. GLsdk
  158. opengl extensions and include files
  159. Centering Images
  160. Does Depth Buffer Allow Writing Into When Disabling Depth Test
  161. Texturing
  162. hardware acceleration
  163. How to use wglSwapBuffers?
  164. Reflections - problems when object behind reflective surface
  165. Should I initialize OpenGL before initializing GLEW?
  166. Texture-mapped font disappear?
  167. Reading FBO Texture
  168. gluUnProject with multiple viewports
  169. Is there a simpler way of handling texturing!
  170. What's going on with Polygon rasterization?
  171. Masking to show player color....problem please help
  172. How to save an image which the size is 2 times larger than the size of client area ?
  173. Coloring faces instead of vertices
  174. drawing a viewport border
  175. Automatic TexCoord Generation question
  176. Problem building OpenGl code..
  177. Where can I get the latest header files for OpenGL
  178. Coloring polygon faces
  179. what's the deal with compressed textures?
  180. How to get the information of the vertices?
  181. graphics memory vs pixelformat
  182. OpenGL - why even bother
  183. Books
  184. question about 3d coordinates
  185. mouse picking
  186. How to create menu using opengl??
  187. i have a problem
  188. keep the same speed
  189. gluUnProject
  190. glutPassiveMotionFunc & Glut Game Mode
  191. glReadPixels
  192. Vertices Selection (PLEASE HELP)
  193. Back face Culling - Efficient?
  194. Depth buffer to color...
  195. glext.h versions
  196. glDrawElements vs. looping with glVertex
  197. GL_MAX_RENDERBUFFER_SIZE_EXT
  198. OpenGL random texture data when using multiple threads
  199. Correct usage GL_TRIANGLE_STRIP
  200. Text Output
  201. Where to download OpenGL
  202. Compute vertex normals for TRIANGLE_STRIP
  203. Using color indexed texture
  204. glFlush & glFinish
  205. Opengl: texture operation & drawing questions
  206. problem with texture
  207. CG + simple texture combine
  208. Problem with glPolygonMode
  209. Need beginner LOD tutorials to get me started
  210. How to get number of units?
  211. VBO vs immediate mode.
  212. pixels and fragment
  213. I have a problem with drawing RGB 2d texture.
  214. What is it better: Many VBO with few elements or few VBO with many elements?
  215. Mouse beyond border
  216. simple CG task
  217. Use glColor and Lighting together
  218. abt glGetString()
  219. if I buy a card with 512 MB RAM...
  220. Vertex sharing
  221. Displaying characters
  222. Frames Overlap
  223. How to draw the cal3D model with VBO?
  224. Something about glut keyboard input
  225. How to map texture to a half sphere?
  226. 2D mouse input and 3D detection
  227. Vertex Buffer and Index Buffer
  228. Texture problem using custom shader program
  229. Convert a .3ds object to an OpenGL display list
  230. Seamlessly split image between two displays
  231. pbuffer Download
  232. 2D font display problem!!!!
  233. Tesselator.
  234. glDeleteLists in two OpenGL window !!!
  235. OPENGL2.0 not supported
  236. CPU instead GPU
  237. Any tutorials/books on 2D arcade games using OpenGL?
  238. glDrawElements + glEnable(GL_TEXTURE_2D), no glTexCoordPointer
  239. What's wrong with glut function?
  240. glLineStipple gap colour filling..
  241. 3D spectrogram...
  242. Display text efficiency
  243. how to send multiple texture coordinates to a shader?
  244. FullScreen flicker problem
  245. Larges FBOs
  246. Texture types and formats
  247. Individual Triangles or Fan?
  248. large textures
  249. Change screen display
  250. GLUT in C++