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  1. Picking and moving the camera position
  2. toogl
  3. render to texture
  4. Turning on fullscreen
  5. Changing fog settings at runtime
  6. glGetError
  7. Problem using a Vertex Shader with glTexGen (with GL_LINE_STRIP and 1D texture)
  8. Question about clipping
  9. Problems with Win32 and Linux
  10. Textures invisible on some graphic cards?
  11. Bitmaps inside Display Lists
  12. Adative blending
  13. colored Texture & Light & GL_DECAL/GL_MODULATE
  14. loading png into a texture
  15. Interpolating textures?
  16. Transform from window coordinate to OpenGL coordinate
  17. value returned by gluUnProject
  18. Display lists and threads
  19. Mandelbrot on GPU
  20. How do I get the handle fo an OpenGL window?
  21. is something wrong with this Cg shader?
  22. Render position
  23. gluUnproject and gluProject
  24. transformation of coordinates
  25. Questions on Depth buffering and fragment shader
  26. header files !!
  27. PPO
  28. Linking problem
  29. Draw Text
  30. units of length in opengl
  31. NPOT with GL_TEXTURE _RECTANGLE_ARB
  32. NPOT with GL_ARB_texture_npot
  33. Reinitializing OpenGL and SDL
  34. Display list & Multitexturing
  35. Particles
  36. textures not deleted?
  37. Questions on Blending with Textures
  38. Detecting the graphic card
  39. Problems with textures
  40. Proplem with an example from the red book
  41. Strange bug using glVertex2i()
  42. Lighting questions and problems
  43. OpenGL Super Bible Companion CD
  44. Simple Q: vertex colors + lighting?
  45. 3D scenery ques.
  46. Problems with (selection mode) picking
  47. Drawing Curves
  48. fbo + cubemap + depth
  49. Please help me.
  50. Point particles
  51. Breaking Rendering Chunks into Objects
  52. Map Editor
  53. Texture Rotation with OpenGL
  54. light at camera position
  55. Newbie with gluLookAt
  56. gluLookAt or glRotatate-glTranslation- glScale ??
  57. subtracting polygons
  58. Help to rotate a cube pushing a key
  59. Loading a Blender model
  60. What is a Vertex Array anyway?
  61. DIsplay Lists Question
  62. OpenGL Blue Book
  63. How to rotate a 2d shape around it's center.
  64. drawing several multipolyline
  65. Multi-operation of model and view
  66. Intersecting polygons and clipping
  67. Origin problems - rotating shapes
  68. Rendering to Texture
  69. From 0
  70. Depth light/shadow map
  71. Automatic Texture Compression
  72. Getting Started
  73. Questions about gltexImage2D()
  74. Regularly Fluctuated Polygon
  75. A glVertex3f question
  76. not working?
  77. Count the no of Z fail
  78. retrieve frame buffer color and intensity value
  79. OpenGLĀ® Shading Language, Second Edition
  80. Is there such a thing as 'Normal Arrays'?
  81. how to rotate object in local coordinate space?
  82. error message
  83. Gridline over Polygon
  84. Working with glutMainLoop()
  85. Antialiasing on texture
  86. Opengl Fundamental alignment problem
  87. Dynamic Lightmaps
  88. rubberband zoom
  89. Average of the pixels
  90. Problem with glDrawArrays() in .NET
  91. Flight Simulation transformation problem
  92. Per-pixel Lighting
  93. Rotation problem.
  94. Automatic texture generation is incorrect (updated)
  95. gluPickMatrix and glReadPixels
  96. Does anyone suggest me how to do bullet detection?
  97. Linker error
  98. glTexImage2D parameters
  99. Render pixel overflow on multiple image texture!
  100. Quick Question about Views
  101. World coordinates to screen coordinates
  102. Need help to supply colors as unsigned char...
  103. Continuous World / World Wrapping
  104. Shape to use for tree branches
  105. Is there a way to disable texture coordinate interpolation?
  106. Mouse Movement Question
  107. S3TC/DXT compression by CPU in thread
  108. Can't zoom in close enough
  109. selecting the selection Method...
  110. DDS Inverted - How to flip over the texture?
  111. What do I need to get "glGenQueries()" to work?
  112. Generate lightmap for triangle mesh
  113. Why am i outside the cube? .....just glTranslate question
  114. link errors with visual C++ 2005 pro
  115. DEPTH BUFFER QUESTION
  116. glRotatef scaling up and down on ortho projection?
  117. PBO and glReadPixels()
  118. floating point buffers and color clamping
  119. READING TEXT FILES WITH OPENGL
  120. Sound and OpenAL
  121. glTraslate, glRotate, a cube and some steps
  122. How to simulate motion blur?
  123. Texturemap is applied to surface I don't want it to
  124. Testing a charachter line
  125. Error
  126. JPEG Loading
  127. screen extrems of the geometry projected on the screen
  128. Shadow Mapping Problem
  129. BYTE type is causing this three errors (maybe)
  130. glGetError() between glBegin() / glEnd() ...
  131. Dynamic creation of display lists
  132. VBO indexing / non-indexing performance
  133. Advice on implementing a timer
  134. Spot light help
  135. Tnx to all........
  136. Rain simulation
  137. Rendering to buffer for off-line storage
  138. max range of point light
  139. assistance with texture conversion
  140. glTexImage2D unable to set border
  141. Overriding Rasterization and Pixel Perfect Zoom
  142. cube mapping
  143. edge coloring
  144. a question about OpenGL versions...
  145. Simple 3ds->opengl convertion sample, anyone can pass one?
  146. Element not rendering in JOGL
  147. I need some advice about importing .3ds models
  148. rectangle by specifying center point
  149. Rotating a 2d polygon around a point.
  150. display list
  151. Texture binding problem with Vertex Arrays
  152. Themes based GUI for OPENGL ?
  153. A simple helloworld question
  154. fps navigation
  155. Blitting between 2D textures?
  156. Boundry Boxes
  157. Triangle Strip
  158. color interpolation
  159. Keyframe animation interpolation and vbo
  160. Model Translations
  161. glReadPixels
  162. what about coordinate system?
  163. rendering performance question
  164. Texture and smooth with vertex normal average
  165. Depth buffer reading and depth buffer test
  166. translate z , get_z
  167. glReadPixels...--> Fliped image
  168. glDrawPixels blocks further drawing
  169. Axis Alignment
  170. specular lighting looks wrong
  171. Width and height of auxiliary color buffers?
  172. making 3d plots
  173. Is this normal!?
  174. "Ping-Pong FBOs" giving weird result
  175. some question about using VBO
  176. Opengl and 3ds
  177. Is there any way to obtain the data by OpenGL?
  178. An Alpha Light
  179. I cant see the textures of an exported object with Deep Exploration
  180. Skybox to Skydome
  181. Manual Rotation (i.e without glRotatef)
  182. How can i activate antialiasing?
  183. How to get the compute result of glEvalCoord*?
  184. Relationship between Normal list and FaceList in glDrawElement() ?
  185. FBO object and measuring performance....
  186. Screen redraw
  187. IDing OpenGL libs for install
  188. Getting glDrawElements
  189. glut Initialization?
  190. Display list problem
  191. Projected Textures Vs Shadow Maps
  192. Problem with clipping (glClipPlane)
  193. OpenGL color map mode
  194. C++ Win32 multiple GL windows
  195. advice on OpenGL widgets plz
  196. determining supported extensions
  197. a very strange glDrawElements bug
  198. Site trouble
  199. Strange display problem with game
  200. Setting up development environment (Windows)
  201. Camera Position / Camera Angle / Camera Target Position
  202. how to avoid colors blended ...
  203. Sharing Textures Between Classes
  204. Multi-texturing. Cross platform?
  205. Shadow Mapping Problems
  206. calibrating projector (2D to 3D)
  207. VBO with triangle-strips
  208. drawing/mapping textures
  209. how to set normal properly ..
  210. glWindowPos2i() and glWindowPos2iARB(), same function?
  211. Viewport problem in SIS card
  212. My scene is utterly blank, what am I doing wrong?
  213. Vertex Array Speed
  214. an HD image player
  215. Windows Bitmaps
  216. GL context and matrix operations (Win32)
  217. Basic Shader Application Not Working
  218. Plants
  219. Drawing 2D Text and Tessellation
  220. Some Stencil Shadow Problems
  221. Drawing Transformable Text
  222. Opengl app in a PDA. I need your comments.
  223. Layered 3D Content Demo
  224. The best views from -x, +x, -y, +y, -z and +z of a model
  225. Multitexturing and TexEnv
  226. viewpoint and rotation point
  227. How to compute NOR part of polygon A & B?
  228. how to have crome effect using on the material
  229. Official OpenGL Extension Registry
  230. Preventing Vertex colors from blending?
  231. Text does not always display
  232. X Files
  233. Another question on multitexturing.
  234. Textures unaffected by object lighting
  235. Add animated objects to my opengl spaces, how?
  236. Replace GDI TextOut with OpenGL
  237. Polygon edges
  238. query list of all texture targets
  239. Tessellation and Selection
  240. Level of Details (LOD)
  241. Release problems - LNK2001
  242. Raster position
  243. Obtaining RGB values with glReadPixels
  244. Problem with rendering
  245. Using OpenGL to display DIB (from buffer, not from file!)
  246. Reliability of Custom PNG Chunks
  247. My texture is not displaying
  248. OpenGL smooth shading
  249. Quick Selection Question
  250. Transparency with OpenGL, GLX, and Linux