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  1. AUX_REBImageRec* from resource bitmap
  2. Noobie rotation question
  3. need help
  4. Textures of a model exported with Nugraf
  5. I hate Texture Co-ordinates
  6. Invalid Operation when using glReadPixels
  7. OpenGL printing with wxWidgets
  8. Ortho and Perspective
  9. Is there a conflict between using VBO and Display List's?
  10. GL_ARB_texture_rectangle causing GL_INVALID_ENUM?
  11. Does all that glGen* actually make sense?
  12. Any performsnce hits for GL_TEXTURE_RECTANGLE_ARB and Non power of 2 textures ?
  13. Rotate view with mouse
  14. Texture Sizing
  15. Back right buffer problem?
  16. Color masking/changing of textures
  17. Targa File Textures Help Needed
  18. Where to Download Opengl 2.0
  19. Drawing concave polygons
  20. Finding A point on a Rendering Context?
  21. How to set the position of the projection plane in OpenGL?
  22. OpenGL Warning
  23. Frame Buffer Object
  24. glTranslatef bug
  25. Move through an image
  26. how to draw a heavy coiled spring?
  27. glGetTexImage for integer
  28. ogl + MessageBox
  29. Managing 1000 textures(AlbumCovers)
  30. Scale of world?
  31. Vertices over polys
  32. Computer Graphics carreer prospects
  33. Size of VBO
  34. Switching Between opengl screen and Console
  35. Light moving with camera
  36. Cannot render to front buffer
  37. Count the GL functions used
  38. recommendation of OpenGL books
  39. antialias and sprite masking
  40. Texturing
  41. Solaris Opengl Header problems
  42. The glReadPixel is slow in ATI X300 series card!!
  43. Faster way to read pixels
  44. windowless rendering possible?
  45. Problem displaying lines in 2D
  46. 2d Shadows
  47. Whats the openGL different from openCV?
  48. Sprite Z-fighting again.....
  49. Glow / blur / trails ?
  50. Visualising scientific computations in 3D
  51. OpenGL and D3D wrapper
  52. VBO Question: How many buffers?
  53. How to get OpenGL 2.1
  54. which gui library and programming language
  55. Super fast animation
  56. What are the exact right texture coordinates?
  57. Using a class instead of array
  58. render to screen and file
  59. Memory Leak
  60. About FBO
  61. 3D Objects behind an 2D Image with alpha 0.5 not drawn
  62. Geometry Shader
  63. 4 Quick questions
  64. Display list question
  65. Vectors with Vertex arrays?
  66. glClearColor in GLSL
  67. Manging 100 textures
  68. Texture mapping with GLSL
  69. Multitexturing not working
  70. Performance on textures
  71. Leraning to use stencil buffer
  72. Eclipse+CDT+MinGW+GLUT
  73. Sound in Opengl
  74. Render-to-texture in cross-platform applications.
  75. Rendering text in OpenGL
  76. 2d graphics with OpenGL
  77. Why do I get a memory exception when trying to create an FBO? Please help!
  78. Does glGetString(GL_EXTENSIONS) display all support extensions of the video card?
  79. How to compute the matrix used by gluLookAt
  80. Lines slightly shifting around after resize
  81. create mirror image of framrbuffer
  82. Gamma Correction
  83. A basic doubt about shader
  84. GL_FLOAT_RG16_NV + glDrawPixels
  85. Help needed in using opengl !
  86. problem compiling/linking on linux
  87. Help with selection/picking (mouse based)???
  88. Tessellation Question
  89. Move an object
  90. Problem with 2D polygon animation
  91. Help with rendering a 3D surface
  92. Wrapping a OpenGL Texture from a SDL_Surface does not work
  93. Waterfall display
  94. 2D texture image on 3D object...how?
  95. good way to debug glGetUniformLocation
  96. How to start a job?
  97. Help! Opengl programs no longer executing.
  98. GLSL in software mode
  99. two different colors for in and out sides
  100. Coping with the blank screen of death.
  101. Fast accumulation?
  102. Deploying apps across platforms.
  103. glViewport from top left, not bottom left
  104. A perpendicular to a vector
  105. Selection/Picking question---help?
  106. 3-D Viewing
  107. Zoom a drawing
  108. OpenGL Window ID's
  109. drawing circle/arcs---heelp
  110. MUI problems
  111. wglUseFontOutlines in Vista Slow.....
  112. About glReadPixels
  113. glDrawPixels pointer advancement. Why?
  114. drawing from 256 color scheme
  115. Help regarding rubberbanding...
  116. Texture interpolation and alpha test
  117. Slicing information of 3D volume
  118. how to get the bounding box...
  119. glPointSize and clipping volume
  120. Blended Triangles with one vertex out of the viewport
  121. vertex buffer points and element arrays
  122. Stencil buffers behaving strangely with FBO
  123. Using stencil to update stencil
  124. realtime perspective anamorphic distortion...
  125. How to compute binormal( bitangent ) vector?
  126. how to render a model independently from the light source
  127. "Freeglut Unable to Create Direct Context Rendering"
  128. drawing arrays of points
  129. how to start a particle subsystem
  130. Distortions with Multi Viewports
  131. Binding multiple VBOs in one call
  132. Very beginner questions (Camera)
  133. glOrtho problems
  134. where to start
  135. scaling and offset
  136. How to obtain intersection with a plane
  137. Help with vista and superbible 4th edition
  138. Creating a selection box using gluUnproject
  139. a sphere becomes a football
  140. Unwrap
  141. Blending Modes
  142. quick question on texture storage...
  143. how to use the OBJ data with glDrawElements()?
  144. Problems with GLUT in Visual C++ .NET 2003
  145. problems with glPoitSize
  146. glBitmap - bit alignment
  147. Tiled Terain
  148. glGenTextures starts repeating results
  149. rotating a camera around a point.
  150. CPP compiler stupid question
  151. Camera in Opengl
  152. Simple problem
  153. contexts, wglsharelists & textures...
  154. Having a problem with depth testing.
  155. Quaternion Camera Demo Released.
  156. Problems with Refresh in Visual C# 2005
  157. Thick Outlines
  158. Render To Texture + Iso Tile Engine
  159. Polygons
  160. specular lighting does nott wor
  161. Speed & Memory
  162. header recognition
  163. Drawing a line in 3d space with the mouse.
  164. Printing the WGL fonts
  165. GUI + OpenGL = how?
  166. Is it stable for every ext procedure's calling address from different RC?
  167. justified font rendering
  168. Using only video memory for textures...
  169. photo art
  170. Wrong Normal calculation!
  171. Clicking a line
  172. [DUMB+NOOB] Downloading libraries?
  173. Help indeed
  174. is glBindTexture expensive ?
  175. Getting started is going no where
  176. wxWidgets & OpenGL
  177. catching OpenGL errors...
  178. drawing 2*X nurb surface
  179. looking for a testing program showing effects in light ..
  180. text as bitmap
  181. Aliasing
  182. OpenGL 2.1 Headers
  183. RenderToTexture
  184. How to group objects together?
  185. Blender 3DS Export
  186. Managing textures
  187. Distortion with glRotate
  188. Cross Dissolves Between Streaming Textures
  189. Trying to use Vertex Arrays and Buffer Objects
  190. Rendering lots of polygons slows down FPS too much.
  191. output peculiarity
  192. glut not compiling
  193. Blending Problem
  194. display images randomly
  195. multi-Bezier Curves visualizing
  196. GL_INTENSITY
  197. LookAt matrix probem
  198. Texture Mapping & CPP
  199. Max render target textures?
  200. Vertex Buffer Objects vs. Display Lists
  201. Memory leak; valgrind points to libGL...
  202. GL_COLOR_MATRIX, how it works ?
  203. glWindowPos2f( ) Question
  204. Texture Mapping
  205. Problems include glu.h
  206. Basic Program Structure
  207. Texture Mapping & Texture Coordinates
  208. floating point texture storage requirements
  209. Rendering at constant size.
  210. Volumetric Shadows in Spanish?
  211. OpenGL 3.0
  212. GenFramebuffers
  213. Drawing from a vertex array
  214. Visualisations and Blending
  215. How to Rotate A Box Around A Pivot
  216. VRML
  217. Does ATI support GL_ARB_texture_rectangle?
  218. stable Frame rate
  219. Projected Stencil Shadows
  220. multiple bezier curves Problem
  221. Problems rendering
  222. Texture properties?
  223. Newbie ...would like guidance
  224. Sharing some knowledge
  225. Tool Tips for 3D scene span shot
  226. Making roads ... on a terrain
  227. Camera Target Tracking ...
  228. howto: Off-screen rendering(not using or showing a window)
  229. Z-buffering
  230. OpenGL OBJ Viewer Released
  231. flashing and redrawing issues with NVidia Quadro FX 4600
  232. textures with VBO's
  233. unable to pick/select bitmap..
  234. opening two winodws gxl + opengl
  235. election for Tesselated Objects
  236. a question about performance
  237. Linker Errors under Visual Studio
  238. Fading out an image
  239. FBO-Render2Texture: Blending-Problems
  240. A General 3d Visualization Question
  241. Transform
  242. RenderBuffers
  243. "Render-to-texture" with glCopyTexSubImage2D
  244. About MRT
  245. where do i download it?
  246. how to test hits during mouse moving ...
  247. Offset a solid object by a specified distance
  248. gluBeginCurve Problem...
  249. Detecting ability to texture with arbitrary sizes.
  250. open gl red book (files needed?)