- AUX_REBImageRec* from resource bitmap
- Noobie rotation question
- need help
- Textures of a model exported with Nugraf
- I hate Texture Co-ordinates
- Invalid Operation when using glReadPixels
- OpenGL printing with wxWidgets
- Ortho and Perspective
- Is there a conflict between using VBO and Display List's?
- GL_ARB_texture_rectangle causing GL_INVALID_ENUM?
- Does all that glGen* actually make sense?
- Any performsnce hits for GL_TEXTURE_RECTANGLE_ARB and Non power of 2 textures ?
- Rotate view with mouse
- Texture Sizing
- Back right buffer problem?
- Color masking/changing of textures
- Targa File Textures Help Needed
- Where to Download Opengl 2.0
- Drawing concave polygons
- Finding A point on a Rendering Context?
- How to set the position of the projection plane in OpenGL?
- OpenGL Warning
- Frame Buffer Object
- glTranslatef bug
- Move through an image
- how to draw a heavy coiled spring?
- glGetTexImage for integer
- ogl + MessageBox
- Managing 1000 textures(AlbumCovers)
- Scale of world?
- Vertices over polys
- Computer Graphics carreer prospects
- Size of VBO
- Switching Between opengl screen and Console
- Light moving with camera
- Cannot render to front buffer
- Count the GL functions used
- recommendation of OpenGL books
- antialias and sprite masking
- Texturing
- Solaris Opengl Header problems
- The glReadPixel is slow in ATI X300 series card!!
- Faster way to read pixels
- windowless rendering possible?
- Problem displaying lines in 2D
- 2d Shadows
- Whats the openGL different from openCV?
- Sprite Z-fighting again.....
- Glow / blur / trails ?
- Visualising scientific computations in 3D
- OpenGL and D3D wrapper
- VBO Question: How many buffers?
- How to get OpenGL 2.1
- which gui library and programming language
- Super fast animation
- What are the exact right texture coordinates?
- Using a class instead of array
- render to screen and file
- Memory Leak
- About FBO
- 3D Objects behind an 2D Image with alpha 0.5 not drawn
- Geometry Shader
- 4 Quick questions
- Display list question
- Vectors with Vertex arrays?
- glClearColor in GLSL
- Manging 100 textures
- Texture mapping with GLSL
- Multitexturing not working
- Performance on textures
- Leraning to use stencil buffer
- Eclipse+CDT+MinGW+GLUT
- Sound in Opengl
- Render-to-texture in cross-platform applications.
- Rendering text in OpenGL
- 2d graphics with OpenGL
- Why do I get a memory exception when trying to create an FBO? Please help!
- Does glGetString(GL_EXTENSIONS) display all support extensions of the video card?
- How to compute the matrix used by gluLookAt
- Lines slightly shifting around after resize
- create mirror image of framrbuffer
- Gamma Correction
- A basic doubt about shader
- GL_FLOAT_RG16_NV + glDrawPixels
- Help needed in using opengl !
- problem compiling/linking on linux
- Help with selection/picking (mouse based)???
- Tessellation Question
- Move an object
- Problem with 2D polygon animation
- Help with rendering a 3D surface
- Wrapping a OpenGL Texture from a SDL_Surface does not work
- Waterfall display
- 2D texture image on 3D object...how?
- good way to debug glGetUniformLocation
- How to start a job?
- Help! Opengl programs no longer executing.
- GLSL in software mode
- two different colors for in and out sides
- Coping with the blank screen of death.
- Fast accumulation?
- Deploying apps across platforms.
- glViewport from top left, not bottom left
- A perpendicular to a vector
- Selection/Picking question---help?
- 3-D Viewing
- Zoom a drawing
- OpenGL Window ID's
- drawing circle/arcs---heelp
- MUI problems
- wglUseFontOutlines in Vista Slow.....
- About glReadPixels
- glDrawPixels pointer advancement. Why?
- drawing from 256 color scheme
- Help regarding rubberbanding...
- Texture interpolation and alpha test
- Slicing information of 3D volume
- how to get the bounding box...
- glPointSize and clipping volume
- Blended Triangles with one vertex out of the viewport
- vertex buffer points and element arrays
- Stencil buffers behaving strangely with FBO
- Using stencil to update stencil
- realtime perspective anamorphic distortion...
- How to compute binormal( bitangent ) vector?
- how to render a model independently from the light source
- "Freeglut Unable to Create Direct Context Rendering"
- drawing arrays of points
- how to start a particle subsystem
- Distortions with Multi Viewports
- Binding multiple VBOs in one call
- Very beginner questions (Camera)
- glOrtho problems
- where to start
- scaling and offset
- How to obtain intersection with a plane
- Help with vista and superbible 4th edition
- Creating a selection box using gluUnproject
- a sphere becomes a football
- Unwrap
- Blending Modes
- quick question on texture storage...
- how to use the OBJ data with glDrawElements()?
- Problems with GLUT in Visual C++ .NET 2003
- problems with glPoitSize
- glBitmap - bit alignment
- Tiled Terain
- glGenTextures starts repeating results
- rotating a camera around a point.
- CPP compiler stupid question
- Camera in Opengl
- Simple problem
- contexts, wglsharelists & textures...
- Having a problem with depth testing.
- Quaternion Camera Demo Released.
- Problems with Refresh in Visual C# 2005
- Thick Outlines
- Render To Texture + Iso Tile Engine
- Polygons
- specular lighting does nott wor
- Speed & Memory
- header recognition
- Drawing a line in 3d space with the mouse.
- Printing the WGL fonts
- GUI + OpenGL = how?
- Is it stable for every ext procedure's calling address from different RC?
- justified font rendering
- Using only video memory for textures...
- photo art
- Wrong Normal calculation!
- Clicking a line
- [DUMB+NOOB] Downloading libraries?
- Help indeed
- is glBindTexture expensive ?
- Getting started is going no where
- wxWidgets & OpenGL
- catching OpenGL errors...
- drawing 2*X nurb surface
- looking for a testing program showing effects in light ..
- text as bitmap
- Aliasing
- OpenGL 2.1 Headers
- RenderToTexture
- How to group objects together?
- Blender 3DS Export
- Managing textures
- Distortion with glRotate
- Cross Dissolves Between Streaming Textures
- Trying to use Vertex Arrays and Buffer Objects
- Rendering lots of polygons slows down FPS too much.
- output peculiarity
- glut not compiling
- Blending Problem
- display images randomly
- multi-Bezier Curves visualizing
- GL_INTENSITY
- LookAt matrix probem
- Texture Mapping & CPP
- Max render target textures?
- Vertex Buffer Objects vs. Display Lists
- Memory leak; valgrind points to libGL...
- GL_COLOR_MATRIX, how it works ?
- glWindowPos2f( ) Question
- Texture Mapping
- Problems include glu.h
- Basic Program Structure
- Texture Mapping & Texture Coordinates
- floating point texture storage requirements
- Rendering at constant size.
- Volumetric Shadows in Spanish?
- OpenGL 3.0
- GenFramebuffers
- Drawing from a vertex array
- Visualisations and Blending
- How to Rotate A Box Around A Pivot
- VRML
- Does ATI support GL_ARB_texture_rectangle?
- stable Frame rate
- Projected Stencil Shadows
- multiple bezier curves Problem
- Problems rendering
- Texture properties?
- Newbie ...would like guidance
- Sharing some knowledge
- Tool Tips for 3D scene span shot
- Making roads ... on a terrain
- Camera Target Tracking ...
- howto: Off-screen rendering(not using or showing a window)
- Z-buffering
- OpenGL OBJ Viewer Released
- flashing and redrawing issues with NVidia Quadro FX 4600
- textures with VBO's
- unable to pick/select bitmap..
- opening two winodws gxl + opengl
- election for Tesselated Objects
- a question about performance
- Linker Errors under Visual Studio
- Fading out an image
- FBO-Render2Texture: Blending-Problems
- A General 3d Visualization Question
- Transform
- RenderBuffers
- "Render-to-texture" with glCopyTexSubImage2D
- About MRT
- where do i download it?
- how to test hits during mouse moving ...
- Offset a solid object by a specified distance
- gluBeginCurve Problem...
- Detecting ability to texture with arbitrary sizes.
- open gl red book (files needed?)