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  1. Amount of video memory.
  2. Where to get gl/device.h
  3. GL_TRIANGLE_STRIP texturing
  4. Copy screen to array
  5. Hello
  6. Help!!(About FBO)
  7. How to rende only 1 frame ?
  8. Perspective distorsion using GL_QUAD
  9. 2D texture filtering on squashed quad strip
  10. Framebuffers
  11. Render a trimmed sphere ? (a quarter of sphere)
  12. different glRotatef use
  13. Using CubeMap faces as 2D textures
  14. Depth test and blending
  15. Blending question
  16. problem - texture with alpha channel
  17. How to draw real-time chart?
  18. What is this transformation doing?
  19. Accessing existing buffers (X-windows)
  20. Working with Unicode fonts
  21. JSP
  22. Texture still repeats when I ask it not to
  23. General GPU Compute problem
  24. Detect texture size of a running software
  25. Rotating Cube - Find selected Part
  26. Texture mapping problem
  27. GL_INVALID_OPERATION after glEnd()
  28. NVIDIA: Read depth component with multisample ON
  29. Reading Clicked Pixel Colors
  30. Camera follow object.
  31. glDepthMask(GL_FALSE), HELP !
  32. 2D Nurbs Surface Trimming with Textures
  33. Unit of length in OpenGL
  34. opengl countdown timer.
  35. linear interpolation
  36. Help with SpotLight and NVidia Cg Language
  37. Active Texture
  38. Close Program when click X on GLUT Window
  39. Does SDL support Gamepads with 2 analog sticks
  40. Display List Restriction
  41. two RCs for one DC?
  42. Clipping problem
  43. Opengl Color And Lighting
  44. Quick question - maximum size
  45. Opengl + socket !!! Flush socket buffer???
  46. Can i disble the modelview transformation?
  47. How do i make widgets?
  48. How much is 1.0 in pixel?
  49. Stencil works with GL_FLOAT but not with GL_BYTE
  50. How to execute intersection between two models
  51. GL_Multisample_ARB and FBO:s
  52. Strange behaviour in depth of selection Stack.
  53. How do I access depth values in a depth texture?
  54. Drawing a framed rectangle
  55. Delay?
  56. A bit lost :S
  57. Display 2D image overtop of 3D scene
  58. Slow deferred shading
  59. setting up camera/viewing/perspective correctly
  60. Drawing a Point that follows the mouse :)
  61. Creating many objects!
  62. Polygon Overlapping problem.
  63. Please help!!
  64. More control
  65. Texture mapping
  66. Translucent, blending question
  67. How to read another file again?
  68. collisions with objects!
  69. Single IBO and Single VBO or terrain rendering
  70. How to posistion a gluSphere
  71. Stencil test doesn't work on some cards
  72. OpenGL buttons, sliders, etc...
  73. Most advisable 3D File Format
  74. Just a Curious Question about Clipping Planes?
  75. how to draw 3d window
  76. GLM Problem: glmReadOBJ() failed: can't open data
  77. c / opengl question
  78. Sphere Mapping - Triangulation Shows
  79. Render to Depth Texture using FBOs is Slow
  80. Modifying sample code that i got here
  81. Hidden surface removal not working properly
  82. gluUnProject returning GL_FALSE
  83. Odd results when using anisotropic filtering
  84. texture mapping
  85. Performance VBOs on Nvidia with GL_UNSIGNED_SHORT
  86. glDrawElements and count parameter over or under
  87. Slicing 3D Model
  88. Translate, Rotate, Scale vs baking my own matrix
  89. Non-Image Data Array Into GLSL
  90. glVertexAttribPointer hangup my computer
  91. LossLess texture compression
  92. How to generate a swept surface?
  93. Finding rendering extents
  94. Mipmapping
  95. glActiveTexture how do I shutdown extra units?
  96. Converting RGBA values.
  97. help texture mapping
  98. OpenGL/GLUT and Visual C# Express 2008
  99. texture 3d
  100. gluSphere texture poles
  101. Triangles versus Quads
  102. Question about rotations... (first time poster)
  103. Question about graph drawing
  104. texturing a cube to make a skybox
  105. back surface color
  106. Picking, ctrl pts on nurbs surface
  107. cutting a hole
  108. Partial image
  109. texture mapping and sdl
  110. How to choose between glOrtho/Perspective/Frustum?
  111. perspective question
  112. glClear Question
  113. Clearing Screen to Reflect New Drawing
  114. trouble with arcball rotation and translation
  115. Problem with GL_QUADS
  116. OpenGL and Multiple Displays
  117. About Menu
  118. Picking in 2D
  119. SDL_image Opengl
  120. How to draw Platform-independent text ?
  121. Tool path generation based on offset surface ?
  122. Perspective Projection Question
  123. Texture mapping - Opengl
  124. sharpening a texture when rendering
  125. texturing problem, need help =)
  126. yet another VBO cuestion
  127. GL 2.0 tokens
  128. really dumb question re texture reallocation
  129. rotate cube with mouse - opengl
  130. Thick lines with glLineWidth()
  131. Updating VBO data
  132. 3d texture matching
  133. 3d volume
  134. is OpenGL what I need?
  135. cut 3d textures
  136. object faces problem
  137. GPU vs SSE registers (floating point math)
  138. Two questions about textures in fragment program
  139. Rendering a vertex after main program is running
  140. volume blending help!
  141. glutSolidCylinder
  142. Create a swept surface ?
  143. position of vertices after rotation
  144. GLFW texturing
  145. Lost in project!
  146. Where are you people?:(
  147. OpenGL context
  148. Box looks see through in wrong places
  149. fp texture normalization
  150. gluLookAt with different perspectives
  151. Collada loading
  152. mousePosition
  153. My textures show up as white blocks - help!
  154. Where do I download openGL 1.2 or higher?
  155. Opengl Lighting
  156. Rotation
  157. HDR CubeMaps
  158. Pixel accurate 2D texture mapping
  159. Help Please? x_x
  160. OpenGL UI rendering.
  161. WGL
  162. WGL
  163. Dynamic cube map generation
  164. help volume!! please, it's Christmas!!
  165. OpenGL : Problem with display
  166. Terrain Scale Recommendation
  167. problem Frenet frame?
  168. Texture Mapping
  169. tesselated objects surface normals
  170. Mouse Callback Function
  171. Subwindows
  172. GL_POINT, GL_LINE_STRIP
  173. Light
  174. How to creat the bounding box ?
  175. Is this simple?
  176. How to create an Animation ?
  177. Loading a tga file directly into openGL
  178. Thik lines
  179. Draw object at particular position
  180. Alpha component in the PNG files
  181. Sphere Texture Mapping
  182. Vertex Buffer Objects
  183. Forcing MS OpenGL implementation
  184. object loader
  185. GLUquadric on shared context
  186. Making transparent tga files
  187. glReadPixels reading unexpected results
  188. Run the program in other Pc
  189. Problem with particle system
  190. writing on opengl window
  191. OpenGL 2.0 in NVIDIA 6200
  192. help 3d texture! (again..)
  193. Viewport wrong with 1280x1024
  194. Geometry Selection using glRenderMode( GL_SELECT )
  195. GL_POINT_SPRITE + texture atlas
  196. Rotation Speed
  197. system command in background
  198. Shadows
  199. FPS?
  200. Simple object not showing up
  201. Texturing a line with 2-D texture element
  202. Fog issue: objects at front are fogged
  203. Problem with z-axis objects
  204. IrisGL
  205. Displaying changing lines in OpenGL
  206. Rotating character
  207. Lighting characters
  208. camera and textures
  209. Viewport Limitations
  210. Pixel precise rendering of textures
  211. would like some advice on fonts
  212. MultiSampling in SDL
  213. Vsync in SDL
  214. Rendering FBOdepth attachment to main depth buffer
  215. how to realize the openGL API in my Embedded sys?
  216. increase Texture details
  217. blending
  218. uv coordinates
  219. FreeGLUT with wxWidgets
  220. Generating draw data
  221. image loading
  222. GPU to GPU (copying data in vram using PBO's)
  223. Drawing complex objects
  224. converting rectangle into triangle strips?
  225. Zoom center point
  226. i need program for glutSolidCube(1) texturing
  227. glColor3 - Clamped to 0.0 to 1.0 ?
  228. problem in translation and rotation
  229. Render buffer copy
  230. translation rotation
  231. Rotating character
  232. Determining whether a point will be drawn.
  233. Flickering With Glut
  234. Anti-Aliasing Problem
  235. 16-bit float readback problem
  236. basic setup information
  237. Who have the EAI lib about Java and VRML?
  238. rotating model
  239. "blending position"
  240. Find color of point?
  241. glDeleteQueries is taking forever
  242. [SOLVED] GLU_TESS_VERTEX looping problem
  243. texture filtering
  244. Units in OpenGL
  245. after reshape some objects disappear
  246. vertically mirror screen?
  247. Strange performance issue
  248. glGenerateMipmapEXT vs. gluBuild2DMipmaps
  249. Very beginnner questions with OpenGL in SDL
  250. Simple rotation question