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  1. rotate about static Y and Z axis
  2. Display Lists Limits
  3. GPU VBO copy
  4. PNG Texture bleding
  5. Multi File Programs
  6. Drawing 2D
  7. GL_PROXY_TEXTURE_2D ignores Internal Format ?
  8. Using Camera from 3ds
  9. Disabling 2D texture
  10. Windows Menu & OpenGL
  11. Texture Memory Usage
  12. Simple (?) Question On glDrawPixels
  13. glOrtho
  14. frustum problem
  15. Projective Textures
  16. Best choices in OpenGL for Dynamic Meshes?
  17. button help
  18. Shadow mapping the old way
  19. Disable Framerate limiting
  20. Draw distance?
  21. Bunch of linking errors: #2019
  22. Server side off-screen rendering with basic GL
  23. Trimming or cutting windows (holes) in polygons
  24. Static Linking
  25. Window with borderless or decorations
  26. Image Update
  27. Multiple Views?
  28. 2D rotatable icons from MS Windows resource
  29. Newbie question about rotate a picture using OpenG
  30. GLSL multiple lights
  31. Orientation starting point...
  32. Using Multiple Texture Units
  33. Generating normal field from a specific viewpoint
  34. Adding reflection to transparent fragments (GLSL)
  35. GLSL specular lighting
  36. Object seems to "disappear"
  37. Overlapping Rectangles
  38. function display
  39. Heading origin...
  40. Depth map - mipmaping
  41. Best way to organize GLSL programs?
  42. Simple problem with gluOrtho2D
  43. a bubble with refraction effects?
  44. GenList and GenTextures
  45. glIndex
  46. Explain viewport, object, glOrtho relationship
  47. roguelike rendering
  48. Put texture on a sphere
  49. glutInit and posix threads
  50. Drawing 3D coordinate system
  51. [SOLVED]Loading a bitmap as a texture
  52. viewing perspective problem
  53. Converting an int to const GLvoid
  54. "translate" volume position
  55. Drawing A Bitmap From File
  56. Cube mapping artifacts
  57. Maximum Number of Texture Objects
  58. suggest me openGL api reefernce ebook
  59. precision problems
  60. Hiding Mouse Cursor
  61. FBO & cube map multitexturing
  62. Texture image one color
  63. glrotate geometric question
  64. Cutting holes within shapes
  65. how to fade a textured object in/out ?
  66. Framebuffer object gone wrong
  67. Draw a checker floor
  68. glCallLists()
  69. vs2005 link err about LIBC.lib
  70. glFramebufferTexture2DEXT slow
  71. Scope of glTexParameter, glTexEnv, glPixelStore.
  72. calculate reverse translations
  73. Global Display Lists?
  74. Read in 16/18 bit Bitmap
  75. rotations
  76. glOrtho, viewport for large scale objects
  77. Real-time mesh editors with VBOs
  78. cut frustum
  79. draw a circle??
  80. HDR cube maps & OpenEXR
  81. Slowdown using GL with SDL?
  82. 3d house window?
  83. load identity after gluLookAt?
  84. WGL_ARB_pbuffer and wglGetPixelFormatAttribivEXT
  85. world coords problemo
  86. glOrtho coordinates
  87. suggestions
  88. pixel size
  89. textures and colors
  90. Evaluate matrix stack
  91. Drawing outline of a display list
  92. [Help] Recognize face application
  93. Detect what the user clicks on
  94. Stencil and Blending problem...
  95. Objects aren't always drawn
  96. How to drag a 2D selection rectangle over 3D view?
  97. How to flip color buffer during/before glReadPixel
  98. beginner question about dots
  99. getting position relative to normal
  100. teximage1D with a size more than GL_MAX_TEX_SIZE?
  101. question about scaling??
  102. HELP low performance in PBO readback !!
  103. Skybox problem
  104. how to load images
  105. Most effecient method for modifying textures?
  106. what's the fastest way to upload large texture
  107. Drawing a hole in something
  108. visualization problem
  109. Draw polygon
  110. color fill... pls help
  111. Rendering Numerous Quadric Help
  112. texture coordinates
  113. how to manage the keyboard
  114. perspective rendering
  115. Odd Texture
  116. Using VBOs (and PBOs)
  117. Confused with lighting effects
  118. Draw Object non- Transoprent
  119. Scaling plane to view all points
  120. Noob install question
  121. Radeon x2400 Mobility extension support?
  122. how to solve pincushion distortion in VR?
  123. Beginners texture problem
  124. Odd artifacts when rendering to FBO
  125. z-buffer work around
  126. MD2 comes out sideways
  127. compiling error in glext.h??
  128. MIDI file
  129. Getting graphics information
  130. 1st time coder needs help ?
  131. FTGLPolygonFont Smooth Rendering Problem
  132. Need some colors...
  133. shader file call in .osg file
  134. glBlendFunc and fading frame buffer to color
  135. Lucky im not the only beginner here!!!
  136. Export OpenGL models to .OBJ
  137. Overlapping lines and blending
  138. help me about Nate Robin's sgi example - null
  139. Gradient background
  140. Rendering error when translating far.
  141. GL_LINEAR_MIPMAP_LINEAR & GL_LINEAR
  142. Bug with multipass to overcome z-fighting. solved
  143. How do you write "bulletproof" OpenGL apps?
  144. 'glBlendEquation': identifier not fou
  145. why not transparent?
  146. Picking and selection
  147. Implementing torch-like light
  148. Problem multitexture/shaders: GL_INVALID_OPERATION
  149. lines that shouldn't exist!
  150. How to draw front- and back-scene by GL_DEPTH_TEST
  151. Problem with glCallLists
  152. Using indexed vertex arrays?
  153. texture coordinates generation
  154. Displaying a part of BMP image
  155. my pixel transparency problem
  156. multiple glStencilFunc
  157. Calling glBufferSubData is crashing machine?
  158. gl_Linear with 3d texture?
  159. SGI OpenGL Performer display color
  160. gluLookAt() and Aspect Ratio
  161. Number of TEXTURE UNITS occupied by CUBEMAP
  162. textures fade out on Vista
  163. Behaviour of glReadPixels outside viewport ?
  164. Wrong image after multitexturing and GLSL
  165. Reset view at origin
  166. Redrawing Scene
  167. Drawing a texture with separate alpha mask.
  168. Best Method for Off-Screen Rendering
  169. lfEscapement problem
  170. First VBO Program
  171. MRT efficiency to avoid useless rendering
  172. Memory occupied by GL_LUMINANCE with 1 component
  173. How to insert a .bmp format Image to my 3D applica
  174. Unable to get the cat to turn towards the rat
  175. opengl Extension
  176. glut colormap
  177. I want to insert a ball in polygon
  178. motion of a triangle or polygon inside a polygon
  179. half-float texture values problem
  180. movement of the object in polygon
  181. perspective issue (transformation along Z axis)
  182. Dunno if I'm being daft (textures)
  183. vertex buffer arrays, one normal per polygon?
  184. Undo transformations
  185. how to remove an object at runtime from the displa
  186. VBOs and Materials
  187. wgl
  188. Problem with drawing Twisted Cubes
  189. Problem about Texture Mapping
  190. problem with glutKeyboardFunc(keyboard);
  191. FBO's and alpha
  192. GL_EXT_convolution 'red' book tease
  193. md2 models with sdl textures
  194. Texture Blending
  195. Bitmap Font Color
  196. perspective view problem
  197. Create a loupe for one aplication Artoolkit
  198. about filling colors to a polygon
  199. add scaled texture color to another texture
  200. OpenGL bible
  201. DIsplaying text in GLUT
  202. Texture gap filtering in Z
  203. Surface triangles
  204. Passing arguments to display function
  205. opengl window with edit control
  206. Transparent Window
  207. freeImage example code
  208. Automatic hidden surface removal?
  209. ATI's hardware tess unit is there support yet?
  210. Display List support on GL3.0?
  211. How to find the content of gluUnProject.html
  212. Data type and performance
  213. Very large crowd visualization,Higher level librar
  214. line of width 2.3 mm on a printer
  215. Picking Problem with screen re-drawing
  216. Automatic Tour (camera question)
  217. Hardware Acceleration on secondary adapter
  218. OpenGL ES 2.x dev kits
  219. Pick-ray selection and window reshape
  220. filling polygons
  221. gradients
  222. Transition from Linux to Windows!?!
  223. Problems Drawing Letters With GL_LINE_STRIP
  224. Display list is not "EXECUTE"d in MSVS VC++
  225. Blending modes (textures and masking)
  226. Tessellation Memory access error.
  227. The second window is fully transparent!
  228. Flickering Problem with Display Lists
  229. Various reasons why OpenGL wouldn't work
  230. opengl performance measurement
  231. Blending problem
  232. Detecting if a change occurred somewhere
  233. TrueType Fonts in OpenGL ES 1.1
  234. [RESOLVED] Where is GL_GENERATE_MIPMAP?
  235. Draw objects at the same position
  236. Menu subwindow doesnt disappear after I select it.
  237. Problem with blending
  238. GLSL & depth texture
  239. Visualizing magnetic fields
  240. camera position in objectspace
  241. Alternate method to Ray Picking
  242. Lighting normals/color ignored with GL_REPLACE.
  243. Wrong shadow map coordinates
  244. how to add textmap on glutSolidCube
  245. Need a little help understanding rotation
  246. seamless tiled textures
  247. representing a 2D array as colored points
  248. black window and time delay: Sync X and GL?
  249. Translation Matrix - Urgent Please
  250. How to do multitexturing and tessellation together